
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
그닥.. 일본게임 특유의 시간늘이기가 너무 불쾌함 전투말고 스토리 2배속 3배속 있었으면 괜찮았을듯 추천가격3만원. 그 이상은 호구
If I had to describe every issue I had with this game, my review would take up the entire page, so I'll be painfully non-descript and just say the story peaked when Aegiomon evolved from Coo, and went downhill faster than a search history disappears when "Renamon" is put into it. The writing is atrocious, the pacing is awful, you don't even really "tame" any of the digimon, the dungeon and level design are some of the worst I've ever seen once you get out of Central Town, and if I had a nickel every time I took a wrong warp with Gekomon, when both of the options are equally terrible and have no tell for which is the right way, I'd be able to buy Steam and give everyone who bought this piece of trash both a refund and a free copy of a game that does everything this one does--but actually good--that game being literally any SMT or Persona game. Hell, even modern pokemon games have better self-contained stories. I don't wanna be that guy but, in the words of Peter Griffin, "It insists upon itself"; the game rams into your head the same themes over and over again about acceptance of grief and not abusing time travel or alternate methods to bring a lost loved one back, but then makes you spend nearly half the third act of the game--assembling the Olympia XII--in Akashic Visions, saving the lives of these people that are so important to the plot, and so strong that they have to live, to the point where I couldn't give less of a ♥♥♥♥ about any of them! All the characters are basically the same, and if I wanted to talk about characters that don't mean anything to the story, I'd talk about the demon lords at the very end, who are literally only there for fanservice and cheap, BS boss fights! Sorry, I'm rambling, I just can't wait for 7-23 to come around and I can play a game by people who know how to make a good videogame.
总体还可以,作为1-5代数码宝贝都看过的我来说还不错,推荐数码宝贝爱好者入手,普通玩家的话可能会有点不适应。 谈谈个人游玩感受: ①剧情上其实还行,但是前期剧情很拖沓,玩了一段时间会发现老是在下水道逛,感觉很重复,但是到了数码世界会好很多,熟悉的数码宝贝映入眼前,对话探索都是新鲜感,但我以为这就是之后玩的全部地图以后,经历了再一段时间就是时空跳跃时候的时间,我觉得这部分才是真的精彩。所以说前面的安排对于非数码宝贝爱好者来说很痛苦。 ②说到地图探索,毕竟是JRPG,不舒服的地方会有,比如骑乘数码宝贝,实际体验下来只有深渊区域淌水的时候不减速,有点存在感,探索森林地带的时候,有些地方明明跳一下就下去了,但是不行,一定要走回头路回去。 ③养成方面我觉得是最好的,可以体验很多数码宝贝进化的过程,一二三五代都挺全,四代只有火和光两位斗士,但也够了,后续作品的数码宝贝我倒是比较少见,但通过游戏也认识了很多,女数码宝贝不必多说,非常棒(๑•̀ㅂ•́)و✧。虽然实际上我更喜欢皇家骑士团的几位,还有斩龙兽、破坏龙兽等龙人型、机械型。蓝值白值的设定还不错,可以养成自己喜欢的数码宝贝进行战斗探索。 这作对数码宝贝爱好者来说真的很不错,值得游玩!
The best digimon game to date. If you came from Cyber Sleuth: be prepared as there will be things you like and dislike. I rate only STORY and GAMEPLAY since I don't focus on others aspect of the game. Story: 10/10 Gameplay: 8/10 Story: 10/10 =========== Honestly the story is polished. As you play you will fall in love with the characters in the story. The character development is strong. The story is coherent throughout the storyline. Gameplay: 8/10 ============= If you come from Cyber Sleuth, you can't avoid making comparison compared to Cyber Sleuth. I miss my old digifarm system. This new one is kinda... made easy; behind a paywall. You can still grind as usual but the old one, you can set up digimons to produce the items needed to make your digimon grind better in battles. This one, they removed that and put it behind a paywall. And there's a better paid outer dungeon that just makes you rich and digimon gains exp faster. I am complaining about this new system for digifarm but... I still paid for the DLC because it makes it faster for me to get the mons I want. It's not bad per se since you can focus on the actual digimon battle but I like my farm in Cyber Sleuth better. I strongly recommend to play normally for your first playthrough at least. Digimon battle is well polished. Good animation. Conclusion: This game make me feel like a child again.
디지몬 + 찰흙 그래픽 + 간헐적 더빙 + 지루한 스토리 + 양아치 상술 = 반다이 본사가 이 모양이니 하청이 그 꼴인 것도 납득이 간다
DLC會不會太沒誠意呢?就那1小時不到便能玩完......第一個也就算了,怎麼可以第二跟第三個DLC也是玩不到1小時 老實的跟你們開發團隊說一句:「你們那麼不喜歡這個作品就別來亂搞阿!」垃圾團隊
Großartiges Potenzial im Korsett einer zähen Gameplay-Sackgasse Das Fazit vorweg: Wer die klassische Digimon-Sammel- und Entwicklungsmechanik liebt, bekommt hier theoretisch genau das, was er sucht. Praktisch wird dieser Spielspaß jedoch von einer erschreckend seichten Story, künstlicher Spielzeitstreckung und einer extremen Linearität erstickt. Ein Spiel, das viel verspricht, aber am eigenen Spieldesign scheitert. Die Stärken & Schwächen im Detail: 1. Der Charakter-Editor: Einfallslos von Sekunde eins an Heutzutage gehört ein vernünftiger Charakter-Editor zum absoluten Standard. Das Spiel enttäuscht hier schon im Hauptmenü: Mehr als die Wahl zwischen einem männlichen oder weiblichen Charakter und ein paar vorgefertigten, fast schon langweiligen Outfits gibt es nicht. Individualität? Fehlanzeige. 2. Das Grind-Paradoxon: Geniales System sucht die Open World Das Herzstück des Spiels ist das Sammeln und das extrem motivierende Entwicklungssystem. Die Mechanik, Digimon zu digitieren, sie wieder zurückzuentwickeln und so immer mächtigere Wesen freizuschalten, hat massig Potenzial. ABER: Wo soll man bitteschön grinden? Das Spiel sperrt den Spieler in extrem lineare Pfade. Es gibt keine offene Welt und keine Grind-Areale. Selbst ein Kompromiss wie bei Final Fantasy XIII, das zumindest im späteren Verlauf ein riesiges, freies Areal zum Austoben bietet, fehlt völlig. Ein Sammelspiel ohne echten Platz zum Sammeln und Leveln zu designen, ist ein absolutes No-Go. 3. Die Story: Langatmig, vorhersehbar und bevormundend Die Handlung glänzt weder durch Komplexität noch durch überraschende Plot-Twists. Alles ist von Anfang an durchschaubar. Das größte Ärgernis ist jedoch das Pacing: Nach stundenlangem Gameplay wird man im "In-Between Theater" gezwungen, sich alles, was man gerade selbst gespielt hat, noch einmal auf einer Leinwand vorkauen zu lassen. Als Spieler fühlt man sich hier schlichtweg unterfordert und für dumm verkauft. Wer die Dialoge und Zwischensequenzen irgendwann nur noch genervt überspringt, verpasst absolut nichts und versteht die seichte Story trotzdem problemlos. 4. Questdesign aus der Hölle: Künstliche Streckung statt Spielspaß Die Missionen verkommen teilweise zu reinsten Fleißaufgaben und "Fetch-Quests". Bestes Beispiel: Laufe von A nach B, um einen rote Frucht zu holen. Kaum zurück, soll man eine blaue Frucht holen und danach dasselbe in Gelb. Dieses stumpfe Hin- und Herlaufen dient einzig und allein dazu, die Spielzeit künstlich in die Länge zu ziehen. Wäre der Weg wenigstens mit coolen Rätseln oder packenden Bosskämpfen gefüllt, könnte man darüber hinwegsehen. Doch abseits der Laufarbeit herrscht gähnende Leere. Fazit: 5 / 10 Ein Paradebeispiel für verschenktes Potenzial. Die tollen Digimon-Mechaniken werden von einer zähen Story und nervigen Designentscheidungen komplett ausgebremst. Nur für absolute Hardcore-Fans der Reihe zu empfehlen, die eine extrem hohe Frustrationstoleranz für stumpfes Backtracking mitbringen.
The core gameplay and the story is at least great, but I'm not sure about its monetization, like too many dlcs which seems to be planned before the base game was released, so I'm not sure about recommending it, but because Steam doesn't have middle option then I selecting that I'm recommend it. At least I recommend it you get it on a big discount or if you really like the game if you have disposable income at least for the base game after trying out the demo version. I played it while it had Denuvo DRM, which seems it didn't impact performance at least for this game, but it was only one game which I played while it had Denuvo DRM. However there were some instance that I wondered if it's Denuvo DRM fault, or game's fault or my system fault. Like long loading time here and there and game freezing for a short while in a specific sections. However now the game got free update Denuvo DRM also was removed, so I could check if performance was improved or not, or maybe I noticed it or it was just my mind playing tricks, or I just didn't had extra software (like OBS) opened which improved the performance. But I would need to replay the game to get to the freezing part to see if it still freezes or not. About the free update, sure now you can check digivolution requirements from digifarm, but you still need to take Digimon outside from it to digivolve. And the photo mode is connected to the camera source for the area, for example it still is as third person camera when it is third person camera while moving.
大半夜玩完玩的我头疼,翻来覆去睡不着还是决定发个评论,要不然要气死了。 首先说为数不多的优点,跟网络侦探比,多了快速攻击,不需要嗯刷白金鼻涕和军事usb了。小技能现在可以自由换还能拿钱直接买,不需要反复进化退化洗小技能了。剧情花了十几二十年年终于走出了世界树发病皇骑分裂最后奥米加擦屁股这个公式了,从以前的动画游戏这个公式我都不知道看了多少遍了。 以前的剧情是预制菜,如果你看过数码宝贝的动画电影或者玩过游戏,玩之前你大概就知道过程和结局大概是什么样的;现在的剧情是史,当你抱着吃快餐的心情吃的时候才发现其实是包着快餐皮的垃圾。我承认我在玩到中后部的时候已经懒得看剧情了,过场动画全是跳过的。但是即使是这样我也知道这个主角完全是多余的,女主才是主角,你和你的数码兽就是个超级工具人。一上来就让你上废墟里面去找她,我从哪来要去哪,怎么成为什么调查员的,完全没交代。剧情过场就是看她跟羊人打情骂俏,所有的笔墨都放在羊人跟这个女的身上,我在剧情里面连说话的权力都没有,2025年的游戏,主角别说配音,连个说话动画都是手在天上比划,主角是聋哑人是吗?剧情中间还给你一大堆选项,我还想,“我去,不会根据这个选项还有多结局吧”。结果呢,想多了,对话选项完全没有卵用,那你让我选是什么意思呢?女主塑造也是几乎不存在,性格完全傻白甜,完全没看出来有什么过人的品质,长得也是npc。你把女主换成法姐那种好看又有辨识度的形象跟羊人谈恋爱我都认了。 哦对,对话选项还不是一点用没有,中间玩冥王门口那个地方真把我气笑了。要从两句完全不明所以的话之间选一个正确的才能走到下一个区块,要连续选对好几次才能走进关底,选错一次就送回起始点,这种设定是谁想出来的,做这个的时候自己笑了没。整个游戏跑图到处都是这个割裂的地图,不是靠路人npc背你就是走你那个b独木桥,中间跑起来及其卡手,动画连贯是没有的,甚至走之前还得跟你聊两句。特意告诉我走一次藤蔓花100块是觉得自己很幽默是吗?森林整个藤蔓,海底整个洋流,宫殿里也弄个屏障,废墟里的土堆更是数不胜数,到处都是这种复制粘贴的地图设计。我玩了感觉我像个究极体残疾人,嘴被堵住了,假肢每次用还得花几秒钟启动,跳几下又进入冷却了,只有手能在半空中挥舞,提前玩到启示录兽了说是。 这沟槽的养成也是神人,刚玩的时候刚想说能快速刷怪了,结果一打开干员信息,一大串干员技能树,又是特性又是性格的。结果到最后你要是拿满技能点不还是能都点满吗,那你做这些区分有什么意义,直接把这些数值放进本体升级进化不行吗?反正最后不是攻击点满就是智力点满,整一堆稀奇古怪的数值除了卡你进化还能干什么,实际战斗能用到吗?新的几个养成小地图也是深人,室外迷宫要自己在角落跑图进入玩一把才能记录也就算了,过程玩的都极其无聊,都是跑进去一直点点点,过程中打的数码兽还没有经验和扫描,最后奖励还是蚊子腿。好不容易看见有个专门刷经典的小副本,一点进去发现还是付费的。付费也就算了,奖励还贼少,前期输出不够打半天才掉一个勇气5,战斗过程还不给经验,后期一直按升到六七十级还得刷半天。花钱吃屎来的,本来这个就应该是本体的内容,哪怕是你把难度弄的高一点,奖励管够也行啊。钱是要花的,史是没少吃的。本体以外再买个dlc要花小一百,刷子副本要花钱,付费改模的衣服还贼丑,连音乐盒都敢卖100多块还不打折。 总之这游戏完全不推荐原价甚至半价,这玩意要是所有的东西在一百来块钱可能我还会觉得值。整个游戏画质完全不像2025年的画质,建模糊成依托一堆,地图里雾蒙蒙的效果围着。走两步就加载一下走两步就加载一下,我不知道这游戏在别的平台怎么样,但是连18年的怪猎都能做无缝大地图了,你25年了两个大点的分区都做不出来,不会真觉得换区是自己家游戏的特色了吧。地图是依托,视角操作更是依托大的。本来还想说能操作自由视角了,值得表扬。结果是伪自由视角,实际上你大部分时间在地图里都有无形的大手摁着,你想转一下立刻给你拉回来,只有在地图打哑谜或者藏一个小机关的时候自由视角才有点用。 如果说数码宝贝这个IP最后的价值就是每隔几年不是造点新的史就是炒一代二代动画的冷饭,那还是早点死了吧。 哦对了,万8分钱
Really bad pacing, slow-down gimmicks, and locking content through tedium make this game a bust.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| F1® 25 | $30.4M | 23.7K | 87% | $39.99 |
| Firewatch | $30.3M | 98.8K | 91% | $19.99 |
| Sid Meier's Civilization®: Beyond Earth™ | $30.8M | 23.1K | 61% | $39.99 |
| Ranch Simulator: Build, Hunt, Farm | $30.2M | 47.4K | 79% | $24.99 |
| Dyson Sphere Program | $30.9M | 91.2K | 97% | $15.99 |
| Indiana Jones and the Great Circle | $31.1M | 19.9K | 90% | $69.99 |
Related
| DRAGON QUEST MONSTERS: The Dark Prince | $1M | 1.3K | 74% | $39.99 |
| OCTOPATH TRAVELER 0 | $5.1M | 3.6K | 78% | $49.99 |
| DRAGON QUEST VII Reimagined | $4.4M | 2.8K | 89% | $59.99 |
| Bug Fables: The Everlasting Sapling | $2.3M | 6K | 97% | $19.99 |
| The Legend of Heroes: Kuro no Kiseki | $1.8M | 1.7K | 91% | $49.99 |
| The Legend of Heroes: Kuro no Kiseki Ⅱ -CRIMSON SiN- | $1.3M | 998 | 76% | $59.99 |