
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
等了這麼多年,終於等到了一部真正能配得上我們童年的數碼寶貝神作。看著畫面亮起的那一刻,彷彿那個曾經守在電視機前、握緊拳頭流淚的少年又回來了。這不只是我們的青春,更是一份關於勇氣與羈絆的信仰。希望這份感動能代代相傳,當有一天我的孩子長大,也能像當年的我一樣,在數碼世界裡找到屬於他的光芒與勇氣~1994被選中的孩子❤️
스토리 타겟층이 초등~중학생인 게임, 어찌보면 그게 근본이긴 하지. 하는 느낌도 듬 머리큰 사람으로서는 그냥 추억속에 있던 디지몬 보는 느낌으로 함 다른건 모르겠고 디지몬 보는것만으로 만족한다. 하면 재밌게 할 수 있음
总体还可以,作为1-5代数码宝贝都看过的我来说还不错,推荐数码宝贝爱好者入手,普通玩家的话可能会有点不适应。 谈谈个人游玩感受: ①剧情上其实还行,但是前期剧情很拖沓,玩了一段时间会发现老是在下水道逛,感觉很重复,但是到了数码世界会好很多,熟悉的数码宝贝映入眼前,对话探索都是新鲜感,但我以为这就是之后玩的全部地图以后,经历了再一段时间就是时空跳跃时候的时间,我觉得这部分才是真的精彩。所以说前面的安排对于非数码宝贝爱好者来说很痛苦。 ②说到地图探索,毕竟是JRPG,不舒服的地方会有,比如骑乘数码宝贝,实际体验下来只有深渊区域淌水的时候不减速,有点存在感,探索森林地带的时候,有些地方明明跳一下就下去了,但是不行,一定要走回头路回去。 ③养成方面我觉得是最好的,可以体验很多数码宝贝进化的过程,一二三五代都挺全,四代只有火和光两位斗士,但也够了,后续作品的数码宝贝我倒是比较少见,但通过游戏也认识了很多,女数码宝贝不必多说,非常棒(๑•̀ㅂ•́)و✧。虽然实际上我更喜欢皇家骑士团的几位,还有斩龙兽、破坏龙兽等龙人型、机械型。蓝值白值的设定还不错,可以养成自己喜欢的数码宝贝进行战斗探索。 这作对数码宝贝爱好者来说真的很不错,值得游玩!
ben basit bir adamım bir oyunda yaratık toplaya biliyorsak ne kadar kötü olursa olsun gider o oyunu alır ve oynarım ( oyun çok muhteşem bu arada )
그닥.. 일본게임 특유의 시간늘이기가 너무 불쾌함 전투말고 스토리 2배속 3배속 있었으면 괜찮았을듯 추천가격3만원. 그 이상은 호구
The best digimon game to date. If you came from Cyber Sleuth: be prepared as there will be things you like and dislike. I rate only STORY and GAMEPLAY since I don't focus on others aspect of the game. Story: 10/10 Gameplay: 8/10 Story: 10/10 =========== Honestly the story is polished. As you play you will fall in love with the characters in the story. The character development is strong. The story is coherent throughout the storyline. Gameplay: 8/10 ============= If you come from Cyber Sleuth, you can't avoid making comparison compared to Cyber Sleuth. I miss my old digifarm system. This new one is kinda... made easy; behind a paywall. You can still grind as usual but the old one, you can set up digimons to produce the items needed to make your digimon grind better in battles. This one, they removed that and put it behind a paywall. And there's a better paid outer dungeon that just makes you rich and digimon gains exp faster. I am complaining about this new system for digifarm but... I still paid for the DLC because it makes it faster for me to get the mons I want. It's not bad per se since you can focus on the actual digimon battle but I like my farm in Cyber Sleuth better. I strongly recommend to play normally for your first playthrough at least. Digimon battle is well polished. Good animation. Conclusion: This game make me feel like a child again.
This was my first experience with the digimon franchise and I have to say I was disappointed. The into/tutorial alone takes over six hours to complete with less than one hour’s worth of gameplay included. The gameplay itself is a mix of pokemon and persona which I enjoyed, plus the digivolution was easier to understand than expected! The characters were all archetypes you’ve seen hundreds of times before that explain every thought and emotion out loud to you. While I enjoy a good story in a game, when the plot is entirely tell and not show the game feels boring and seems to be treating you like a child. Overall, the high price tag and less than stellar writing make this game worth skipping.
数码宝贝的神作,动画和数码宝贝数量制作都相当有诚意。就是dlc分割商法太勾石了
If I had to describe every issue I had with this game, my review would take up the entire page, so I'll be painfully non-descript and just say the story peaked when Aegiomon evolved from Coo, and went downhill faster than a search history disappears when "Renamon" is put into it. The writing is atrocious, the pacing is awful, you don't even really "tame" any of the digimon, the dungeon and level design are some of the worst I've ever seen once you get out of Central Town, and if I had a nickel every time I took a wrong warp with Gekomon, when both of the options are equally terrible and have no tell for which is the right way, I'd be able to buy Steam and give everyone who bought this piece of trash both a refund and a free copy of a game that does everything this one does--but actually good--that game being literally any SMT or Persona game. Hell, even modern pokemon games have better self-contained stories. I don't wanna be that guy but, in the words of Peter Griffin, "It insists upon itself"; the game rams into your head the same themes over and over again about acceptance of grief and not abusing time travel or alternate methods to bring a lost loved one back, but then makes you spend nearly half the third act of the game--assembling the Olympia XII--in Akashic Visions, saving the lives of these people that are so important to the plot, and so strong that they have to live, to the point where I couldn't give less of a ♥♥♥♥ about any of them! All the characters are basically the same, and if I wanted to talk about characters that don't mean anything to the story, I'd talk about the demon lords at the very end, who are literally only there for fanservice and cheap, BS boss fights! Sorry, I'm rambling, I just can't wait for 7-23 to come around and I can play a game by people who know how to make a good videogame.
Großartiges Potenzial im Korsett einer zähen Gameplay-Sackgasse Das Fazit vorweg: Wer die klassische Digimon-Sammel- und Entwicklungsmechanik liebt, bekommt hier theoretisch genau das, was er sucht. Praktisch wird dieser Spielspaß jedoch von einer erschreckend seichten Story, künstlicher Spielzeitstreckung und einer extremen Linearität erstickt. Ein Spiel, das viel verspricht, aber am eigenen Spieldesign scheitert. Die Stärken & Schwächen im Detail: 1. Der Charakter-Editor: Einfallslos von Sekunde eins an Heutzutage gehört ein vernünftiger Charakter-Editor zum absoluten Standard. Das Spiel enttäuscht hier schon im Hauptmenü: Mehr als die Wahl zwischen einem männlichen oder weiblichen Charakter und ein paar vorgefertigten, fast schon langweiligen Outfits gibt es nicht. Individualität? Fehlanzeige. 2. Das Grind-Paradoxon: Geniales System sucht die Open World Das Herzstück des Spiels ist das Sammeln und das extrem motivierende Entwicklungssystem. Die Mechanik, Digimon zu digitieren, sie wieder zurückzuentwickeln und so immer mächtigere Wesen freizuschalten, hat massig Potenzial. ABER: Wo soll man bitteschön grinden? Das Spiel sperrt den Spieler in extrem lineare Pfade. Es gibt keine offene Welt und keine Grind-Areale. Selbst ein Kompromiss wie bei Final Fantasy XIII, das zumindest im späteren Verlauf ein riesiges, freies Areal zum Austoben bietet, fehlt völlig. Ein Sammelspiel ohne echten Platz zum Sammeln und Leveln zu designen, ist ein absolutes No-Go. 3. Die Story: Langatmig, vorhersehbar und bevormundend Die Handlung glänzt weder durch Komplexität noch durch überraschende Plot-Twists. Alles ist von Anfang an durchschaubar. Das größte Ärgernis ist jedoch das Pacing: Nach stundenlangem Gameplay wird man im "In-Between Theater" gezwungen, sich alles, was man gerade selbst gespielt hat, noch einmal auf einer Leinwand vorkauen zu lassen. Als Spieler fühlt man sich hier schlichtweg unterfordert und für dumm verkauft. Wer die Dialoge und Zwischensequenzen irgendwann nur noch genervt überspringt, verpasst absolut nichts und versteht die seichte Story trotzdem problemlos. 4. Questdesign aus der Hölle: Künstliche Streckung statt Spielspaß Die Missionen verkommen teilweise zu reinsten Fleißaufgaben und "Fetch-Quests". Bestes Beispiel: Laufe von A nach B, um einen rote Frucht zu holen. Kaum zurück, soll man eine blaue Frucht holen und danach dasselbe in Gelb. Dieses stumpfe Hin- und Herlaufen dient einzig und allein dazu, die Spielzeit künstlich in die Länge zu ziehen. Wäre der Weg wenigstens mit coolen Rätseln oder packenden Bosskämpfen gefüllt, könnte man darüber hinwegsehen. Doch abseits der Laufarbeit herrscht gähnende Leere. Fazit: 5 / 10 Ein Paradebeispiel für verschenktes Potenzial. Die tollen Digimon-Mechaniken werden von einer zähen Story und nervigen Designentscheidungen komplett ausgebremst. Nur für absolute Hardcore-Fans der Reihe zu empfehlen, die eine extrem hohe Frustrationstoleranz für stumpfes Backtracking mitbringen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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