
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 22.6Kreviews | 89% | — | $28.3M |
| $69.99 | 11.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Digimon merecia um jogo como esse! Apesar das dlcs pagas bizarras esse jogo é quase tudo que eu sonhei que um jogo de digimon poderia ser, finalizei 100% e estou saindo mais que satisfeito com a minha experiencia desse jogo, super recomendo para quem é fã da franquia vão sem medo.
Digimon ist für mich einfach Nostalgie, ich bin damit aufgewachsen und war super gehyped als das Spiel raus kam, hab aufgrund privater Sachen lange nicht mehr gespielt, aber dann doch wieder zu dem Spiel gefunden und erwische mich jedes Mal aufs neue wie ich während dem Let´s Play wieder in den Bann gezogen werden. Absolut Top! Das Spiel an für sich ist super, die Story bis jetzt absolut geil - bin gespannt wie sie endet und ob meine Thesen richtig sind 😂 Einigen Dingen, wie zB das man die Digitationsbedingunge in der Farm nicht einsehen konnte, fande ich etwas blöd - wobei explizit dieses Thema nun nach fast einem Jahr rein gepatcht wurde 😂 Einige Sachen sind etwas ungenau erklärt, aber wenn man einfach nur das Game anschmeißt und drauf los zockt wird man als Digimon-Liebhaber garantiert nicht enttäuscht 👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #34, worst CN #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $41.99−40% |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $41.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love digimon ever since i was young, this game is peak it would be even more peak with alot more digimon
스토리 보는 맛도 좋고 진화 할 수 있는 진화 트리 다양해서 재미는 낭낭한데 게임이 유저 친화적이진 않음
Cringe-conversation simulator. Battles are also too easy even on hard.
The game is polished but the dialogue and cutscenes are making up the majority of the game. This is more of a graphic novel game than a battle game. You will spend most of the time just walking back and forth and watch and read endless dialogue. The story is great if you're 10-15 year old and believe that the power of friendship can overcome anything.
Un downgrade total menos en lo visual en lo que respecta a los story anteriores. Empecemos con que tu personaje esta ahi porque patata, ya que todas las decisiones, cinematicas y lo importante del juego gira en torno a "Chica a la que debo proteger." Porque no hacerla a ella la protagonista y el personaje jugable entonces? No lo sé, puede que para que asi tengas a la operadora de ADEMAS, personaje que solo esta para recordarte en cada puta conversación que tienes con el resto del cast que "Estas ahi para impedir el infierno de dentro de 8 años" y que "Puede que esto tenga algo que ver con tu padre que desapareció de forma misteriosa." Ademas que todos los personajes parecen subnormales y salidos del tipico anime en el que te tienen que hacer infodumping de todo y repetirte todo cada 3 segundos no vaya a ser que no sepas poner 1+1 Ahora en cuanto a tema mecánicas es donde realmente tengo el problema con el juego. El mismo es facil hasta el aburrimiento, todas las putas batallas te ponen a uno o mas npcs que hacen cuatro veces mas daño que tu, que te hace preguntarte para que estas en primer lugar, si no hablas, no decides nada, y encima tampoco eres quien libra las batallas. Además de que usar objetos no te gasta el turno, y cada 5 acciones tienes un mega ataque que te buffa todo el campo o invierte los tipos o hace un daño descomunal. Eliminaron el sistema de memoria y caparon los estadios evolutivos al nivel de agente de tu personaje. Por lo que en lugar de tener que gestionar tu party de digimons y cuando evolucionar y a quien, queda relegada la decision a cuando el juego te lo permite, asi es como te tienes que pegar con digimons del ultimo estadio evolutivo con jodidos childs y adults, y por lo que esos npcs hacen todo el daño por ti en lugar de ser tu quien haga algo importante, ya que no puedes por estar 3 niveles evolutivos por debajo. Por otras reviews que he leido, ya que no me aporta nada jugar a este juego, hasta el final del juego no puedes tener un Mega, como si esto fuese un pokemon y tuvieses que esperar hasta la liga o el postgame para tener un Hydreigon, cuando la gracia de digimon es llegar al final del juego habiendo pasado por 15 Hydreigons distintos y probar distintas rutas, cosa que tambien se vuelve mas complicada ya que para desevolucionar ahora te piden como requisito que tu digimon tenga una personalidad especifica. Como se cambian estas personalidades y para que sirven? Pues bien, sirven para unos buffos de mierda especificos a una de las 16 subclases que hay y otros stats mas que puedes dar a cada una de las 4 clases con tus puntos de agente. Como se cambia de personalidad? Despues de cada combate se da la probabilidad de que uno de los 3 digimon con los que combatiste te pregunte algo, dependiendo de la pregunta hay unas respuestas predeterminadas que te dan un punto en x direccion en el mapa de personalidades. Siendo cada la pregunta random y siempre teniendo cada pregunta las mismas respuestas, lo que viene a significar que tienes que hacer un monton de combates hasta que te hagan la pregunta que te permita responder algo que te de un punto en la direccion que quieres, la otra forma es en la digigranja, la cual a perdido todo sentido en este juego ya que 1. Ya no te da misiones 2. Ya no te permite craftear objetos 3. Ya no tienes un limite de digimons (en verdad lo hay pero a ver quien se queda sin espacio pudiendo llevar 999 todo el rato) y los puedes cambiar desde el menu. Ademas que todos tus digimons ganan experiencia y en caso de que metas a alguno para cambiarle la personalidad. Para evolucionarlo tienes que sacarlo y de la granja y hacerlo desde el menu normal del digivice. 4. Ya no te hace falta volver al laboratorio para curarte ya que TE CURAS A FULL QUEDANDOTE QUIETO. Enserio, quien pensó en esta mecanica? No era ya lo suficientemente facil el juego? Ahora puedes spammear tu ataque mas fuerte porque supongo que da igual la gestion de recursos como el mana en un rpg con mazmorras. En general supongo que le tenian alergia al concepto de tener que gestionar cosas o tomar decisiones en este juego, si quitasen a tu personaje de la historia esta seguramente se podria desarrollar de la misma manera porque no aportas nada. Tambien añadieron la posibilidad de montar a tus digimons... no hace absolutamente nada la mecanica, supongo que esta ahi para decir que se ve bonito y porque lo hizo pokemon en el leyendas arceus o algo. Porque es lo unico que tiene el juego, se ve bonito y las animaciones de los ataques unicos son increibles. Una pena que el resto de ataques se puedan conseguir en una tienda tras llegar al mundo digital por primera vez, quitando tambien la necesidad de gestionar que lineas evolutivas va a tomar tu digimon para que tenga los ataques que quieres, aunque para eso tendrias que tener libertad con tus evoluciones, o con algo en general Por ultimo cabe destacar que en este juego Mirei se te presenta 2 veces distintas con 7 horas de diferencia, cosa que se hace muy rara.
This Digimon game I knew it was similar to Dusk and Dawn when I saw Lunamon as one of the side characters that show ip in the beginning, so I got the game for that reason alone. This game has a lot of upsides and downsides. overall its a 7/10 when you unlock the data for the digimon you don't have to go back to homebase and unlock them. the digi skill tree is diverse, so you can play any style you want. The game could of been longer in my opinion. It was such a waste leaving the ending as it is. there was a lot of room for potential because of the side quests , which sucked because early in the game you are feinnin for more quests to level up your agent level but then after a certain part of the game you get like 200 side quests at the end to level up your agent level for no reason, so its like alright skip all this random bs.
The game itself is alright but the story treats you like your stupid. Its not the dub either. They didn't program the cutscenes where flash backs happens right after an event to show you a cutscene about the event you just saw 30 seconds ago.
This review is going to be biased, as I'm an avid fan of both the Anime franchise and its card game. Just keep that in mind while reading this small review. [h3]THE GOOD;[/h3] ● The graphics are a visual delight and show a lot of improvement compared to the days of Cyber Sleuth and Digimon Next Order. ● The skill animations are fantastic and show a lot of the individual characteristics of each Digimon. ● The gameplay is basically the same as in the previous Story games, but it does improve in some aspects, particularly with the new "gun" functions given to the playable character. Even though, I must admit, I barely used them by the end of the game. ● The amount of Digimon available in the game is a delight. I would have loved to see some Digimon from the Ghost Game series as well, especially since the series was airing while the game was being developed. [h3]THE NOT GOOD BUT ALSO NOT BAD;[/h3] ● Let's be honest: the story isn't particularly good if you're looking for a story-heavy game. This isn't really that kind of game. While I understand the development issues the game went through and the amount of reboots it apparently had, I would have at least expected a bit more from the story. Most of it can basically be guessed within the first two hours of the game, and the same goes for many of the "plot twists" you encounter along the way. That said, I absolutely loved the Neptunemon and Venusmon storyline. [h3]THE BAD;[/h3] ● There is essentially no post-game. Once you beat the story, that's it. At least Cyber Sleuth gave you the option to continue doing unfinished side missions if you had missed any. ● No PvP. While PvP was never the main premise of the Digimon games, and it certainly wasn't the main focus of Cyber Sleuth either, the online battle system still allowed you to fight other players in ranked matches. It would have been nice to see this carried over into the newest game in the series. ● The DLC. While I'm aware that there is a story update currently in development for the future, that doesn't excuse the three rather disappointing 2–3 hour DLCs we received. Yes, they add new Digimon, which is always nice, but the problem is that many of those Digimon are just different variants of Omnimon. I understand that Omnimon is basically Digimon's Charizard at this point, but having one DLC add three different Omnimon variants is just a joke. [h3]CONCLUSION[/h3] As someone who has been a fan of the franchise since I could walk, the game definitely hits that funny bone for me and makes it worth the price. However, if you aren't already a fan of the franchise or are simply looking to try it out, I would recommend waiting for a discount—or possibly waiting for a "Complete Edition," if we end up getting one after the major story DLC planned for 2027. At this point, I can only hope that Bandai has finally realized just how many fans this franchise has and hope that we won't have to wait another 10+ years of development hell for the next Digimon Story installment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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