
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
至少让我爽了5个小时,这就够了!
중간에 정체기가 있다가 갑자기 연료가 100배 씩 늘어나는 경우가 반복 돼요 연료가 늘든 계속 같은 부분만 반복하니 따분합니다
초중반 좀 답답하고 좀 할만 하니까 엔딩...특히 최후반부 자원은 캐기도 번거로운데 쓸 데도 없어서 괜히 캔 느낌? 그래도 이런겜은 그냥 뇌뺴고 시간때우기 좋으니 그런점에선 충실했다...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра на пару часов, но сделана прикольно, в целом норм
전형적인 인크리멘탈 게임(처럼 보이지만 그냥 킬링타임용에서 그쳐버린) 유튜브 틀어놓고 요양하면서 시간 보내기 딱 좋았습니다. 성장이 정체되는 구간이 있다고 하는데 저는 유튜브보면서 했기 때문인지 체감상 그냥 무난한 성장이라고 느꼈습니다. (플탐은 저보단 1시간 적게 잡아도 될듯 중간에 밥먹고 그래서..) 다만 광석별로 용도가 애매모호한 게 좀 있어서 이 트리를 대체 왜 만들었나 싶은 부분이 있었고, 후반부에 딱 인크리멘탈 느낌이 확 나다가 바로 엔딩이라 도파민과 플탐이 아쉽네요. + 엔딩까지 다 보고 남았던 최후의 도과.... <30만개 캐기>는 너무 루즈해서 도과완 뜨자마자 겜 꺼버림..ㅎ 정가는 돈 아깝고 할인할 때 사서 대충 5시간 정도 다른 거 하면서 깔짝거리기 좋은 게임
Too short for an idle game, but too restrictive in what it lets you do for a mining or exploration game. It's just.. weird. Also the progression system is this weird grid slop that every mining indie game seems to have now. Makes you wonder if this is either a unity asset that was only modified to the bare minimum or something AI now generates for every one of these games. Since the progression and gameplay barely make sense to me, I would suspect the latter.
기대보다는 아쉬웠던 광질하는 게임 레벨 곡선 설계가 잘못되어 있다는 생각이 든다. 다른 리뷰에서도 지적했듯이, 점진적으로 성장하는 느낌이 아니고 중간에 막혀서 똑같은 구간을 한 10번씩 반복하다가 갑자기 새 업그레이드 한 번으로 4배 이상 강해지고 그걸로 또 새로운 스테이지에서 똑같은 구간을 10번씩 반복하다가 갑자기 새 업그레이드 한 번으로 4배 이상 강해진다. 이 과정이 점진적으로 설계되어 있어야 하는데, 그게 아니고 1 1 1 1 1 1 1 100000 1 1 1 1 1 1 100000 이런 식으로 강해지니까 하는 입장에서 성장한다는 체감도 잘 안 되고, 뽕맛도 잘 안 난다. 무엇보다도 강해진다 하더라도 결국 새 스테이지로 가서 똑같이 생긴 더 딱딱한 광물을 패는 것밖에 변하는 게 없어, 하다보면 한 시간 전이랑 뭐가 다른거지? 싶은 생각이 든다. 그게 아주 재미가 없냐고 하면 아니지만, 그래픽에서 보여지는 기대치에 비해서는 많이 아쉽다고밖에 할 수 없다. 그저 아쉽다.
9.5/10! A thorough joy to play and 100%. The attention to detail in each and every upgrade/achievement was pretty incredible. Loved every moment of playing the game and reading the tidbits of text. Gameplay could be made slightly better with the addition of optional WASD, but as it stands I love the mouse-only gameplay. Game feels incredible, grindy sections didn't last long, and progression feels pretty balanced. Lore and story is cute and friendly. UI and sound design feel reminiscent of Forager, while gameplay and progression feel VERY inspired by an old Flash game called "Dig To China". It just so happens that DTC was one of my faves as far as Flash games go. If you're considering this cute little game, give it a go. It's cozy, satisfying, hilarious, and every bit worth the pricetag. Was an insta-buy for me.
非常に面白かったです。 掘る音も心地よく飽きずに掘り進めることができました。 転生のようなシステムがない中でも様々なスキルを解放していき、掘るのが早くなっていくのがとても面白かったです。 問題点といえばアチーブメントの300Kの石掘りが難しいことですかね、また化石はもっと深い内容が欲しかったです。
Cute game, short, maybe a couple hours dedicated active time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.8K | 177 | 66% | $11.99 | |
| $309 | 9 | 67% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.5K | 232 | 81% | $9.99 | |
| $35.6K | 310 | 82% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.2K | 7.5K | 69% | $0.99 | |
| $139.2K | 1.9K | 71% | $2.99 | |
| $139.2K | 513 | 87% | $14.99 | |
| $139.2K | 344 | 63% | $16.99 | |
| $139.2K | 496 | 94% | $13.99 | |
| $139.2K | 2K | 89% | $2.84 |