
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 485 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
control is terrible. too easy to miss a fossil or a chest
Not worth the price imo. Finished it in 4.5 hours, and DEFINETLY not worth 7 euros (even I got with discount, I'm talking about original price). The goods: - Great artwork in general - Satisfying sound design - Good menu & intuitive - Well coded, no lag spikes, no crashes, pretty smooth - Idea is great in itself The bads: - Ending is underwhelming - Not enough content (again) for the asked price - Last 1/3 of the game ends up being very repetitive, no prestige or other mechanics - Very early on you are introduced with "missions" and they give some sort of currency, but you are not really explained what to do with that (unlock new relic slots) - Balancing (around skilltree) is really not good. Not going into detail, but I got stuck midway because I wasn't leveling up a "not important" skill (instead, I was levelling up "important" ones such as fuel, etc...), which later on unlocked some extra dmg to the drill & extra things that sped up. Took me forever to realize that I needed to go down a level of mine to mine extra materials that are deeper. I'm putting this as last item because this may have to do with my poor skill as well, but worth notin since it should be straightforward.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 486 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
放下大脑,不用思考只需要狠狠挖掘的增量游戏,主打一个爽爽挖掘,夯!
Very cute and charming idle game. I enjoyed it a lot and the little story that's tied into it was super cute! A lot of idler games don't usually have much of a story so I was surprised to see this wasn't just basic digging but had a background and reason. I would love to see more of the world building with the story honestly~! Overall, I definitely recommend the game to people who like to run idler games while doing other stuff.
Too short for an idle game, but too restrictive in what it lets you do for a mining or exploration game. It's just.. weird. Also the progression system is this weird grid slop that every mining indie game seems to have now. Makes you wonder if this is either a unity asset that was only modified to the bare minimum or something AI now generates for every one of these games. Since the progression and gameplay barely make sense to me, I would suspect the latter.
ขุดกันสนั่นหวั่นไหว น้ำมันหมดเป็นว่าเล่นเลยช่วงแรก
30만개 업적만 아니면 괜찮은 게임(스테이지 1로 하고 곡갱이 스킬만 들고 갈 것)
Cute, short, and adequately priced! Just allow me to zoom out all the way on the upgrade menu!
"speedran" the game in about 3 and a half hours. A cute and fun little digging game with very satisfying progression. Add more content pls <3
Short and sweet. Its not going to be your forever game, but its fun while you play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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