
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.6Kreviews | 92% | — | $1.4M |
| $11.25−25% | 21ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo é tão satisfatório com uma ideia de roguelike sólida, única e viciante que funciona muito bem, adoro os visuais, tudo é tão bonitinho e muito bem fluído, da pra sentir enquanto você joga o tanto de carinho que foi colocado nesse jogo, estou amando a experiência e com certeza vou investir muitas horas a mais ainda nesse jogo!
Good solid game
The graphics are fantastic, the music is solid, the character designs are cool, but the gameplay is a wee bit tedious. The pacing can be quite slow when you are trying to get the dice right, and doesn't allow for the sort of badass fast paced combos of other games of this sort - more like nervously pressing attack and hoping you didn't screw up the placement of something. In that way, I'd compare it to Wildfrost. The lack of overtly told story also brings the game down a bit. All told, an above-average game that stops a bit short of the best in the genre. I'd have been iffy about it had I bought it at full price, but, for what I got it for, it's well worth it. It also has one of the best names in video game history, so there's that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean, Simplified Chinese
| $11.99−20% |
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| — |
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| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 238 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Slay The Spire but want something a little less wordy and more simple number based combat, this game is great. After doing a good amount of runs, I feel the game is not that varied in terms of builds but it certainly feels good to play. The character does feel like it gets stronger in a satisfying way but there is only so many ways you can make dice interesting and I fear this game shows you most of what it has in about 4-5 runs. I still recommend it but only if you've already played Slay The Spire and need something to get that same felling, otherwise just buy Slay The Spire.
目前只玩了初始角色和招架角色,招架是真无敌,一个倍率加一个强化可以横着走了,一个盾1000多,弹反直接秒杀,但是玩法内容较为单一,流程也很短,boss只有固定的三个,十小时左右就没啥可玩的了
值得一玩的像素肉鸽,很欣慰的是制作组一直在更新直到发售正式版。美术优秀,作为以骰子为主题的游戏在同类游戏中玩法也是领先的一档。游戏深度有待开发,正式版虽然不像ea时随便拿到几个特定类型骰子就能平推,但仍存在一些平衡性问题,期待后续版本
还不错的肉鸽游戏,骰子爬塔玩着比较新颖,像素风也很对胃口,刚开始玩特别上头 但玩多了问题也很明显,重复度太高,加上一局游戏动辄一小时起步,很容易让人疲劳 虽然有四个角色,但角色本身的初始遗物以及游戏内可获得的多数遗物都只是纯数值,就算是带机制也给的很一般,最后玩来玩去只有Nera玩起来感觉很有意思,其他三个角色就一般般了 再加上后面抓骰子的思路基本是围绕镜像骰和各种0费骰,玩家纯数值敌人纯机制,玩多了也很容易没意思 而打到最高难度D8后又明显感觉得到游戏的恶意...诅咒遗物大多数特别恶心,而玩家能获得的正面遗物则多数都是纯数值且蚊子腿;初始骰全有奢靡属性导致不得不抓更多攻防骰子,然后只能看着初始骰慢慢变成棍木骰卡手骰数量;而敌人强化十分慷慨只会越打越难打而打完的奖励基本补不回战损,为数不多能发育的铁匠节点和商店节点也完全没钱用。总之就是十分蠕动最后只能遗憾退场,也能理解D8难度通关的成就为何不到1%了 总之,喜欢这类游戏的话,这个游戏的寿命起码有20+h,好玩是好玩,但建议打折了再入手
Good game but not fun enough. The play style is basically the same for all characters. And The type of dice (e.g. normal attack, AoE attack, twin attack, etc.) does not heavily affect the players' game experience. All players have to do is to draw stronger dices, discard bad ones, and enhance them with some special effects. During the battle, there is also little strategies that can be used. Basically, I just play defend, attack and enhance dices, according to what dices I draw this turn. And limited by the energy cost, players are barely possible to perform an infinite loop in a single turn, especially compared to other matured rouge-like games. Outside the battle but within one single game, I just keep finding shops and blacksmiths to have my dices upgraded. In some special cases, I can rearrange the points of a dice based on a certain relics I have. The random events are helpful, but they are not 'fun' enough. Outside each game, there is little thing players can do. No extra upgrades available. After unlocking all players and start relics, it becomes a total rougelike game. But it is OK to do a rouge-like but not -lite game. The essential thing is to make each game fun enough, with much more enemy types and combinations to force players to change their strategies in each battle, with much more dices playable to allow players to customize their dice library in each battle, with much more random events that make players feel that each game is a unique experience, rather than a simple copy of the latest finished game, even with another character selected.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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