Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to Dice Slam – The High-Stakes Dice Showdown! Ready to roll, collect, and dominate? Dice Slam puts a fresh spin on dice games by letting you roll for chips with real point values. Rack up the most points before your opponent does and claim victory in fast-paced, head-to-head matches! Whether you’re a casual roller or a competitive strategist, Dice Slam delivers nonstop fun for everyone. Why You’ll Love Dice Slam: - Chip Collecting Action: Roll the dice, grab valuable chips, and stack up the points before your opponent. - Duels: Face off in intense one-on-one battles to prove you’re the ultimate Dice Slammer. - Journey Mode: Take on unique challenges, earn rewards, and level up your skills as you play. - Leagues: Compete in global tournaments, climb the leaderboards, and show the world your dice dominance. - Achievements: Unlock milestones and show off your Dice Slam victories. - Play with Friends: Invite buddies and family for exciting matches anytime, anywhere. Key Features: - Perfect for fans of dice and strategy games. - Quick, thrilling PvP matches with a unique chip-collecting twist. - A mix of luck, timing, and clever moves in every roll. - Global leaderboards and leagues to test your skills against the best. - Sleek, modern design for smooth and immersive gameplay. Do you have what it takes to grab the chips and crush the competition? Outsmart your rival, roll with style, and slam your way to victory! Download Dice Slam now and experience the ultimate dice-rolling showdown. Strategy, skill, and endless fun await!
Dice Slam - Fun Classic Game has grossed an estimated approximately $83.5K on Google Play.
About approximately $83.5K gross, estimated range approximately $20.9K to approximately $334K — roughly approximately $61.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $20.9K – $334K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $83.6K | 880 | 76% | Free | |
| approximately $83.4K | 647 | 94% | Free | |
| approximately $83.8K | 348 | 71% | Free | |
| approximately $83.1K | 334 | 79% | Free | |
| approximately $83.1K | 3.3K | 96% | Free | |
| approximately $84K | 568 | 87% | Free |