
This is a role-playing game with a dice-rolling mechanic. You must use your dice and wits to overcome the many obstacles in the tower and find an elixir to save the Glorious Princess.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
普通模式通关,前面一直读档追求完美的话打到boss前5000+金币药各20+,所以不用担心钱不够,但是想要玩这种骰子游戏不如人格解体,隐藏结局不杀怪通关,但是懒得打第二遍了。。。
還不錯的小品 簡易版的魔塔 需要稍微思考不用精密計算 基本上純破關不須S&L 除非你想要挑戰什麼就另當別論了
把這一片遊戲想成是益智遊戲後,體驗會好上很多。
我感覺最明顯的一點就是...遊戲好短!! 怎麼第一個地圖就跟我說最終決戰, 然後真的打個小BOSS就沒了啊...明明才剛開始玩欸? 真的好短...我才剛跟NPC有點熟他們就死了... 雖然我只玩了標準模式, 但也能看出極限模式應該會是什麼情況. 不用劍的話基本上攻擊也和極限模式一樣了嘛. 總的來說就是分配血量和命運點數來推過每個小怪 不要多打多餘的小怪那樣 極限不用買武器和裝備倒是有更多錢去買血瓶硬闖, 詛咒也無效了... 但我不太想花腦筋在這上面...本來以為是輕鬆看故事的小遊戲, 結果故事沒有還不能輕鬆, 我暈倒
big game for people who like rng (me)
含剧透 历时2小时30分钟双结局通关 一个比较简单好玩的魔塔游戏 很希望看到手机版 第一次全歼所有敌人,毫无压力通关,最后感叹勇者人间清醒拿了药就跑不必拼命,但竟然不是真结局 第二次赤手空拳,能不打就不大,迅速来到boss面前,竟然比第一次还快,通关后感觉剧情比较简单 因此这个价格偏贵了 但是我还是喜欢魔塔游戏 希望再接再厉
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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