
Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.
Modeled estimate, not a reported figure. How we estimate →
About
You like big numbers? Sure, got you covered.

Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!)
You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten.
Will you be able to push luck to your side?

The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later!
And most importantly...
Break the game (It is one of those)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, German, Portuguese - Brazil, Russian, French, Japanese, Turkish, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
surpreendentemente divertido
просто дерьмовая игра и дерьмовый баланс
Starts off well enough but as you become accustomed with the mechanics you will quickly become irritated by the run killer bosses which are essentially unbeatable unless you build a run around defeating them. Very poorly balanced.
I am writing this review after months from playing this game, so please do not think I am larping with what I am saying if you stalk my page lol (I am revisiting this after I get max rank in THE FINALS). I played this demo of this game for 5 hours straight and the full version near release for nearly 20 hours straight in one session. This Roguelike is one of the more challenging ones but learning it fully is probably one of the best feeling ones by far. I have hundreds of hours on ETG, TBOI, and Balatro with all either being nearly complete or are 100%; none of these games felt like this one. If you want my opinions for this game, read below. But TL;DR, This game is really good! I recommend buying it even when it is not on sale! The price is worth it! What is great and what I loved with this game (WARNING OPINIONS): The gameplay loop doesn't feel too repetitive; I always have something new to look for and achieve! Mechanics feel great; the ring system is brilliant and genius! All of the hands in this game feel challenging and great in all their own unique ways or just straight up really fun! (except even-odd balance hand, screw you) Beating this game feels like the biggest dopamine hit in any video game ever (Nightreign can't compete) I love the game's music (the boss rush + final boss music is the best in the game) What I didn't like about this game (these aren't negative, just heads up for people thinking about the completionist side of this game, aswell as some gripes I had while trying for completionist): Difficulty spike in later difficulties. Holy crap it gets hard quick. On higher difficulties, I usually am resorting to the same strategy (Gear-box with Magnet dice and mirror dice). It is cheesy, but I am having issues where fun strategies are just punished and I have to pivot very quickly or I can't get to difficulty 4 and beyond. Certain bosses just completely counter your whole deck (even-odd balance hand is probably the most abused by this). The enhanced version can just ruin your entire run and you can't do anything about it (unless I suck and I don't know some strategies). Dice deletion and shop reroll scaling being exponential. I don't know of a better option for these, I just find them annoying on certain hands. Peanut. Some unlocks require you to do the HARDEST stuff known to man (and some of them aren't even great). I got Tboi trauma from this with how difficult they were. They were still really fun to achieve though. (Biggest glaring issue Devs please read this!) The demo of this game felt vastly different in ways that make me somewhat miss some of the mechanics from the demo. I don't really mind it; but if you played the demo version of this game and bought the full version, you are getting a somewhat similar but different experience in a way. I still think that the full version is better, don't get me wrong. But I feel they need to update the demo version so that people don't complain that this game is "misleading", and then they write a negative review. All in all, this game is relatively a hard game to master. I was able to do most of the unlocks in under 10 hours but I eventually got stuck for another 10 hours trying to get the more difficult unlocks. I suck at this game so honestly I can't complain if I say that this game is too difficult. But that doesn't mean this roguelike shouldn't be recognized more. The artists + musicians behind this game hands down did really great on this masterpiece! If you like balatro or inscryption, I highly recommend this game! **Also devs, PLEASE let me buy the soundtrack to your game! I would love to listen to it! I can't tell you how much I love it! It sounds like background music to a video essay I would fall asleep to! In other words, catchy. :P
SÓ O SHOW
THIS GAME IS NUMBER 1 ROGUELIKE OAT. if you like gambling, this is the place for u. i just recently got promoted as green hand, so the feeling of beating even face 3 for the first time can be overwhelming. but trust me, its addicting in a way that i dont think ill ever stop playing.
Dados molones
Really fun game with a lot of cool ideas :)
This would be a "mid" non-review if not for the relatively high asking price for what it offers (super-basic gameplay, no real graphics or notable assets to speak of, 2 minutes of gameplay stretched into hours by poor mechanics and even more poor RNG). The basic mechanics are relatively fun, easy to grasp, and are either explained or shown with little padding. However, there are significantly more "unknown" mechanics that seem to have no rules, can ruin a run for seemingly no reason, and just exist randomly 1% of the time. Normally this would be alright in a rougelike where you are there for the run and occasionally experience the fringe content, but the run is horrid in this game and the fringe content is too readily forced upon you that most of the time you cannot ignore it. Builds in this game are a joke. The RNG prevents you from even trying to put together a logical "deck", with RNG in whether you even get a reward, RNG on what type of reward, RNG on the rarity of the reward, RNG on the cost of the reward, RNG on the reward itself, RNG on the outcome of the reward (yes, even getting a reward guarantees nothing), and RNG if you have rolled the correct value to successfully get the reward. All of those have to align perfectly to even remotely achieve a "build" of any choice at all. Mostly, you are picking random rewards and praying for the best later on. The different starting hands are a decent idea, but poorly executed at best. Most want you to try and focus on one type of play, but (as seen before) trying to make any builds is impossible, so you restart a single hand dozens of times hoping to get lucky enough to get a few rolls in your favor and beat the first boss. But, then you are forced into a grueling process of trying to beat the other 2 bosses (there appears to be only 3 relevant fights in any run), and not getting at least 75% rewards in your favor ruins the run, where you have to retry with that hand or another. You don't feel like you did something wrong, or that you understand that hand better, you just realize more and more how much BS the gameplay loop is. The unlocks are another horrid example of how to not do a rougelike. It feels terrible to earn and unlock, or to win a die (99% of die suck regardless), because all you do is dilute an already ridiculously huge pool of options into an ocean of "frick it, RNG X 1000." There is no way to limit what drops you get, or how they may affect your deck. You just get 10X the number of BS, with half the number of usable rings/dice/cards/enchants/stamps being unfindable. Overall, fun for a single run or two when the game is more limited and the end is not "Try 10,000 times while unlocking various upgrades arbitrarily hidden behind WTF mechanics" while fighting everything you have "earned" before. At most this would be a decent purchase at 2 or 3 bucks for a few hours of fun.
Fun, it is Balatro with dice.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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