
Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You like big numbers? Sure, got you covered.

Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!)
You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten.
Will you be able to push luck to your side?

The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later!
And most importantly...
Break the game (It is one of those)
Genres
Sums Steam + Google Play only; Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 1.1Kreviews | 90% | — | $439.4K |
| $4.99 | 49ratings | 97% | #16 | $6.7K | |
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dados molones
Really fun game with a lot of cool ideas :)
This would be a "mid" non-review if not for the relatively high asking price for what it offers (super-basic gameplay, no real graphics or notable assets to speak of, 2 minutes of gameplay stretched into hours by poor mechanics and even more poor RNG). The basic mechanics are relatively fun, easy to grasp, and are either explained or shown with little padding. However, there are significantly more "unknown" mechanics that seem to have no rules, can ruin a run for seemingly no reason, and just exist randomly 1% of the time. Normally this would be alright in a rougelike where you are there for the run and occasionally experience the fringe content, but the run is horrid in this game and the fringe content is too readily forced upon you that most of the time you cannot ignore it. Builds in this game are a joke. The RNG prevents you from even trying to put together a logical "deck", with RNG in whether you even get a reward, RNG on what type of reward, RNG on the rarity of the reward, RNG on the cost of the reward, RNG on the reward itself, RNG on the outcome of the reward (yes, even getting a reward guarantees nothing), and RNG if you have rolled the correct value to successfully get the reward. All of those have to align perfectly to even remotely achieve a "build" of any choice at all. Mostly, you are picking random rewards and praying for the best later on. The different starting hands are a decent idea, but poorly executed at best. Most want you to try and focus on one type of play, but (as seen before) trying to make any builds is impossible, so you restart a single hand dozens of times hoping to get lucky enough to get a few rolls in your favor and beat the first boss. But, then you are forced into a grueling process of trying to beat the other 2 bosses (there appears to be only 3 relevant fights in any run), and not getting at least 75% rewards in your favor ruins the run, where you have to retry with that hand or another. You don't feel like you did something wrong, or that you understand that hand better, you just realize more and more how much BS the gameplay loop is. The unlocks are another horrid example of how to not do a rougelike. It feels terrible to earn and unlock, or to win a die (99% of die suck regardless), because all you do is dilute an already ridiculously huge pool of options into an ocean of "frick it, RNG X 1000." There is no way to limit what drops you get, or how they may affect your deck. You just get 10X the number of BS, with half the number of usable rings/dice/cards/enchants/stamps being unfindable. Overall, fun for a single run or two when the game is more limited and the end is not "Try 10,000 times while unlocking various upgrades arbitrarily hidden behind WTF mechanics" while fighting everything you have "earned" before. At most this would be a decent purchase at 2 or 3 bucks for a few hours of fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, German, Portuguese - Brazil, Russian, French, Japanese, Turkish, Korean
| $12.99 |
| 396ratings |
| 70% |
| — |
| not modelled |
| $4.99 | 5ratings | 100% | #16 | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, it is Balatro with dice.
7/10
I'm absolutely useless at it, but it's a lot of fun
A rival to dice dice baby, and pip my dice. This has more of a story than many balatro likes a bit like scritchy scratchy. This is certainly a higher budget that dice dice baby but more characterful than the polished pip my die.
Wonderful combos. Interesting choices. Lots of fun.
恰到好处的难度,不像别的游戏难度纯斯金纳箱。很难想象能做到与王牌与冒险一样,随机与策略的艺术
This game scratches the itch. It makes my brain very happy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4M | 198.7K | 98% | $14.99 | |
| $3.5K | 24 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $439.3K | 3.8K | 96% | $4.99 | |
| $439.1K | 2K | 93% | $14.99 | |
| $439.8K | 2.5K | 95% | $9.99 | |
| $439.9K | 847 | 90% | $14.99 | |
| $438.8K | 8.9K | 95% | $3.74 | |
| $440K | 3.2K | 97% | $8.00 |