
Diaries of a Spaceport Janitor is an anti-adventure game about picking up trash in an alien bazaar. Play as the Janitor, an Alaensee girlbeast with a municipally-subsidized trash incineration job and dreams of leaving the planet of Xabran's Rock far behind her.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
why play this when you can just get a real retail/service job that makes you want to kill yourself just the same? peak dystopia to sit in your room and play a grindy dead end job simulator game
Diaries of a Spaceport Janitor is one of the most unique and atmospheric indie experiences I’ve played. It’s not about epic battles or grand quests—it’s about surviving, exploring, and dreaming of escape in a strange, vibrant world. 🎨 Art & Style - The game’s color palette and artistic design are stunning, creating a surreal, neon‑washed city that feels alive. - Every corner of the spaceport is bursting with detail, from glowing signs to bizarre architecture, making exploration a joy in itself. 🧭 Goals & Exploration - Your daily tasks as a janitor may seem mundane, but they encourage you to wander, discover, and immerse yourself in the world. - The goals are simple yet compelling: earn money, survive, and slowly work toward the dream of leaving the spaceport behind. 🕵️ Characters & Atmosphere - Along the way, you meet shady, eccentric characters who add flavor and unpredictability to your journey. - These encounters make the world feel gritty and lived‑in, reminding you that survival here isn’t easy. ✨ Final Thoughts Diaries of a Spaceport Janitor is a beautiful contradiction: mundane yet magical, oppressive yet hopeful. Its art style dazzles, its characters intrigue, and its goals keep you striving for something better. For players who love narrative exploration and atmospheric worlds, this is a must‑play indie gem.
Incredible game! It captures a hopeless and stressful yet mundane sci-fi experience like no other. Very relatable. I too must take illegal gender or else the world starts spinning.
i just like to wander around i dont really know what im doing at all. good vibes though
I was able to change my gender to Wizard GOTY
Play it for the vibes.
what a gem. this reminds me of the reason why i love indie games
Its a great game overall its just such a wasted potential of including gender politics in this. Im sorry but if in a sci-fi setting therers no cure for this stupid "mechanicks" of "needing" to genderswapp is totally ruins the wibe of the game. Makes you lose money constantly buying drugs like i couknt live withouth it in real life, let alone in game, and worst of all, it ads zero content arround it other than being annoying. Im sad that this game has to be incuding this stupid idealogy when i just want to enjoy the wibes. Now i see why not many pepole playd this game.
It's an interesting idea with a nice start, but after the first hour, it quickly overstays its welcome and becomes an RNG grindfest. --- It starts off very disorienting as the area is too big and maze-like to warrant having no map. Once you get into the flow of things, you will slowly be harassed by an invisible hunger bar, invisible gender bar, invisible goddess favor, guys with red scarves that like to randomly eat large sums of your money, and an invisible stamina bar (your incinerator energy goes down with both time AND usage, so you're punished for not using it, and you're punished for using it too much). In the meantime, there is very little for you to do other than follow quests that like to suddenly make you aware of important items that just moments ago you had already incinerated or sold. Don't worry, you can find them again... given enough days and RNG dice rolls. You can't "lose", but you can certainly waste hours of your time making zero progress. I don't know, apparently that's supposed to be different. Most of the game feels pointless to play, which on one hand feels like it's making a fair point about being poor with mental health problems in real life. On the other hand, though, it makes that point badly and unrealistically with purple skin and alien nonsense. It doesn't work. In this game, among all of my other problems, the only real reason I'm poor is because some guy just took 3/4ths of all of my cash, not because my job doesn't pay me enough or society is keeping me down. It's really just that one guy keeping me down. You CAN amass money fairly easily as long as you don't buy expensive food, don't incinerate useful items, and do your job as a janitor well. You can't die from sickness, so you don't have to spend money to treat it. So... you should have money. You just don't because strangers with guns keep walking up and eating it. In essence, every part of the game has been made as frustrating to deal with as possible, but without making any of it exciting or interesting, which is pretty amazing when you think about it. Yeah, the resulting game kind of sucks, but did you ever imagine all the nothing you could be doing as a spaceport janitor? Picking up trash, having your backpack incinerator run out of energy, and then just walking around being kind-of-hungry with nothing to do? I don't think you should buy this, even on sale. Most of the fun is in the visuals and dialogue, while the game itself is very repetitive, so I would recommend simply watching someone else play this.
Diaries of a Spaceport Janitor is called an "anti-adventure" game because you don't engage in a great quest, with grand gameplay nor even an epic story. You are what the game tells you, a janitor, and most of the time will be spent cleaning trash and watching everyone on the city go on with their lives. You get paid for trash you burn, or you can even sell valuables found to the stores spread throughout town, and your so called 'anti-adventure' is the fact that you need to lift yourself of a curse by gathering the god's fetishes or doing favors to some specific NPCs. The main draw of the game is the cute aesthetic and catchy soundtrack, and social commentary is sprinkled here and there but I think such things are best experienced by playing the game first-hand. If you are interested in playing it, do so and ignore the rest of this text, if not, there's still some things I wanna talk about but if you're not gonna play it anyway there's no reason not to spoil it. Your janitor, while going on and about for its quest, will come across expensive weapons and armors being sold on stores, but your meager salary will never make you be able to afford one, because even when you work a lot you also need to use this money mostly to keep you alive with food and medicine and that felt like a gut punch to the little blue janitor(and ourselves). The only stat in the game, LUCK, can be accrued by praying to the gods and burning candles in their altars. But what does it change? Well, I don't know and I think nobody really does. It's as sketchy as this is in real life and a reminder to all the hopes we ever cling to when we see our dreams and aspirations. Near the end of the game you will need the help on an adventurer to lift your curse; however, they are the doing the big quests, not you, and the ending, one of the best I've ever seen, conceptually speaking, is the final blow to her idealism: as much as the character wants to, epic adventures with glory and fame were never meant for her.
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