
Arise player, welcome to Diari! Explore the world of Ekrose with Aimacra, giving them insight as she traverses through platforming and puzzles to meet her friend Sirestias. Guided by intuition and emotion, you will shape Aimacra through her journey and how it all ends.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
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the most underrated game on steam
It's truly charming visually, with a lovely style and great music to boot! But I wouldn't attach this project with a game- at least, not this kind of game. The gameplay feels way to experimental to be final. It's a fine story, but the game it's attached to holds it back. A lot of the mechanics feel very unpolished. The main jumps (I'll call it the ABA standard) occasionally get delayed when i press them, and the height varies in degrees that feel more up to chance than timing. I'll have times where my B jump doubles the height of my A and others when it doesn't even cover 1/3 the height. For a precision platformer, the acceleration feels totally out of wack - i can zoom to the other side of a corridor with a second of pressing left or right, which makes tight spaces with spikes nearly impossible with the micro-tapping i need to do on my keys. And the roll gives you invincibility, but I can't ever tell when I'll be able to move again or use it after cooldown. I'm gonna stay on spikes for a little bit. Why are their hitboxes square? And why have health canisters if they kill you instantly anyways? The projectiles that actually matter when it comes to health just feel like tiny gnats, where it doesn't matter if i get hit by them or not because i'll just run into a spike later and get all of my health back. For bosses, it's a little different. I'm writing this after defeating the testing bot and subsequently getting softlocked in the rush hour that follows. (Also, why do the crushers have such weird timing, or why do they kill you when you aren't moving? but anyways, about the boss...) Why are there spikes on the walls?? Why is there one specific bullet that the boss shoots that instakills you anyways? Why does it have instakill contact damage? Why are its patterns direction-specific, instead of facing the player? The UI looks really neat! ...but it takes so long to sift through. a lot of the inputs get delayed by a second whenever you want to move anywhere, and the accept key being the spacebar feels really off, especially since no keybinds are able to be set. Dialogue can feel in the way sometimes when you're trying to redo a section because of the second delay, and I've heard this is especially the case during earlier bosses. My thoughts may change later as i continue to play the game, but if it's this hard to get into, i still can't recommend it. Final note, why does microsoft 2005 visual c+ 3.5 need to install?
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Hours played at review time, across 23 reviews with recorded playtime.
OK, so I was able to play the game in Beta and goodness it has grown so much. I love this game a lot, a lot of different endings and whatnot and they all seem very fleshed out. I'd say what the game markets itself as is pretty much what you'd expect. Imo a top notch-game, I wouldn't say it's celeste 2 even with it's similarities. It takes those similarities and transforms and meshes them with such a cool gimmick, great game 9/10
Rather a nice game, however it has it's problems main pros are music, pixelart and some gamedesign ideas cons include some bugs, savepoints are kinda rare considering the fact that this is a platformer game, I would prefer if game saved itself in every new room. Also dialoges are kinda cringy, ngl
Not far into it at all only a few minutes really but i've really enjoyed a small bit of the game i've been able to see. Looking forward to exploring it more :)
Quite fun couldn't tell ya a single thing that's going on but I'm enjoying still
this game is amazing and has an amazing art style ! :) you really should buy this game it is worth more than what you have to pay.
quite literally the most underrated game on steam
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Diari
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 20 | 75% | Free | |
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| $168.5K | 419 | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 187 | 61% | $2.99 | |
| $8K | 70 | 99% | $4.99 | |
| $8K | 132 | 96% | $2.99 | |
| $8K | 79 | 90% | $4.99 | |
| $8K | 72 | 60% | $6.99 | |
| $8K | 64 | 72% | $6.99 |