
A branching dialogue and storylines editor for game developers. Designed for non-programmers (no coding experience required). Can be used with any game engine / framework supporting JSON files.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
It says that there's no coding required. For the most part that's true. I don't know json at all, and was hoping to use a json to Ren'Py converter with this to make my VN. This program has no built in way to reference the variables you set up. There is no documentation on what some of the node options mean, and the node documentation it does have is somewhat lacking. (Basically just tells you what the node does in the most basic of terms. IE: Dialogue node; What your character says) Not what all the options refer to, how to use them, etc. (Which character is talking; The player (What does that mean? Does it mean no LORD XTHETH: "I said a thing" or does it mean just "I said a thing". Custom path? How do I use said custom path? Interacted character... What does that mean? If I wanted another character to say something wouldn't I use the character name for that actor? The if option just has a blank field. (Again, no way to reference the variables you set up, and no documentation on how to fill in the blank box for peeps who don't already know json.) Random chance is a slider from 1-10 (Again, no way to use a variable). Percentile chance is also a slider from 1-100 (And no way to change the slider with a variable). This is... not for people who don't know json. It needs quite a bit of work before it should be put out to public with a promise of "No coding knowledge necessary)
Sorry to say but the idea was awesome, I like the idea of doing something like this, however the principles of it just don't work. There are issues with their interface which means you are having to repeat over and over elements, things just don't work (for example the variable selection in choice. Zoom with only two levels. You can't do anything with it, other than expect out to JSON file which is really not well structured. I love the idea, really love it - and I love the start - but this isn't a silver bullet to help do long structured multiple branching game conversations.
本来挺好的软件,作者不着调跑路了,2022年软件就不管了,留言也不回复了。汉化没个汉化,功能也缺失,设置完了多语言无法保存。最要命的是不能预演吧编辑好的对话,只能跑到引擎上预演,不是哥们,做个预演对话的功能就这么难吗?看来是拉了,一泻千里的窜稀拉。
FINALLY ZOOM IS HERE
оно просто не развивается. скажите мне какой смысл покупать явно сырой так ещё и не получающий обновлений продукт? разрабам явно насрать на него, денек заработали и смотались в закат
yes its good
Very useful for creating storyline
Vraiment très utiles ! Seul bémole, c'est que dans les Settings, les langues ne sont pas conservé sur Macbook Pro M1 Sinon il est vraiment très simple à prendre en main, et j'ai pu l'intégrer a Unity assez rapidement ! Merci pour ce gain de temps !
I use it to design dialogue trees for my game. Lacks a lot of QoL features but it does its job so I don't have any issues with it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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