
Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 10 → 198.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo® IV is the ultimate action-RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the epic campaign solo or with friends, meeting memorable characters through a gripping story in a beautifully dark world, or explore an expansive end game: battle iconic bosses for powerful loot, fight back the encroaching onslaught of Hell in Helltides, master the Forge to create your ultimate weapons and progress powerful characters, with cross-play and cross-progression on all available platforms.

Discover the critically acclaimed franchise that defined the Action RPG genre. As the battle between the High Heavens and Burning Hells rages on, hatred devours Sanctuary as evil spreads and a new wave of cultists and worshippers arise to embrace Lilith’s coming. Only a brave few dare to face this threat and bring light to the all-consuming darkness.

Forge your own path through the corrupted lands of Sanctuary, an ever-growing, fully explorable world teeming with challenges, quests, enemies, and loot. Join your fellow adventurers, rescue and retake besieged towns, delve into nightmarish dungeons and uncover lost secrets as you fight back evil. The many zones of Sanctuary are yours to explore, and with rotating areas of extreme peril like World Bosses and Helltide, danger lurks at every turn.

Create and customize your character to face the encroaching darkness. Choose from one of five classes and build your hero with skills, abilities and cosmetics, creating a champion that is uniquely your own. Grow stronger as you progress through powerful Skill Trees and develop even more unique end game specializations with Paragon Boards.

Discover and experiment with a vast arsenal of powerful weapons, armor and more to fight back against the demons threatening Sanctuary. Explore unique combinations, create your own upgrades and collect a plethora of powerful tools to battle in immersive, action-packed combat against the deadliest of enemies.

The tales of Sanctuary continue to unfold. Create Seasonal Characters and join in fresh adventures - master new mechanics and take on the latest threats in each new Season. Complete harrowing feats of the Season Journey and earn new Battle Pass rewards. Plus, sharpen your swords and get in the spirit of the seasons when Limited-Time Events sweep through Sanctuary.

There’s even more Diablo® IV to explore as you reach higher levels and more fearsome World Tiers. Face the greatest challenge yet as you take on the most powerful demons in The Pit, steel yourself against Uber Bosses to reap uber unique rewards, fight back overflowing armies of Hell as Helltides emerge across Sanctuary, battle larger-than-life World Bosses, and master the Forge to create the mightiest weapons fit for a hero.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 77.3Kreviews | 65% | #16 | $17.4M |
| $29.99−40% | 14.4Kratings | 75% | #28 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S14是我玩过最垃圾的赛季, 我玩个蛮子, 神话池子太大出的都是没用的, 提升全靠嬗变, 打了一天底材一嬗变就是不可摧毁要么是生命值, 附魔师变词条每次递增200W金币, 刷一整天倒欠朋友5E金币, 还是0提升, 很难想想我竟然在一个刷子游戏上感觉到了这赛季都不可能刷出来我想要的装备的绝望, 刷子游戏不是应该只要刷就有提升吗? 如果依然这样可以和DNF坐一桌了 上个赛季好玩是BUG驱动的自己没点B数吗?这赛季的留存率烂完了不看报表吗?这赛季不光没有有利于玩家的bug全是恶心玩家的bug. 我的评价是拉完了 S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩
Damn glad I did not pay full price for this steaming pile of excrement. Base game was far too short with a fairly thin plot line. It is nothing more than a continuation of the click it until it dies boring monotony that is the hallmark of the Diablo series. It was hard to tell where one act ended and the next started. One play through and I’m already done with this dreck. I barely even made it through that one playthrough before throwing in the towel. Also all the little side quests were hard to follow and complete. The sale price was reasonable so I bought it to see what the hype was about. Very soon I was reminded why I stopped playing the Diablo series. Admittedly it did hold my undivided attention for a good couple of days after which the repetition got to me. They absolutely should have left out the microtransactions, If you absolutely need to play this game, please do yourself a favor and don’t pay full price. It is definitely not worth $50. Hell, it was barely worth the $12.50 plus tax I paid for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #3, worst JP #35 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diablo 4 me ha gustado mucho. La ambientación, el combate y la progresión están muy bien. Lo mejor es el endgame: siempre tienes algo que hacer y objetivos por los que seguir mejorando el personaje. Los Warplans y las distintas actividades hacen que cada sesión tenga un buen motivo para seguir jugando. Muy divertido y totalmente recomendable para los que disfrutan de los ARPG aunque no llega al nivel del 2
Сделать часть скилов для стандартных персонажей платным, за покупку ДЛС - это уже край. Отбило желание играть полностью.
S13 was okay, but S14's changes are atrocious. It really shows how out of touch Blizzard is and how little respect it has for its players.
At first, Diablo 4 is fun and addictive. The early hours kept me hooked, but once I hit the endgame, everything started to feel empty. There are tons of side quests and activities, but honestly, I didn’t feel like grinding through all of them. This game shines if you’re playing with friends. Running dungeons and fighting world bosses on torment difficulty could be a blast in co‑op. I played as a Necromancer, and while the class looks cool, the skill combos felt limited and got repetitive. On the positive side, the cosmetics are top tier. The devs clearly put a lot of effort into the designs. The story is unique, and the DLC was solid. That’s how you make a proper expansion. But overall, I can’t recommend it for the long run. The fun fades, and boredom sets in. I even bought the ultimate edition upgrade for the Lord of Hatred DLC, then immediately refunded it on Steam. It wasn’t worth it. Most of the value was in cosmetics, and honestly, you can earn better ones just by finishing the main quests and side quests if you’re patient. All in all, my review lands somewhere between positive and negative. Great start, flashy cosmetics, decent DLC, but the endgame is just empty.
Убили с особым цинизмом систему мифических предметов. Хотите получить нужный вам предмет? Бросайте работу, иначе и концу сезона времени не хватит. Ах нет, есть же выход, мифики же можно крафтить! Можно, но скрафченый одеть на себя можно лишь один, не более. Короче, сезон делали не для людей, а для показа времени вовлечённости на корпоративных графиках. Очень надеюсь, что эффективные менеджеры, придумавшие это, получат обратный результат и люди, дошедшие до этого гриндвола, будут не сотни часов тратить, а тупо дропнут сезон.
★★★★★
14赛季那个脑残设计的
Paid the game full price at the release, came back to give it a second chance, now i need to pay a dlc to be able to unlock a spell on a character on equip a piece of armor i dropped. f*** you blizzard
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $117.8M | 226.4K | 75% | $29.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| $0 | 0 | 65% | Free | |
| — | 323 | 89% | — |
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|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $17.6M | 51.6K | 91% | $14.99 |