
Rediscover the dark fantasy classic that defined the modern ARPG genre; fully remastered with a new class, fresh content, quality‑of‑life upgrades, and an overhauled endgame. Chain brutal skill and item synergies, rise in power, and carve through Hell’s armies with up to eight players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Sep 11 → 17.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo II: Resurrected – Infernal Edition includes the critically acclaimed remaster of Diablo II and its Lord of Destruction® expansion, together with the brand-new Reign of the Warlock DLC.
Journey through the Hell-scarred land of Sanctuary; faithfully preserved and enhanced with modern 3D graphics, remastered audio, and updated cinematics.
The included Reign of the Warlock DLC expands upon the Diablo II: Resurrected experience with the brand-new Warlock class, an overhauled endgame, fresh mechanics, and modern quality-of-life updates.

Experience the story of a world ravaged by eternal conflict between the forces of Heaven and Hell. Obtain powerful items, master over 200 awe-inspiring skills across eight classes, and vanquish the minions of the Burning Hells in 8 player co-op. Dominate the leaderboards, then get a fresh start with seasonal ladder resets that introduce new challenges.

The Warlock arrives in Diablo II: Resurrected, a master of shadow who turns the power of the Burning Hells against itself.
Command forbidden power through three unique paths:
• Demon focuses on enslaving hellspawn and binding them into loyal, fearsome allies that fight at your command.
• Eldritch channels searing mental magics into ordinary weapons, transforming them into conduits of devastating force.
• Chaos unleashes the raw elements of Hell, fire and shadow allowing you to rain elemental destruction upon your enemies from afar.

Collect new Unique items, sets, and runewords to create powerful new builds for classic classes.
Take on expanded endgame challenges with Terror Zone updates, the Colossal Ancients fight, reworked enemy difficulty scaling, and new mechanics that reward strategy and class mastery.
Track your progress with the new Chronicle system, which shows all the items you’ve collected account-wide and rewards completionists with exclusive bonuses.

Diablo II: Resurrected – Infernal Edition includes powerful quality-of-life updates without compromising Diablo II’s iconic feel. The new customizable Loot Filter reduces screen clutter, helping you identify the gear that matters most to you. Managing resources across characters is also easier than ever with updated Stash Tabs, including dedicated tabs for gems, materials, and runes for quick sorting.
Feeling nostalgic? Switch freely between eras and experience Diablo II the way you remember.

Celebrate your journey through Sanctuary and beyond. Instantly unlock Kervek the Putrid Pet and the Forbidden Tethers Back Trophy in Diablo IV, giving your wanderer a touch of forbidden flair. You’ll also receive the Horadric Cube Housing Item in World of Warcraft, a timeless artifact to display proudly at your home in Azeroth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its D2
[quote] 9.1 [/quote]
Coca papi
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #54, worst DE #99 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sweet old classic game
(Originally written in 2023 after playing the battle net release) Talking about Diablo II requires some context. When Diablo was released it was such a ginormous success that it changed what people expected from RPGs forever. Publishers were requesting all games to follow the Diablo formula of real-time combat, infamously almost forcing original Fallout to become an action RPG and very likely motivating BioWare to invent their real time with pause approach for Baldur’s Gate. Lots of clones followed, some of which tried to keep to the original formula while expanding it (like Darkstone), some mixed it with Ultima-like elements (like Nox). Blizzard themselves were at the top of the world, releasing one critical and commercial success after another and also seeing incredible popularity of multiplayer usage with their Battle.net service. Even though narratively the ending of Diablo established the clear direction of what the sequel could do, how it could play was up in the air. Obviously, the original has proven that its simplicity was a major part of the success, but releasing a new game that will potentially be lost among all of the countless clones of the first one would’ve been bad. Hence why a lot of things were changed. Things that felt weird and unexpected at the time, but became the standard for how action RPGs work today. The game brought a completely new selection of classes that weren’t as simple to understand as Warrior, Rogue and Sorcerer and all had very distinct and different playstyles. Including the Necromancer – a class that was built entirely around the idea of not dealing damage directly and instead summoning monsters to do work for you, while you supported them by cursing enemies. Idea of spell books was gone too – all passive and active abilities were now unique to each class and only town portals and identification spell remained as magic scrolls anyone could use. The world structure became more horizontal than vertical. It kept the idea of a town where you can safely store items, buy and sell stuff and rest, but you no longer went into a dungeon afterwards spending more time travelling outside. Locations were still randomized, of course, it was just that the whole game was a journey “east, always east” across several Acts, all of which had very distinct ideas for how they would progress. And because they were wide, you now had the ability to run, which also had a limited regenerating stamina system tied to it. The simple but impressive night/day cycle also existed and when it went dark, the game really felt more dangerous and oppressive. Oh and you could no longer save at will. You would save upon quitting, but the game would no longer save the whole state of the world or your position in it. Instead, if you’d die you would respawn in the town, but with all of your equipment still on your dead body out there in the world where you died. And you had to go back in to restore it. An idea that nowadays is far more closely associated with the Soulslike games, but I’m pretty sure Diablo 2 was the first to do it. And if not that – it made this idea popular. Unfortunately, it also meant that every time you had to leave the game, you would start in town with all enemies respawned and all chests closed and full again and while the game also added an idea of fast travel points, they were sporadic enough to become a slight annoyance, if you didn’t have an ability to play long sessions. Because every time you returned you’d have to replay a huge chunk of the game you’ve already done. Although, the map remained uncovered and was not randomized further. There were so many new concepts added as well. New quality types of items, idea of slotted items which could use gems and runes to improve them further. Completely optional areas with treasure. Potions that had many different sizes. Companions you could hire, who had their own levels and equipment. Class-specific equipment. Transfusion of items with a unique quest item with an incredible amount of hidden recipes. Ability to switch between sets of equipment with a press of a button. Huge integration with online features with seasonal events that added new quests and equipment and higher levels of difficulty that would allow further play… Some of it was there from the start, some was added with Lord of Destruction or even later with patches. But all of this was new and today… Today that’s just what an action RPG, or a Soulslike or a “looter shooter” is. Part of the reason I didn’t enjoy Diablo II much was all of this stuff. It was just “too much” in comparison with how simple, yet engaging the experience of the first Diablo was. And the game was bigger and longer, even without the expansion, as well. The story was great – it was a perfect continuation of the first game, tonally and stylistically and remained a very dark tale, told via improved voice acted lines in game and cutscenes that were absolutely mindbogglingly fantastic for the time. The music was as great, if not at times better. And the visuals were more impressive, if quite a bit busier. But until now the gameplay just didn't quite click with me. I dunno – maybe playing as a Necromancer this time helped. My old attempts were with a Paladin and a Barbarian and after a while the experience got really boring, but playing as a Necromancer with an army of skeletons was refreshing and really fun. Apart from the boss battles, that were clearly never balanced for a build like this. Even still, with some grinding and clever trickery with curses and golems, it was possible. Or maybe it is the Resurrected remastering that made the game more enjoyable. This remaster (from the technical perspective this is basically a remake) is insanely good. The new 3D visuals look incredible while perfectly retaining the style of the original game. All of the CGI cutscenes have been redone with the same cinematography but with modern visuals, so they look even better now. The game is much more pleasant to look at as well, due to smooth animations and nicer cleaner picture. It’s fun to switch to the original visuals with a push of a button, but after seeing how the game looks now I don’t know why I would ever want to experience it with the original look, frankly. I’m glad it’s there, though. And there are many little quality of life improvements in the game as well. Not as many as I’ve expected, if I’m honest, as the game lacks some of the cool tricks from Diablo III or other modern titles, but perhaps it was done to preserve the gameplay feel of the original while improving it. It's fun to play. It really is. Apart from the unfortunate boss fights as a summoning Necromancer, the only big downside to me was how the mood did seem to switch in the Lord of Destruction. The music went for the epic orchestral feel, but ended up sounding generic and boring instead. The story was more "heroic" as well, contrasting to the more bleak feel of the original game. On its own it's fine, but knowing what Diablo III ended up being, it feels like a sign of things to come. And the locations in Act V, frankly, were rather frustrating. With the whole "siege" idea being kinda annoying and making me especially glad I had a horde of skeletons to do the boring work for me. I still prefer the simplicity of the original game. But now I've finally completed Diablo II and the expansion start to finish and enjoyed it anyway. If you like these types of action RPGs - you know, the ones that exist because of Diablo II, - this game is still worth revisiting, especially in its Resurrected form. Shame about the whole Battle.net requirement and all, of course - classics like this should be DRM-free.
Clasico de clasicos. Excelente
Niestety Diablo 2 Resurrected to nic innego jak Diablo 2 z odświeżoną grafiką i dodanym DROBNYMI usprawieniami w zakresie QoL. A problemów przy tak starej produkcji jest wiele. Nie zrozumcie mnie źle - kocham Baldur's Gate i Planescape Torment oraz uważam, że Fallout 1 jest ponadczasowy (więc stare gry po prostu lubię). W przypadku Diablo 2, Blizzard odjebał robotę po linii najmniejszego oporu. Plusy: + odświeżona grafika + parę QoL (dodatkowe taby w stashu, rzucanie zaklęć 1 przyciskiem) + no klimacik jest nie ma co :D Minusy: - AI summonów to śmiech. Blizz zachował ten aspekt (jak i inne) niezmienionym. Masz korytarz. Debile szkielety blokują się, maksymalnie jeden przechodzi z np. 8. Fajnie, ale ♥♥♥♥♥ tak nie da się grać i wymusza to na człowieku zmianę buildu pod np. corpse explosion. Nie ma żadnych poleceń do summonów typu "atak/stop/ bądź defensywny". - w ROTW ... nie da się przełączać między nową a starą grafiką. Bo nie i chuj. - Z uwagami na hardkorowych fanów (i swojego lenistwa) Blizzard zamiast zrobić dwie OSOBNE wersje D2 typu D2 Resurrected i D2 Classic mamy jedną i te same stare problemy. 1) Brak balansu w runewordsach, 2) nudny loot, który jeszcze bardziej podkręca grind runek (no chyba, że łudzicie się, że coś lepszego wypadnie niż Stealth, Spirit itp XDDDD) 3) mapy są tak samo nudne (wielka, pusta przestrzeń, którą przeszukujemy w poszukiwaniu teleportów i przejść do dungów) 4) generalnie gra polega na zapierdalaniu i robieniu 3-4 tych samych bossów w kółko. Jeden z najgorszych end gamów, jeśli w ogóle można mówić o end gamie w D2. 5) zarządzanie małym ekwipunkiem też do największych przyjemności nie należy Serio. Last Epoch nie dowiozło, ale ma trochę buildów. Jest to wszystko pływające (pod względem animacji), ale można w to cisnąć. Wolcen ma bajeczną grafikę i super feeling walki (mimo że jest porzucony i niedokończony). Warhammer 40k Marty miał parę buildów, ALE bardzo różniły się w odbiorze poziomów i przechodzenia kampanii. Bardzo Warhammerowo, loot spoko. Sacred 1 ? Open world, sporo zadań pobocznych i easter eggów. Grim Dawn ? Mamy Crucible, Shattered Realms, frakcje, end gameowy crafting, theory crafting (ale bez przesady), build rozkręca się po 3h maks. Dla hardkorowych graczy ? No jest PoE 1 i 2. Diablo 2 Resurrected to odświeżona gra z tymi samymi problemami. Warlock był skokiem na kasę - ludzie kupowali osobno podstawkę i DLC (łącznie wyjebywali 3 stówy, a teraz cała gierka chodzi po 170 zł). Mogli odświeżyć Diablo 2 - zrobić 2 wersje. Jedna dla zagorzałych graczy, którzy nienawidzą zmian (jakieś opcjonalne QoL ewentualnie dostaliby). i druga wersja POD DZISIEJSZE STANDARDY. Żłopanie 1000 mikstur many ma tylko sens w Tibii. Zarządzanie małym ekwipunkiem i przerzucenia setek śmieci ? Serio ? No na 2026 to już naprawdę średnio. No chyba, że oceniamy to pod względem TYLKO graficznym - no to jest git. ALE jest to live service. Więc Blizzard powinien bardziej dbać o ten tytuł - jeśli nie dba, to wolałbym kupić D2 na GOGu i zmodować go.
Nostalgia level: 99 Gameplay: 10/10 Difficulty: 10/10 Endless farming? 10/10 Note: Hardcore only Great QoL improvements to the gameplay and graphics on point, could use some adjustments to the interface, friendslist, in-game profile, inspect characters/player profiles, statistics like the D3 interface and also an in-game trade platform (like auction house) as the player base and online players is very limited, season or not. Makes trading etc. unbareable. (on hardcore atleast)
Diablo fala por si, só =] Mesmo terminando, sempre dá vontade de continuar a jogar, porque tem uma infinidade de itens, e sempre se pode começar o jogo de um modo diferente
I will always have a special place in my heart for Diablo 2. It was the game I played as a kid that made me realize that I not only preferred magic classes, but specifically pet classes/summoners. I would always remember reading up on the Necromancer prior to playing. It was probably the first game I spent years playing and online at that. It was also the game that made me realize that I didn't care for multiplayer. I remember thinking too many were obsessed over rushing/pvp or people thinking they were hot stuff abusing mechanics (I vaguely remember something involving the ITH rune). Thankfully, offline mode has the "players x" code where you can simulate the game world as if there were 1 - 8 players. It made grinding for XP and good loot much easier in the single player. Provided you can handle the stronger enemies alone. I enjoyed it so much that I jumped to buy DIablo II Resurrected when it was released on B.net and then I jumped to buy it again when it was released on Steam with the new Warlock class - a summoner as good, if not better, than the Necromancer. There are some minor nuisances like did I really need to connect to bnet when I was only playing offline. It took me too long to also realize it was seeing my copy of Diablo 2 resurrected from bnet and not steam so I wasn't getting the infernal edition/warlock stuff until I connected my bnet and steam accounts. The new warlock class was fun. I liked summoning the demons and having abilities that let you teleport the demons or the party. I made a summoner build that got through Nightmare Act 4 on players 8 before i dropped it down to players 1 because it got too tedious. I then mostly breezed through the rest of the game including beating the hardest difficulty. The only real problems being fire + physical immune enemies since that was the only types of damage the summons could do, the hirelings are terrible after Normal unless you really grind for good gear, and you get incredibly fragile without good gear yourself because your resistances are highly penalized. Fortunately, a summoner Warlock could spend the majority of stats on vitality because you didn't really need anything else and one of the skills transfers damage to the summons. The game ran mostly fine though I did have an issue in one of the act 5 areas of the hardest difficulty (frozen tundra I think) where the waypoint never showed up. Given that I also encountered doors that didn't appear to exist, they looked open, but I couldn't walk through until my summons destroyed it, I think it was bugged. It probably would've been resolved by exiting and restarting the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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