
What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like it! The concept is cool and the controls are easy. You can feel it's an alpha on some places however. A little tweek here and there and we are golden! There is a LOT of potential and there are so many combinations to make the game interesting. Also it's just great to look at, the stellar map truly makes you feel like you are gazing upon existance like some cosmic being, or god. The little captions inbetween destinies, and at the beginning of battles do tell a story. Even great cosmos eating entities wage war, and claim territory, they fight among eachother even as they hunt you. Which makes you think, are the gods, or the titans, or great devils and creators in the unverse, truly so different than us?
I found the first 40 minutes of this game so lackluster that I have no desire to explore the rest of it. The "strategy" for the first 40 mins consists of telling stars to attack enemy stars, if your stars have more energy then they win... And in the absence of interesting stratgeyI didn't find any other redeeming factors like an interesting story line or quirky personalities or... things that make a game enjoyble.
Easy to pick up, levels of varying difficulty, a kickass story inspired by Greek gods, and one of the best soundtracks of the year. You should check it out! Quick video review: https://youtu.be/fk7ialZk4xE
It's a great game, despite it's simplicity in design, it's beautiful. In fact, it is beautifully simplistic, it has a kind of beauty that no AAA game could match, because no AAA game would ever be this simplistic in design and such. The story is there, it isn't super hugely important to the game, unless I missed some of it. But I still love to play it every now and again, and I just enjoy seeing the different ways I can get my stars to swirl. Side note, in case a Dev reads this and is still looking at fixing bugs, I found that sometimes when you are using Rhea(I had used Clotho beforehand and had the Adelei(not sure if i remembered their name correctly) as allies and had Rhea controlling them) you can end up teleporting your allies somewhere else on the map, instead of just moving them inside of Rhea to protect them. Just something to look at, it only happened a couple times and I wasn't able to recreate it reliably, just once or twice.
Pls fix biareos. My 1000 star Chaos died to a 120 star Biareos. Not nice especially when the enenmy portal spawns 5+ biareos'.
I have never been interested in RTS games before. Either they didn't catch my attention or there was just too much to manage for me to handle. Devouring Stars was different. It captured me with its uniqueness by creating a game surrounding Greek titans as well as having a beautiful OST and artstyle. Crafting units is easy and isn't too much of a big hassle in my opinion. The game, however, is a bit short and I would love it to have a much more deeper plot but it is fine as it is. There are secret levels that can pose a challenge to those who seek it (There is a guide on how to get there). After I saw a gameplay of this game, I just had to have it. Would really recommend for those who want a casual, well-done RTS game.
Very fun and addicting gameplay including a great soundtrack!
Interesting concept, was quick to pick up and fun to play. I found the main campaign a little easy at times, and it would have been nice to have more base building and more challenges that require different selection of units. Still entertaining though.
Devouring Star is probably one of the best RTS of Steam. The story of Devouring star is really monumental! With an aesthetic who remind me of Flow and a gameplay who is easy to get , but full of deep emergence, if you love indie game, you should give a try to this great game. Hours of hardcore epic and interstellar battle!
Devouring Stars was a surprisingly good indie game, which I expected to occupy me for a couple hours but not for an extended period of time. I give the game overall a 8.5/10. The art is great, much better than you see in most games. It is very fluid and beautiful, with no choppiness at all. The gameplay is good, though it can feel somewhat stale at times, though not always. Even after it starts to feel repetitive it can easily be refreshed by the next section of the game where you may be forced to play with different entities. The story is unique and very good, and many times the characters you play as (or entities you control) can and will die (permadeath, in a sense of that unique individual) and need replacement, but otherwise they carry on. It creates a feeling of attachment, then loss, when an entity has been with you on a number of different chapters in any given destiny, and then dies due to your poor tactical planning. The game runs perfectly, I don't have an FPS counter but I could easily say I've been at 60FPS the entire time with no lag spikes. Overall the game is great. I bought it as a time passer and am thoroughly engrossed to my surprise. I do think it is a worthwhile buy and recommend it to those reading this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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