
A last ditch effort to destroy what was once to be our savior. A final mission to eliminate a disastrous future. A single ship against Earth’s entire military. The Andraste is the only hope to defeat...the Devil Engine.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely terrific. One of the first shmups I played and it's one of my all time favorite. - The presentation and music are top notch, and it's boss designs are something you'll never see in any other game, which is the game's biggest strength. - Every stage also have their own gimmick, and some of them are great while others can be quite infuriating (i ♥♥♥♥♥♥♥ hate the spotlights in stage 5 omg, at least in ignition it's more bearable because you can destroy them on the second half of the stage). - There are only three ships (one is DLC exclusive), but all of them play drastically different from one another and completely change how you approach the game. While I can appreciate that aspect, I personally don't like it that much because if you wanna play another ship, you'll need to learn it's mechanics and completely change how you route the game. (i'll admit it's a skill issue on my part) - This game is hard. VERY HARD. Devil Engine doesn't pull any punches, and if you want to beat it, you'll have to gitgud. (literally) Also, gotta mention that while the store page has the "Bullet Hell" tag and the game may look like one, Devil Engine is not a bullet hell and it doesn't play like one. Yes, there are lots of bullets, but if you try to play Devil Engine like it's Mushihimesama or Touhou, you're not going to win no matter what. Your hurtbox isn't smaller than it looks because it's size is literally what you see on the screen. Every ship also has it's own defensive mechanic and it's completely up to you to decide how you utilize it. One last thing I wanted to say is: Give it a chance. And if you didn't like it, it's okay because it's going to take a lot of practice. And once it clicks, the game will become a lot more enjoyable/bearable. (i didn't like it either when i first started playing 3 years ago)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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