
You are an observer tasked with monitoring surveillance footage for suspicious activity. This innocuous job soon takes a turn for the creepy, as anomalies begin to appear, from moving furniture... to them. Experience a real-time horror straight from horror-filled creepypastas!
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About

You are a spectator, working remotely to monitor a CCTV system for suspicious activity. However ordinary the places you monitor might seem, they are sites of paranormal phenomena. Your job is not just to watch, but to identify anomalies that happen and apply the proper countermeasures. Be cautious: Whatever lurks out there will eventually notice it's being watched - and when it starts staring back, it might be too late...

Set in unsettling, everyday places, Spectator taps into the chilling world of creepypasta, drawing inspiration from stories like Slender and the Backrooms to create a deeply disturbing, eerie experience that keeps shifting just when you think you're safe.
Six distinct environments to monitor and observe. Each level can have over sixty different anomalies, generated procedurally to guarantee unpredictability.
Every playthrough is uniquely challenging and scary. Miss too many of the anomalies before 6 AM comes around and whatever's out there will come for you.
Spectator supports ultra-wide screen resolutions, touchscreens, and controllers out of the box, complete with a realistic visual style to enhance the experience.
Community translations were integrated into the game, allowing Spectator to support over 29 languages!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Spanish - Latin America, Italian, Arabic, Bulgarian, Portuguese - Brazil +17 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Ai 👎😩👎
Look, I loved the game. I enjoyed this series more than observation duty. However, there are too many bugs and without a willingness to either communicate or fix them. Like several others, I had an achievement bug. Yes, I tried to solve it myself. Beat the level many times and in several different ways. Yes, I tried to research. Found nothing except others with a similar issue. Yes, I tried asking in the forums. No response. Yes, I joined the developer's discord where I asked if it was a known bug or if I was missing something. Again, crickets. I know my simple question was being blatantly ignored because another user posted after myself and received and immediate response from a dev. Despite this, I still gave a week or two to wait patiently for a reply. However, with still no answers, I'm left disappointed. The game is fun, and if it were that simple I would wholeheartedly recommend it. On the other hand, if bugged achievements or glitches are a deal breaker for you, I might stay away from this one for the time being.
The room setups weren't very fun, a lot of them were plain ugly to stare at for so long. The pacing sucked. Not much atmosphere. The random, unnecessary ai art is gross visually and in principle. The story was... like a child's last minute school project. Definitely not.
Bon jeu. Le seul point négatif qui peut être agaçant et faire perdre un peu de temps: c'est de trouver le bon intitulé de la liste qui correspond à l'anomalie repérée (pas toutes, mais quelques unes, très peu, mais ça peut être vite une perte de temps). Cela m'est déjà arrivé sur une scène de sélectionner plusieurs indications pour nommer l'anomalie car la première ne correspondait pas alors que pour moi, cela était obligé que ça soit ça... Bon, on s'habitue mais c'est vite pénible. D'autres joueurs ont souligné aussi ce défaut.
It's like an interactive screensaver disguised as a hidden object game... ? Whatever it is, it sucks.
AVOID | LACKING | MAYBE | WORTHWHILE | [b][u]COMPELLING[/u][/b] | UNMISSABLE Spectator is a find-the-anomaly game similar to others like Exit 8, Stairway, etc. The game features six levels. In each level, there are six screens you flip between to try to find anomalies. There are ten different types of anomalies that can occur on each screen. If you find one, you must identify the type of anomaly it is (disappearance/movement/resizing of an object, etc) and a few seconds later it is fixed. There is a monitor you can see while playing that provides an indication of how many anomalies there currently are. If you don't keep it low enough, you lose and have to start over. I decided to try the game on nightmare to start with and see where it got me. It wasn't anything too crazy, as some anomalies are quite obvious, but some others were much trickier. The challenge was mostly with the time constraint to find them. I beat the game on nightmare mode in just over 3 hours. I think this is probably my favorite anomaly game that I've played (which includes Exit 8, Platform 8, Stairway, Anomaly Exit, and False Dream) given the extra step of identifying the type of anomaly and added time constraint (it felt more meaningful and challenging, without being too difficult). I also enjoyed the ode to other horror games (Phasmo!). If you enjoy this sort of game, I would pick this one over many others out there (the others listed are still good, don't get me wrong, this one is just better lol).
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Fanatical let me down fr fr 😞
莫名还挺好玩的找茬游戏,没感到有什么恐怖要素
This game is harder than I thought. I realized that I suck at telling when something in a room has changed. I think I have stuff memorized, so I definitely don’t. Regardless, I enjoy playing it and am excited to load it up again. *This was a gift from a friend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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