
An immersive pseudo-3D shoot 'em up experience that pushes the limits of pixel art. Push your score higher with the innovative Berserk System: the closer they are, the more points you get!
Modeled estimate, not a reported figure. How we estimate →
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About
DEVIL BLADE REBOOT
Devil Blade, a 1996 indie shmup released only in Japan,
has received a full remake almost a quarter century later by the original creator,
taking advantage of the latest technology.
Dive into an immersive pseudo-3D experience that pushes the limits of pixel art.
With a perfect fusion of background music and evolving stage design,
you can experience a feeling only possible in a SHMUP!
Devil Blade Reboot is presented in a seamless and cohesive package,
for the first time in English!
Simply "dodge, shoot, and destroy" without any extra baggage.
Devil Blade Reboot strictly follows a strict design concept that pursues
catharsis of shmups to the extreme.
But, as they say... no pain, no gain! If you want to enhance your score,
you will have to shoot down enemies in close proximity. The closer they are,
the higher the score multiplier. With the Berserk System,
dangerous play is the way to climb the ladder, as high risk brings high reward.
【2D pixel art graphics with an obsessive level of detail.】
Rendered in the original native 320x240 resolution of the classics,
but with visuals that defy the limits of pixel art! Experience immersive pseudo-3D,
making use of modern techniques such as multiple parallax scrolling and zoom effects.
【Berserk System】
The closer you let them get, the higher your score will climb!
Dramatically increase the score... and the difficulty, by destroying enemies in close range!
The difficulty level changes drastically depending on the way you play the game.
From beginners who just want to clear the game,
to advanced players chasing the highest score possible,
Devil Blade Reboot is designed to be enjoyed by anyone interested in the genre.
【Retro and Reboot Mode】
While the enhancements of Reboot are visually stunning,
some may want to look back in history to see the origins of Devil Blade. We have you covered.
Included is an Arrange mode of the original "Devil Blade" created in Dezaemon+ in 1996
with the Berserk system added but the original atmosphere preserved.
Experience this retro recreation of a classic shmup,
delivered here for the first time outside of Japan.
・Ultra-hardcore, 100% pure, mechanics-focused vertical scrolling shmup
・Two types of shots + bombs - back to basics
・Berserk System increases score when enemies are destroyed nearby
・Story mode to play through all 6 stages in order
・Stage select to choose any stage to replay
・Four levels of difficulty that can be changed at the player's discretion
・Retro Mode that recreates the original Dezaemon+ version is included
・Unlockables that reward repeat playthroughs
・STEAM achievements and global rankings
・Multilingual localization handled by passionate shmup fans
・Heavily customizable settings to tune the game to your liking
・Built using the dedicated shmup game engine Shooting Game Builder
・Intense soundtrack by hasu drives the gameplay
※Dezaemon Plus is a shmup creation tool,
originally released in Japan for PlayStation on May 24, 1996.
・The "Guidelines for Live Streaming" are intended as a consideration and a request,
and are not intended to be legally binding.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Russian, Spanish - Spain, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very newcomer friendly shoot em up, with very clear bullet pattern. Makes you want to play more SHMUP. The game also incentivize you to "point blank", which kills enemies faster and also make the game harder (but increasing the score). I believe point blanking is one of the harder mechanic to master in bullet hell, since at pro levels people do that so that they could eliminate threat easily. But the benefit of pointblanking is for both survival and score, which allows you to slowly get into it. If you are planning to get into SHMUP, really recommend this one.
Absolutely Brilliant!
Every second is a spectacle. Very beutiful shmup with awesome music. Normal difficuly isn't hard.
面白い! 求められている演出がよく分かっている。 全体的にプロの仕事。
kino ♥♥♥♥, great shmup for beginners
enorme je nai pas dautre mot a dire en tant que fan de shoot old school la vous etes servi le meilleur que j'ai pu jouer
Amazing graphics, cinematic, great music, awesome! One of the best shmups ever made! Replay works like charm too. To summarize what's unique to this title, it has this hilarious obsession of making you score by pointblanking to the point it's almost always the safest default position even when fighting the final boss. Its simple narrow and wide shots with bomb and score boost that shares the same bomb resources makes it easy to just concentrate on learning the stage design. Inferno difficulty is a unique highlight since not only it won't let you have shields, it also doesn't give you any bombs. While it's basically Hard at Lv. 3 pattern all the time and certainly Lv. 3 is still designed with no bombing in mind, also this mode will kill you if you don't score often enough, which is more lenient than it sounds with proper practice, the sheer audacity of having a mode where you cannot bomb for a shmup released in 2020s is impressive! It's a must play difficulty mode! If, you're in mood for something sadistic to 1cc. It even has Retro mode which is the old Dezaemon game but with new arranged patterns and Reboot scoring system. What a deal! If there is one weakness to say about the game, the Lv. 2 and Lv. 3 pattern doesn't have that drastic of a difference. The main crux of the difficulty difference is the potency of the Bomb and Hyper, if you're being given any. And also the score requirement for gaining extends. For example, you need 2x the score of Normal to get 1 extend in Hard. Not ideal. Inferno is an exception because, read above.
整个界面有一种上下很窄的感觉,很压抑,boss战感觉boss都怼脸上了。然后游戏设置对键盘的操作不太适配,设置里只有更改手柄的,按ESC虽然可以设置键盘但全是英语。然后按空格暂停后出现的按键提示全是手柄按键,不知道对应键盘上的哪个。 游戏虽然是复古的射爆,但也没太多出彩的地方,虽然有个爆燃模式,但启动后基本没什么视觉上的效果,感觉和没开一样。 切换高低速只能按一下切换,不能灵活的按住切换,也没别的子弹,内容太少,实在玩不下去了
A++ Absolutely epic devastation. One of my new favorite SHMUPs of all time.
演出华丽程度惊为天人,难度适中,good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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