
Devader is an intense 90's-style twin-stick shooter, complete with crazy old-school bosses, powerful strategic abilities and multiple endings. Upgrade your robot with nukes, shields, turrets and more to exterminate the relentless invaders.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright - quick note here, I played this game a long time ago, and I didn't get anything at all. it was just visual noise on screen, the controls were weird, I didn't gel with it. Died fast, and didn't come back. Noticed the dev has been really active, trying to iron out all the details to make the game feel good, play good, and be easy to parse what's going on with a glance, as you play. And I tested it out today - I gotta say, this game is like a totally new beast now. The visuals have been toned down where they need to, and amplified ion other areas - which is really helpful for things liek timers, indicators, powerups, etc. - it's actually really easy to scan the battlefield for what you need. Enemies are one color, and variate upwards to black - your units are always red. Very good stuff, and your UI is wrapped around your character, it's easy to see what it all is, too. It rings your HP, your special attacks, and your ammo count on nukes in a very simple layout, and It's actually really helpful the way this game plays out. You are defending a massive hexagonal structure from thousands of " matrix sentinel-like " creatures and mechs. You have multiple abilities to use( you pick upgrades after each level, and are given a choice of two weps, with different functoins. They are explained well, and the controls are shown to you, with the next level starting out a tutorial to ensure you know how to use your stuff. the battlefield gets more intense as you survive more and more waves, the creature designs are horrifying - some of the most insane things, all hairy looking, or liek a millipede ( i freakin hate those things irl ) it's all so dang nasty looking, and you feel a genuine sense of dread when trying to get rid of them as quickly as possible, at least I did. The dev has worked extremely hard on this game, and I think everyone should give it a try ( there's a demo on the store page ) And if it feels to your fancy, pick it up. It's a labor of love, the effort has shone through to the game and the gameplay feel. Very unique twin stick game on Steam - Absolutely recommended.
Satisfying gameplay, lots of cool bosses, plenty of upgrades to mess around with. A good time.
Do you like arcade games where ♥♥♥♥ gets intense fast? Games like Centipede Chaos, Space Invaders Frenzy, and Galaga Assault? Then this game is for you, cuz it's intense as hell, hypnotizing and hell, and has some of the most satisfying sound design I've heard in a game.
Devader brings back the old classic top down shooters. The graphics are detailed and sharp. I find myself turning to this game at the end of the day before I head off to bed. While there is a lot going on, on the screen. The game is not complicated. The hardest thing I found, was deciding which upgrades I wanted to pick. I didn't have any bugs or crashes and found no cons with the game. Its a top down shoot that does everything right.
Played the game for about 2 hours offline and 2 hours on stream. Here's my take on it. The game is smooth, and it delivers on the arcade shooting bullet hell action it promises. The difficulty is appropriate (I mostly played on normal with one round of deity) and scales well. The choices of sub-weapons, turrets and the like are different enough to make each playthrough a little bit different. I sense a rouge-like element as well as some of the enemies seemed to change game-to-game (I didn't get the same waves or bosses at particular points). A couple of improvements/suggestion for the developer: Sensitivity adjustments - the controller when zoomed in is very very sensitive and makes aiming a bit hard. it'd be nice if we could adjust it in-game. this made doing the nuke and turret placing a bit weird. Fullscreen/Windowed adjustments - fullscreen caused issues with OBS not recording it right. When in windowed mode, the game has a weird habit of jumping out of maximized window into a different size when you go back to the title screen after getting killed. The "Skills" - there isn't much telling you that the first mod you pick gives you a skill. I completely missed it on my first few playthroughs. Perhaps something the first time you get access to the mods to say "hey the first one you pick will give you a handy bonus skill". The "Helper Stuff" - the balls and the drones are nice, but they seem really random and only available on a given level. I haven't got super far, but are they one-time things or can they be obtainable later on? It would be nice if the screen that asks you to pick them said something about "for this particular set of waves, this is a bonus." The same is true for the nuke and the body laser, it'd be nice if it said it carries over between levels to differentiate them from the temporary perks. I will be playing this again and overall had a very positive experience with the game. The mechanics are sound and once you get used to the sensitivity you can aim reasonably well. I give it a recommenadation and believe that anyone will enjoy the straightforward schmuping this game has to offer. Also, it's a really cool thing there's a free demo to give it a try.
Sensible at 70% off, this is good arcade fun that gets a lot right. In game it is graphically interesting enough, although the visuals and layout of the menu system could do with a total rework. Game play is immediately fast, fluid and keeps things interesting, justifying its existence in a sea of a games that attempt similar but fail on Steam. If the developer rethinks the base price this game certainly deserves more sales.
Devader starts off as an excellent single-screen twin-stick shooter and scales up and up and up and UP from there. Every level has new enemy types, new upgrades for your unit, and potentially new bosses or, with the right upgrades, entirely new play styles. If you like games which are a succession of micro-decisions backed by long term risk/reward decisions, and you also like twin-stick shooters, then you should buy this game! It's a bit similar to a roguelike in its per-engagement upgrade decisions, but unlike most roguelikes it's very deterministic. If you go for the same upgrade route then you'll face the same bosses and have the same ability choices and so on. This leans into the twin stick shooter score-attack sort of feeling, with leaderboards for each upgrade path and specialist boss and so on. There's also a really wide array of options including some of the best accessibility options I've ever seen in a game, letting you reduce the (very pretty) visual chaos to something a lot more readable if you so choose, and slow down or speed up the game speed if that helps. Along with several difficulty levels it should be playable and enjoyable for just about anyone, although most of the complexity of the game is locked behind at least Normal difficulty as none of the specialist skills are available on easy - still, easy lets you pick between different turrets and upgrades and charge weapons and so on, so there's still a lot of content there too. The sound effects and music are ok, certainly not bad, but I didn't think they were anything special either. The graphics are in my opinion really nice, with just about every enemy kill and most powerful weapon firings leaving a scar on the landscape that accumulates over time, making each battlefield very personalized as the game progresses, and everything has the required amount of visual pizazz, and a nicely well thought out colour scheme prevents you losing sight of which bullets are yours and which should be avoided - always a problem in this sort of game. Overall, Devader is great!
Real fun bullet hell shooter game. Deserves more recognition than what it has right now.
Just plain cool
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] Hectic arena shooter with a variety of weapons, baddies, special "skills" (of the wait-recharge type) and quite (sometimes a tad unfairly) crazy hard bosses. There are waves and at the end there's a bad guy (or maybe it's a girl, who knows) and fast-paced music although I'd love some more variety on that. Graphics are of the small but detailed type and there are quite a few options to fool around with and the story-artwork of the 60s is quite nice..Yep there's a story, in an arcade game.. who could've known. Very responsive controls which you'll appreciate! It's hard but if you lose it's because you're loose.. (but the boss attacks are a bit too much at times and very hard/impossible to avoid) Bit on the pricey side, if I had a say so..you know.. force a friend/relative to buy it for you if in a pinch. [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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