
Back by popular demand, the legendary video game and first ever interactive movie, starring Jon Pertwee (Doctor Who), Ian Dury (the Godfather of Punk), and Frankie Howerd (comic genius). Hailed as a breakthrough in the development of video games, Deus Ex Machina won Game Of The Year, and is currently the subject of movies, books,...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thanks to the makers for changing the game world~
Deus Ex Machina was a computer game originally released in 1984 for the ZX Spectrum, a defunct home computer that was only sold in the UK. Designed by Mel Croucher with production work made at the Automata UK which is a defunct game company that was based in the UK. Describing the plot for this game is a little tricky. The main objective of this game is not about stradegy or seeking the highest score. Instead this game's plot is a meaning of life like story done in an interactive narrative gameplay. The title "Deus Ex Machina" is latin for "god from the machine". The phrase is often used for stories of unpredictable porposions that can only be concluded as an act of god. Throughout the game, you view the creation and evolution of a being known as a "defect". The story was based on the "Seven Ages of Man" from Shakespeare play "As You Like It". Various sequences occurs that involve trippy visuals and a collection of voice over narrations of philosophical quotes. One of the voice actors is Jon Pertwee, the third Doctor Who himself. While Mel Croacher the game designer did the voice of the defect itself. Upon release this game, it received critical acclaim but distribution for this game was only avalible via mail order. Meaning it wasn't sold at stores so the only exposure it had was through magazine ads at the time. Despite that, the game generated a cult following over the decades and was even listed in the book "1001 Video Games You Must Play Before You Die". Deus Ex Machina is the "2001: A Space Odyssey" of the video game industry. If you're looking for a classic art house game, then this one is worth trying out. Doctor Who fans will enjoy this game with the presence of Jon Pertwee doing the narration.
看过山山的视频,买下了这款游戏。 亲自打通了一遍,确实毫无游戏性可言。 但当你了解游戏幕后的故事,以及开发者所为之付出的一切…… 你就会发现,这并不能算是游戏,而是一段传奇。 愿你出走半生,归来仍是少年。 May you return with a young heart after years of fighting.
[h1] Who smoke this ♥♥♥♥? [/h1]
[h1]Deus Ex Machina, zamanın unuttuğu 38 yıllık arthouse video oyunu. [/h1] 1984 yılında bu benzersiz ve ilginç oyun geliştirildi ve ilk olarak Automata UK tarafından ZX Spectrum'da yayınlandı. Deus Ex Machina, ünlülerin anlatımı ve müziğini içeren tamamen senkronize bir soundtrack albümüne sahip ilk video oyunuydu. Oyuncu kadrosunda Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, E.P. Thompson ve Mel Croucher yer alıyor. Soundtrack oyun devam ederken çalınan kasette sağlandı. Oyun, makinede oluşan bir kusurun gebe kaldığı andan itibaren, evrimi ve ölüme kadar olan ömrünü çiziyor. İlerleme görünür bir şekilde As You Like It (Size Nasıl Geliyorsa) Shakespeare oyununa dayanmaktadır ve bununla ilgili birçok alıntı ve parodi içermektedir. 1984'te yaratılan oyun, "bu bir oyun mu?" tartışmasına yol açan ilk video oyunları arasında yer alırken, henüz keşfedilmemiş kavram olan "interaktif bir film" konumunu ortaya koymuştur. Deus Ex Machina sadece bir oyun değil, görsel ve işitsel bir deneyim. Fikir, baştan sona bir temayı takip etmeniz gereken konsepte sahip. Bu durumda tema bir bilgisayar hatası tarafından üretilen bir mutantın büyümesi, doğumu, yaşlanması ve ölümüdür. Yaratılışın ilk süreci aslında bir grup fare bırakmasıyla gerçekleşir; Oyuncu olarak, bu acayip organik kazayı yaşam döngüsü boyunca beslemeli ve yönlendirmelisiniz. Hepsi bir müzik ve anlatı tema ile senkronize edilmiş. Oyun, oyuncunun doğrudan bir katılımcıdan çok bir gözlemci olduğu deneysel bir sanat nesnesi olarak sunulur. Birçok felsefi, teolojik ve antropolojik konuya değinen bir oyun. Buradaki en büyük şey anlatı, varoluşçu olay örgüsü ve sunum. Deus Ex Machina tam bir oyun değil. Dediğim gibi, bu daha çok bir sanat deneyi, bir hikâye gibi, hoş bir tadın iyi bir şarap gibi kaldığı bir yer.
Wow, this is one weird game. But so is life. I mean weird. And maybe a game. Who knows? So at the top of this window, it shows that I've played this game for 9.1 hours, 9.2 hours on record, so basically, that's it. I find myself wondering if other people experience more or less time? Does everyone get 9.1 hours of game play? Does this game have replay value? I don't know. I'm not sure I played this game to begin with. I feel like it played me. Or I played myself? The game with all the fixin's is like $5. That's a cup of coffee. Try to find an experience that lasts 9.1 hours for $5. Maybe you could rent Sixth Sense, watch it all the way through, see the twist ending, then go back and watch it again, this time, knowing about the twist? But Sixth Sense had a budget of $40 million. This game, I'm hoping, did not have that budget. But it did have Jon Pertwee, the third Doctor in Doctor Who, so it has that going for it. Did I mention it's cheap? $5! This game originally came out in 1984. This is likely before some of you were born. So there, fake nostalgia. You get to understand how your parents, or grandparents, used to spend their time when they weren't outside playing and scraping their knees walking in the forest. We did that once. Or maybe you grew up in the 80's, and you had a Commodore 64, or the ZX Spectrum? Real nostalgia. Or maybe you never grew up at all? And you're just haunting this page, looking for a way to escape purgatory? This game is based loosely on "The Seven Ages Of Man" from Shakespeare's play "As You Like it." You will be shocked at the juxtaposition of fantastic voice acting, a real children's choir, fun music, weird game-play, and some of the most authentically retro graphics you've ever experienced. Don't bother buying this game if you have a history of photogenic seizures (those caused by light). You may not have a good time. I mean, some games just put that seizure warning up because they don't want to get sued? It's like at least one part of this game was designed by a medical professional to induce seizures. Otherwise, you'll be fine. I mean look at our country right now. (If you live in the U.S., but this works for most countries out there, right?) This game couldn't possibly be worse than what you're experiencing in the real world. Right? In the end, overall, I'd say you should buy this game. It will add to your collection. Sad that they didn't add achievements to this game. It would have been easy. If you play all the way through, you get an achievement. If you play it through a second time, you get another achievement. Maybe just have ten achievements for playing through each time? I don't know how well I did. I don't know how to play this game. I'm not sure anything I did had any impact on the outcome of the game. And I'm okay with that.
15yo atheists like this game
Thank you for being the pathfinder of the game
Oh god avoid this like the plague. It does not come with the original manual which provides additional story and explanations on how the game sections work, doesn't include the soundtrack to listen to outside of the game which is obviously a negative from the original since that came with it on a separate tape, and the optional remastered graphics option is incredibly poor quality, using static stock images and concept art from the sequel, with one of them being clearly a gif of an animation test on a wireframe grid without the background cropped out. It's an interesting game otherwise, but this version does not do it justice at all
In fact, the creative industry needs to sacrifice 99% of its people, but those who really love games will never yield to this reality.Thanks to the author for his efforts for the progress of game art ------------- 事实上,创意产业需要牺牲99%的员工,但那些真正热爱游戏的人永远不会屈服于这一现实。感谢作者为游戏艺术的进步所做的努力
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