
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本作是杀出重围系列的前传,时间线早于初代。虽包含对未来的伏笔(如纳米科技、Page、VersaLife等),但作为独立作品游玩完全没有门槛。更重要的是,本作奠定了杀出重围后续作品的视觉与氛围基调——“文艺复兴赛博朋克”。 传统的赛博朋克是冷色调、霓虹闪烁、机械感强,而本作完全不同。“文艺复兴”在历史上的意义是人类从宗教手中夺回对自身命运的掌控权,从“神权高于人性”转向“人性高于神权”。在本作的语境中,这个“神”被置换成了“自然”本身——人类从自然进化的轨道中、从生物法则中夺回进化权与定义权。这也是副标题“人类革命”(Human Revolution)的双关含义:既指“革命”,也指“进化”的逆转。 本作一改初代的冷色调,大量采用暖色,以此表现这是一个“转变期”的世界——人类尚未完全滑入那个黑暗的纳米未来,变革正在进行。 本作是纯粹的沉浸式模拟游戏。植入体系统彻底改变玩家在世界中移动和潜入的方式:打穿墙壁开路、搬动炮台当移动火力、跳跃更高、无坠落伤害——这些不只是数值提升,而是重塑了玩家与空间的互动关系。社交说服系统是文案特别称赞的设计——它不是一个简单的口才点数检定,而是一个完整的交互小游戏:通过分析对方的脉搏、瞳孔、嘴型判断人格类型,再用对应的信息素进行说服。
Simplemente genial, trama, jugabilidad, dificultad. He jugado todos los deus exe y simplemente esta hecho con mucha dedicación este juego.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I don't think the game design and mechanics have aged particularly well, downright feeling older than it actually is a lot of the time, it still manages to have painfully topical and relevant themes throughout it. The game feels rough at times, but bearable, however, I think it's worth a playthrough just to experience what feels almost like a proto-blueprint for so many of the modern games we know and love today like Cyberpunk, Prey, etc etc. All that being said, the game has a crazy strong identify of its own that manages to feel pretty unique all these years later.
Giocate a Mario + Rabbids invece ━━━ METRO DI GIUDIZIO ━━━ ▶ AA+, AAA Indie, Retro, A, AA ━━━ VALUTAZIONE CONTESTUALIZZATA AL ━━━ ▶ 2026 ━━━ TOTALE ━━━ ▶ 10/33 ━━━ GAMEPLAY (MECCANICHE & DINAMICHE) ━━━ [4/4] Innovativo, introduce nuove meccaniche [3/4] Interessante e divertente ▶ [2/4] Standard per il genere [1/4] Poco ispirato [0/4] Macchinoso o noioso ━━━ GRAFICA (MODELLI & STILE) ━━━ [4/4] Unica e originale [3/4] Curata e particolare ▶ [2/4] Con asset standard [1/4] Poco curata [0/4] Pessima o disastrosa ━━━ FISICA (REALISMO & AUTENTICITÀ) ━━━ [4/4] Realistica e mondo di gioco vivo [3/4] Convincente e mondo interattivo ▶ [2/4] Accurata su diversi aspetti [1/4] Valida solo su piccoli oggetti [0/4] Finta e mondo di gioco plastico ━━━ LEVEL DESIGN (LIVELLI & MONDO) ━━━ [4/4] Con possibilità di approccio multiple [3/4] Ampio e con verticalità [2/4] Intuitivo e apprezzabile ▶ [1/4] Ripetitivo [0/4] Su binari ━━━ AUDIO (COLONNA SONORA & EFFETTI) ━━━ [4/4] Orchestrale [3/4] Immersivo [2/4] Poco sopra la media ▶ [1/4] Con jingle scadenti [0/4] Assente o pessimo ━━━ STORIA (ATMOSFERA & TRAMA) ━━━ [4/4] Esperienza unica e indimenticabile [3/4] Storia ispirata e ben espressa [2/4] Racconto già visto ma apprezzabile ▶ [1/4] Trama vista troppe volte o noiosa [0/4] Lore assente o trascurabile ━━━ INTELLIGENZA ARTIFICIALE ━━━ [4/4] Simula esperienze e atteggiamenti reali [3/4] Ben congegnata e verosimile [2/4] Apprezzabile [1/4] Macchinosa ▶ [0/4] Assente o ridicola ━━━ DURATA ━━━ [4/4] Giocabile e rigiocabile a lungo con piacere [3/4] End-game completo [2/4] Longevo [1/4] Breve ▶ [0/4] Noioso ━━━ BUG ━━━ ▶ [1/1] Assenti o relativamente trascurabili [0/1] Frustranti o compromettenti il prosieguo di alcune missioni
For a game it's great. The plot, while cheesy at times, ask very interesting questions and shows a unique perspective on cybernetics technology. Perhaps it's better in the philosophy department than in actual plot-plot, since the characters are not great with a few exceptions, and the endings straight up suck. The gunplay is fun, it's a cover shooter and the cover system is very well implemented. The negotiation system is the best in any game I've played. The dialogues are randomized but in a way that I didn't notice it before reading about it online. It's possible to always guess what you need to say, but it's not always easy. It turns every negotiation into something in the middle of a puzzle and a battle - exactly what it should be. Stealth is fun, you have a lot of tools in hand, but vents are way too OP, which kinda makes you miss the entire level design just by going through a vent. The art style is very unique. I love how the cities look in this game. It's also nice that the game takes you to China, adding a non-Americanocentric brick to worldbuilding. For an immersive sim, it's not that great. The game rewards you for stealth and not-killing. Many abilities are essentially a power fantasy and are just not very interesting. Many interactive elements were simplified-out of the game, making it more shallow than the original Deus Ex in this regard (you can't destroy doors for example). TLDR: The game is more of an action rpg than a sandbox immersive sim like OG Deus Ex, but other than that it's better in every way (yes, even the story).
Una obra maestra sin duda alguna
встроенное в игру длс кал игра топ ww
great cyberpunk game
yes
recomendado 100%
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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