
An unprecedented fusion of rhythm and martial arts! Strike down evil spirits from all directions (四方八方) with perfect timing. Become one with the oriental melodies, reach the state of Deukdo (Enlightenment), and restore the world's lost harmony with your own hands.
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About
Achieve inner awakening and crush enemies from all directions (四方八方) with perfect timing!
Are you prepared to reach the state of Deukdo?
True mastery is achieved with both hands.
Unpredictable rhythms that shift between calm and chaos, and irregular attacks weaving through various instruments, will constantly test your composure.
From the tranquil temple courtyard to the source of evil.
Trace your Master's footsteps through diverse oriental landscapes.
Meditate with the mystical prayer beads found on your journey to leap into unknown dimensions.
Immersive Narrative: A monk's quest to restore the balance of Yin and Yang.
8 Main Stages: A perilous pilgrimage to the source of evil, leading to Transcendental battles within Nirvana.
3 Prayer Bead Realms: Hidden dimensions beyond time and space, featuring entirely new melodies.
19-Track OST: Heart-pounding Oriental beats.
Merciful Practice Mode: Fear not failure.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese
Reviews
기존 wasd의 적 말고도 방향키를 사용하여 대각선에서 다가오는 적을 처치하는 것은 새로웠고 나름 재밌었습니다. 각 스테이지별로 ost도 많이 좋았어요.
WASD와 방향키를 함께 사용하는 독특한 구조의 리듬게임입니다. 이를 ‘8방향에서 다가오는 적과 전투하는 수도승’이라는 테마로 구현했는데, 전투하는 느낌이 잘 살아있고 그로인해 리듬게임으로서 타격감이 잘 살아 있습니다. 튜토리얼, 초반에는 엄청 쉽다가 중간에 난이도가 중상~상으로 넘어가는 구간에서 체감 난이도가 갑자기 뛰는 느낌이 있어서 살짝 당황스러웠지만 전반적으로 난이도는 적당한 거 같아요. 스토리도 소소하게 재밌고, 변속이나 두번 누르는 노트 등등 리듬게임으로서의 기믹 역시 준수한 잘 만든 게임입니다.
중간중간 흠칫하게 만드는 구간이 있지만 불합리한 기믹은 없었음. 짧지만 상당히 재미있게 즐겼음.
WASD + 방향키로 플레이하는 게임은 처음이었던것 같아요. 첫 튜토리얼에서 WASD 4개 방향에 대각선 추가되니까 자연스럽게 WASD로 누르면서 어라? 왜 안돼?라고 생각했지만 제 불찰입니다. 알투비트 세대인사람에게는 첫 튜토리얼이 익숙하지않았어요. WASD로 대각선도 처리되면 좋았을텐데! 그리고 이 게임의 아주 큰 단점이 있습니다. 그건바로 아무것도 없을때 WASD를 주구장창 누르면 miss가 나타나면서 죽는다는겁니다! 처음에 캐릭터 모션이 보고싶어서 막누르다보니 패배해버렸어요 ㅠㅠ 그리고 문이 닫히는 연출이 있는데 효과음이랄까요? 스르륵 탁! 하고 닫히는 느낌의 소리가 있다면 좀 더 실감났을텐데 그부분은 아쉬웠어요 솔직히 기대했거든요 그래도 게임은 좋았습니다!
This game has a glaring issue which you will encounter in the fourth level. It starts switching the bindings. It doesn't even let you get used to it as it throws a ton of shadowninjas at you to boot. To me, this is not a good gimmick. It’s destruction. You shouldn’t rake up difficulty by messing with the player’s muscle memory. This game claims to be about direction; then flips the controls like a sadistic game show host. Left isn’t left anymore. Right isn't right anymore. It's extremely disorienting. For any rhythm game, your hands obey instinct... and fail. And worst of all? It switches back. No warning. No marker. Just sudden, invisible reset, ruining the flow even more. That’s not challenge. That’s erosion. Flow isn’t broken by speed. Not by density. Not by harder patterns. Which would be fun to deal with. No, it’s shattered by confusion and sheer uncertainty. (And pattern wise it's hard to see when notes are linked too, btw.) A challenge shouldn't be annoying by design. It should be challenging but fun, so the player, even when failing, will be having a good time and feel motivated to try again and get better. This doesn't. It's frustrating. It's not innovative. It's lazy design. Calling this challenge is like calling arson home renovation. It works... technically. But it destroys everything. This binding flip? Destroys an otherwise fun game.
지이인짜아아 개 재밌어요 노래도 잘만들었고 가격도 이정도면 가성비 인거같아요 리듬게임 좋아하시는 분들이라면 꼭꼭 해보세요!! 진짜 할만 합니다 강추 !!!!!!!!!!!!!!!!
8방향 기믹 자체가 되게 참신한 리듬 게임이네요... 기믹도 여러개 있는 것 같고, 동양적인 분위기도 마음에 듭니다...
방향전환 분탕 나빠요
생각보다 쉬운데 생각보다 어려움 처음에 프롤로그 텍스트 생각보다 빨리 지나가서 아쉬웠음 기믹은 다양해서 참신했음 양손 쓰다보니 뇌가 좀 마비되는 기분 하지만 재밌다.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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