
An eerie anti-rhythm hiden-object roguelike. Avoid a procedurally generated song. Look for pearls in a surreal wonderland. Experience hyperacusis from the comfort of your seat.
Modeled estimate, not a reported figure. How we estimate →
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About
The festival is here. The music is everywhere, and it only gets louder as the main event approaches.
Too bad it hurts you.
You are tired of this. You have decided to seek a way out. However, it won’t be easy...
Playable misophonia
DETUNED is a bizarre game based on personal experiences with sensitivity to noise. It turns classic rhythm gameplay on its head: rather than hitting the notes of a song according to its beat, you need to avoid a randomly generated series of notes.
However, running around trying to avoid pain is not a socially accepted way of life in this town. You have a job as a pearl collector. Every time you arrive in an area, a pearl might be hiding in the scenery. Attention and constant movement will be the keys to your survival.
Twisted remixes
Every session of DETUNED is different. The songs will be remixed with gameplay changes every once in a while. Sometimes you’ll get to choose how to suffer, other times it will be up to a dice roll. You might be able to obtain items to increase your chances of survival… but only if you have collected enough pearls. Even if you make to the festival’s main event, there are 8 different endings depending on which special items you managed to get.
Audiovisual insanity
DETUNED’s graphics combine photographed doodles with pre-rendered lighting to create dreamlike images to look at while you succumb to stress. The songs haunting you are not the kind of music you know, but rather distorted recordings of random everyday noises.
Cacophonic controls
DETUNED can either be played with the mouse, the keypad or the keyboard numbers. Pick the option that makes your fingers hurt less… because your ears are going to suffer in both cases..
Bonus beats
Tired of the procedural generation? Reach at least 6 endings to unlock the song editor and produce your own creations of pure acoustic torture.
Want more items in the store? Having the save files of previous entries on the "ApeHardware’s Playable Freakshow" bundle will unlock a bonus item for each game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Reviews
A very surreal and original Roguelike, but with a consistent gameplay that makes it almost addictive. The "anti-rhythm" part, that it's basically not being on the room indicated, sound simple but more mechanics and conditions are added the more one progress. Also one needs to look for pearls on the rooms to reach a quota and to buy items, making it more interesting but not to the point of being overwhelming. I really like it, it's such a different game from the usual type of the genre that makes it remarkable and unique. Very recommended. Esp: Un Roguelike muy surreal y original, pero con una jugabilidad consistente que lo hace casi adictivo. La parte del «anti-ritmo», que es básicamente no estar en la habitación indicada, suena simple pero se van añadiendo más mecánicas y condiciones cuanto más se avanza. Además hay que buscar perlas en las habitaciones para alcanzar una cuota y comprar objetos, lo que lo hace más interesante pero sin llegar a ser agobiante. Me gusta bastante, es un juego tan diferente a lo habitual del género que lo hace destacable y único. Muy recomendable.
[b] Update:[/b] I decided to change my review from negative to positive after the last update, initially the tutorial notes were very distracting and out of context for the world-building, but as a form of experimental art, now I think it feels more consistent with how it's being presented. The game is still very odd, but the developer fixed some of the issues that I think ruined my first playthrough. When you buy a game from ApeHardware you are in for ...... something, probably not exactly a conventional game. I knew what I was paying for, so don't take it the wrong way, I am following the dev for 4 games now, but at $8, I just thought the game was more on the tedious side, even though I got some interesting vibes from it. As a store would suggest you can roughly describe the experience as anti-rhythm, hidden-object, and "roguelite", or in this case, I would more accurately describe it as "anti-rogue-lite", as the upgrades you getting are stacking negative effects - now that is pretty original. It's like power creep, only in reverse XD. The game has a bit of a learning curve to it, it has a tutorial but honestly, it's kinda confusing and not all that helpful, you kind of have to feel the game out and figure out exactly what is happening. Essentially you have a moving bar of "areas" and you have to move into a different area not to take damage, and if you see a "pearl" you can pick it up. During a playthrough, you will encounter a few stores where you can heal and presumably buy items that will affect some endings, but make sure you don't spend too much because you are required to pay your taxes. Apparently, this game has 8 endings, but I will be completely honest, there is no ***** way I am replaying this game 8 times. I did find the narrative somewhat interesting, I can certainly relate to being overwhelmed by the noise of life, but the game was pretty vague and there is not a lot for me to digest. Frankly, I just don't feel like the numbers are balanced that well to properly aim for specific items or have any real strategy for that matter. Some of the frustration in this game comes from not understanding exactly when the tax happens, it seems you have to pay it in the hub area before wasting your money in the store, so it's a bit if a beginner trap I think. Another weird thing is that, even though the game has all these weird-looking cutscenes and you want to look for those pearls, realistically, once the game stars going you don't get much time to look for items, it's a lot easier to just inspect every area and look at the notes. The game does get pretty creative with its negative effects, like it will cover parts of your screen or speed up certain notes, although not too difficult once you understand the rules. [h1] Pros: [/h1] (+) As usual, if nothing else, you made a very strange and unique experience, I certainly don't recall playing a game where my upgrades are negative effects and I have to pick the one I hate the least. Those little bits of narrative are compelling, but I didn't get a good grasp on anything, it just kinda felt like doing chores, and getting some vague reward in the end. (+) The game strangely has several endings, if you really wanted to replay it. But um... [h1] Feedback: [/h1] [u] Some random thoughts: [/u] I didn't really feel like any of the mechanics really came together that well, the first time I beat the game I only bought 1 small healing so even though you have all these upgrades, it didn't really matter. Also, I didn't feel like I had enough spare pearls to really go for those "narrative" items. [strike] I think your games would benefit from having a more organic tutorial or perhaps no tutorial at all, not shoving walls of text into the player, not only it was confusing, but also it kinda ruins the immersion of your game. I think if you making a deconstruction game, the last thing you want to do is to explain how it works, and if you do, maybe do it through natural gameplay progression, not just injecting an explanation. Maybe instead of putting the text before the level, you could have started the player in the hub area and maybe have a character that gave some hints but without taking urgency away from the game. [/strike] Also, I feel like you not leaning into the narrative enough, the few rare parts of story you get in this game is what I am attracted to, maybe you could do more exploration around the hub, talk to someone, have a few more cutscenes or an occasional exploration zone with something to find. [b] Overall Thoughts: 6/10 [/b] I follow a lot of devs that make experimental games, but something I see very often is not being able to translate a weird experience into something that is actually enjoyable, the game is super weird and I want to like it, but there was not enough substance for me to really care about it. Partially why "Me and my eldritch parasite" worked for me better is because it felt like I would get more narrative reward playing it, so maybe you could rely more on injecting narrative and character into the game, perhaps you could have done more in the hub area, do a bit more world-building. I don't like how you make an experimental game and then shove a generic tutorial into it, I say either do it more organically through gameplay or don't do it at all. Lastly, even though the game wants you to have some type of strategy picking a negative effect that works for you, overall I didn't feel like any of that made an impact on my plan, I literally only bought 1 healing so. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
ENG: Detuned is a weird horror game where we have to move from place to place to avoid the music of the festival, basically the "notes" that come correspond to places, and we receive damage if we are in the said location, in addition we have to see if there is a pearl on the screen, if there is we gather it with the spacebar, if we make no mistake in this we can make combos to get more pearls that we need to progress and buy upgrades or items in the shop every few levels. It's quite difficult for now I only got one ending out of the 6, also it has a free demo. ESP: Detuned es un juego de horror raro donde nos tenemos que mover de lugar para escapar de la música del festival, básicamente las "notas" que vienen corresponden a lugares, y recibimos daño si estamos en dicha ubicación, a su vez tenemos que ver si hay una perla en la pantalla, si hay la juntamos con la barra, si no nos equivocamos en esto podemos hacer combos para obtener mas perlas que nesesitamos para avanzar y comprar mejoras o items en la tienda cada ciertos niveles. Es bastante difícil por ahora solo saque un final de los 6, esta en español y tiene demo para probar.
UI is so janky that i just refuse to exploit this software, my time demands some respect, srry.
Dance Dance Revolution if the notes had knives strapped to them, and the DDR Machine was the least distracting thing in the room. I hate trumpet babies
Without exaggeration, like nothing I've ever played. Discordant, unsettling, and strangely satisfying, the game has a sort of hectic "eyes scanning all over the screen constantly and reacting to stuff" gameplay that's kinda similar to something like FNAF or Papers, Please, I suppose? A note sheet on the left of the screen shows you which areas music will play in next, and it's your job to avoid them while scanning the scenery for pearls, some obvious and some fiendishly tucked away in a hard to see spot, with new obstacles and mechanics being introduced as you get further into a run. The game was very effective at making me empathise with the player character, thanks to its thick, apprehensive atmosphere, fantastic surrealistic paper cutout visuals, and harsh and unpleasant sound design. It's a top notch experimental art piece, and not half bad a game either. My one complaint is that the variance in difficulty is a bit too high from run to run. Some runs make it trivial to get all the pearls you could ever need, and others batter you with so many tricky songs that it's almost impossible to collect enough pearls to pay the tax without dying.
Detuned is a very strange take on a rhythm game. It took me awhile to figure out. Yet, once it got going, the rogue-like debuffs starting stacking, the notes started appearing quicker and the procedural generated songs became more unsettling the game revealed itself to be a rather intense experience. The strange mix of mechanics felt odd at first, but once I played enough to reach my first ending the mechanics felt like they were working together in, albeit strange, harmony.
Getting a huge Eraserhead vibes from it. Great job! I already noticed a few bugs (for example, I was thrown out from the city when had enough money; also came across a game-breaking bug when after the beginning of the day I was met nothing but a black screen). Never the less, the game was worth it, really like the idea and art.
The music gave me a migraine. In any other game I would consider that a flaw, but in a game where the music is intended to harm you, I think it counts as a feature.
Exactly what the store description says, as weird as it may sound. Detuned tasks you with dodging "notes" of a song by moving between several different rooms, while also attempting to collect enough "snails" to pay your taxes and maybe buy a buff or two. If you do well enough, perhaps you'll even survive the festival. The roguelike elements come in the form of "Remixes," random debuffs which occur between rounds that cause the game to get continually harder as you progress. That said, don't be too scared to give it a shot. Despite taking a while to figure out what's going on, Detuned is actually a fairly simple game at it's core. It does get difficult as the different remix effects stack, but if you keep a cool head, you'll be all right. ardware's games in general) imo is the delightful strangeness that encompasses every facet of this game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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