
This is a horror where you play as a miner experiencing a midlife crisis. The final shift before a long-awaited promotion goes wrong: reality begins to warp, turning a workday into a nightmare. Will he be able to escape the depths of his own mind?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mine of my Mind is a plunge into the oppressive world of Andrew. You will take on the role of a Miner to descend into the depths and experience the grueling routine of the mine. But when an ordinary shift suddenly turns into a nightmare, the mine becomes more than just a workplace. It becomes a trap in his own mind. Survive the horror lurking in the Mine as Andrew's mind crumbles like a pile of stones.
The player immerses themselves in a first-person narrative horror. The focus is on environmental interaction, location exploration, studying objects, and finding hidden details. Collect fragments to understand the bigger picture. Progress through the story by gathering clues. Every object found could be a piece of the puzzle revealing critical story elements.
The driving force of the game plot is the story of the miners, but the gameplay is not built around mining ore and resources. Characters are revealed from a different side, not as ordinary workers. This story is deeper than the deepest mine.
Immersion in the plot is built through interactive dialogues with characters, finding notes, and hidden messages. Pay attention to small details...
Psychological elements
Unique style
Horror with unexpected plot twists
Gameplay built on creating a sense of presence and a constant search for answers
Elaborate sound design
Interactive dialogues affecting the plot
Gradual unfolding of the narrative
Genres
Engagement
Reviews
The game opens with you sitting in an interrogation room, facing a police officer who wants to know what happened. As you begin telling your story, you're taken back a few days to what seemed like an ordinary evening. You're starting another night shift in the mines alongside your best buddy, just like always. Things quickly take a turn, though. After mentioning to the team that you're about to get promoted and leave, everyone starts acting strangely. They head into the mines without you, claiming you drank too much and passed out. Then there's your best friend, who somehow keeps appearing when you least expect him, and before long, you begin seeing things that may or may not be real. My first impression was positive, mostly because of the visual style, even if it takes a little getting used to. The camera is pulled back slightly, making everything in the center of the screen look normal while the edges appear stretched. It creates an effect similar to a fisheye lens. Since there's no option to disable it, you simply have to adapt. It works well in the cramped mine tunnels where it enhances the claustrophobic atmosphere, but it feels less convincing in the outdoor sections. The assets and textures are fairly simple, but they never feel cheap or overly minimal. There is plenty of environmental detail, even if you'll spend most of your time underground. Like many games in this style, the characters have unsettling, distorted faces, but thankfully it avoids relying too heavily on excessive filters or washed out textures just to imitate an old game. The overall presentation feels distinctive enough to stand out on its own. The gameplay also introduces a few interesting ideas. The basics are straightforward. You move through different areas, mostly the mine tunnels, follow your coworker, listen to conversations, search for an occasional item, and complete objectives listed in your inventory. The inventory itself features a wheel in the center that stores important tools such as your lamp and pickaxe. Unfortunately, the more unique mechanics are also the game's biggest source of frustration. You notice this almost immediately when you're asked to break open crates. To do so, you first have to hold two keyboard keys to fill a meter. Before the meter drops, you must perform several mouse gestures and press two additional keyboard keys. If you hit the wrong key or run out of time, you have to start over. Since the required keys are random, they can appear anywhere on the keyboard, making the process far more awkward than it needs to be. It becomes even more frustrating once you start using the drill in the mines. First, you hold both mouse buttons, then quickly press three random keyboard keys before the drill overheats. This often turns into an exercise in finger gymnastics because one hand stays on the mouse while the other scrambles across the keyboard. Let go of a button or overheat the drill, and the entire sequence resets. Most interactions in the game work this way, turning simple actions into small mini games. Thankfully, the same mechanics aren't constantly repeated. Most are limited to specific situations and change things up enough to keep them from becoming completely repetitive. For example, using the pickaxe has you clicking on targets that appear on the screen rather than repeating the same key combinations. The game also lasts only about an hour, which works in its favor. While some mechanics can definitely become irritating, they never stick around long enough to completely wear out their welcome, making it easy enough to see the story through to the end. There’s an ending but also “to be continued”, and a couple of optional chests that require a code, which I haven’t been able to find.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese, Portuguese - Brazil, Russian, Turkish, Japanese
Hours played at review time, across 21 reviews with recorded playtime.
日本語に対応してるとの事だが文字化けや欠けで内容がなにもわからない 今後の改善に期待
Сразу с ходу претензия к продолжительности игры. Я, открыв каждый сундучок и сходив поссать 2 раза прошел за час, что позволяет вернуть игру, братишки на будущее делайте хронометраж больше. Игра от славян про алкашей шахтеров, одного напоили в свинку от чего тот еby дал и кое-что сделал, вот и все, мегапафосный саунд в конце и титры. Но игре стоит поставить лайк ради интерактивных моментов, это пожалуй одно из интересных QTE что я видел за последние лет 5. Не делайте рефанд позязя, игра стоит дешевле бутылки водки (хорошей), а рофл экспириенс дает нормальный. Так же если разрабы это видят, то над скримерами стоит очень хорошо поработать в будущем, ибо тут больше атмосфера пугала, чем скримеры (ни один мне не показался страшным)
cool and atmospheric lil horror game!
https://youtu.be/AY5wghCQabY really enjoyed your game!
Great little game from some talented brothers. 10/10 would mine with Frank again
Scary Scuffed Games #489 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: ChappiRukia Dafür, dass wir knapp 1,5h gespielt haben, ist gar nicht mal so viel passiert, außer die ewige Suche nach unserer Aufgabe. Es ist sehr cineastisch und das Gameplay besteht überwiegend aus Quicktime Events und Walking simulation. Ganz okay, aber die eigens gefertigten Modelle waren nett anzusehen. Rating: Dito: 3/5 Chat: 3.5/5 Gesamt: 3.25/5
후랑크야 너 왜 그랬어?
Zzzzz
とある鉱山で働く炭鉱夫の主人公に焦点を当てた、一人称視点ホラー! 待望の昇進を控えた最後のシフトの中で、普通ではない様々な出来事に巻き込まれていきます。 基本的には会話パートを挟みつつ、タスクをこなして先に進んでいきます。 パズル要素の操作感が独特かつ斬新で、今までにない操作に困惑しながらも楽しく進めることができました。 全体を通してホラー感はマイルドな気がしますが、音量設定には気をつけてください!鼓膜がなくなります(1敗)。 本作で特に気をつけなければならないのは、言語を日本語に設定した際に文字化けを起こすことです。 漢字だけでなく様々な文字が化けてしまうため、ストーリーだけでなくUIなども読めない文字が存在します。 ところどころ英語に切り替えながら進めましたが、会話などのスクロールが早く自動で切り替わるため、分からないところもいくつかありました。 今後のアップデートで修正されることに期待です…! 2時間かからないくらいでエンディングを迎えました。 文字化けの問題はありますが、炭鉱というホラー感満載のロケーション、個性的な操作感のゲームシステムが魅力な素敵な作品だと思います!
Players by region
Where this game's players are, estimated from review languages.
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