
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
Modeled estimate, not a reported figure. How we estimate →
About

“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先说缺点本作的缺点吧。游戏优化不咋地而且bug很多,视角动不动会卡住得大退。心锁机制也让人头大,有时候出示证据能解锁,有时候聊着聊着就开了,完全摸不着规律。这游戏对话也有几率会出现bug,npc说到一半停了,无论怎么交互都卡在之前那里,只能大退重新开始。 但游戏引入了AI这点很有意思,特别是ai对话,有次我懒得按套路走,♥♥♥♥♥♥♥♥♥ you,结果那NPC居然从嘲笑到愤怒,然后一直冲我叫个不停,还打算不告诉我信息,让我离开。然后我随便胡乱编了一些线索给npc,给npc都干沉默了。假如,我是说假如,如果我也引入一个ai跟游戏里面的aiNPC进行互动那会怎么样呢?会不会ai自己玩游戏自己推进剧情? 这游戏拿了Steam推理节全球第四、国产第一,号称全球首款AI原生3D推理游戏。方向确实对,AI让NPC不再是复读机。但目前就是个半成品。愿意尝鲜可以入,前提是能忍各种毛病。想等体验好点的,建议等正式版。
Le système de tokens n'est pas mentionné lors de l'achat, de plus la qualité graphique est très moyenne, jeu flou, son très mal optimisé et infâme à régler, puis un temps pour faire une quête dans un jeu d'enquête ? Je passe mon tour.
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Languages: English*, Simplified Chinese*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America* +2 more
Hours played at review time, across 352 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не читал первоисточник — и ладно, сюжет всё равно интересный. Я переспрашивал одно и то же разными тонами — NPC реально отвечали по-разному. Слова и отношение меняешь, и они на это реагируют. Прикольно.
É normal ter imperfeições na fase EA, o importante é que essa jogabilidade não é uma demonstração de conceito inacabada, já é capaz de sustentar um ciclo completo de investigação.
Я в полном восторге от игры „Детектив Шерлок: Охотник за Тенью“! Больше всего понравилось, что тут нет надоевшего выбора из готовых ответов: можно спрашивать персонажей о чём угодно, и они отвечают именно на твой вопрос. От тебя напрямую зависит, сколько деталей удастся узнать- а это создаёт настоящую атмосферу расследования. Сюжет грамотно ведёт игрока: в заданиях подсказывают, о чём стоит спросить. Получается, что даже если растеряешься, игра мягко направит, но не лишит свободы действий. Сейчас, пока действует бесплатная генерация ответов, игра просто бесподобна. Немного переживаю, что после сентября прохождение станет платным — это может стать минусом, ведь сама по себе игра уже платная. Но пока что это отличный опыт для любителей детективов!
Für mich verrückt, dass die Rezensionen so positiv sind. Vielleicht wurde ja selbst hier mit KI gearbeitet :D Kennt ihr diese Handygames, welche richtig coole Trailer haben, fast schon wie kurze Filmszenen und man denkt "Puh das sieht krass aus". Und dann ist es einfach ein richtiges Müllspiel? So wirkt dieses Spiel für mich, zumindest noch? Es fühlt sich alles sehr laggy, clunky und verbuggt an. Die Mimik und Gestik der Charaktere wirkt sehr steif, die Übersetzung teilweise fail (zum Beispiel wenn es heißt "die Leiche wurde im Garten gefunden" sagt der Charakter "i am Garten"...). Für mich spielt die Athmosphäre in einem Spiel immer eine sehr große Rolle um mich in das Spiel oder die Rolle hineinzuversetzen und das scheitert hier bisher kläglich in meinen Augen. Auch die Grafik ist lange nicht so, wie man hier anfangs in den Trailern vielleicht noch denken mag. Schade, ich liebe die ganzen Sherlock-Holmes Spiele, aber das war für mich bisher das Enttäuschendste.
现在玩这个的总体感受就是还不错,也可能是因为AI人物自由对话这一点确实很吸引人,一些缺陷我都自动忽略了
이번 셜록 홈스 버전이 제일 분위기 있는 거 같아, 원작 볼 때 느꼈던 그 느낌이랑 거의 똑같아서 너무 좋았음! 근데 업적은 좀吐槽할게, 뭘 해야 뜨는 건지 도통 모르겠음 ㅋㅋ
[h1]親身體驗夏洛克世界[/h1] 曾經有部英劇《神探夏洛克》陪我度過好幾年學業的寂寞夜晚,遊戲故事改編自福爾摩斯,相比福爾摩斯那種中世紀世界觀的故事背景,夏洛克的改編非常符合現代人的品味。這部劇情高度還原神探夏洛克劇情,可以看到許多神探夏洛克小說及劇集的角色,因遊戲對話通過玩家打字輸入與遊戲中角色進行對話來交流。 [h1]我打字,直接給華生搞彎了[/h1] 因爲可以允許打字輸入與遊戲角色對話也就給了該遊戲很高自由度,尤其每句話都可以通過玩家引導來走向不同的方向,而且對于某個角色大量對話引導,比如對華生各種甜言蜜語,有可能華生會發生徹底改變說話風格,直接整出壹大堆肉麻詞,要不是我之前了解夏洛克整個劇情,我都以爲華生後期因爲探案做變性手術。遊戲任務引導做的不錯,會告訴去詢問誰,獲得什麽線索來促進下壹步發展。 [h1]線索系統,少走許多彎路[/h1] 線索分爲人物線索與道具線索,當沒有思路時候,也可以查看下找到靈感。尤其道具線索每個道具都會介紹其簡介,可以對于神探夏洛克世界觀進行補充,更好的融入遊戲中。 [h1]懷舊譯制片中文配音,非常有感覺[/h1] 最值得壹提就是中文配音,配音配的還不錯,很像早期譯制片那種感覺。遊戲人物建模屬于中規中矩範疇,說有多精美談不上,但還是可以看得過眼。遊戲內場景搭建很還原英式建築。 [h1]總結[/h1] 整體來說,作爲款夏洛克爲主角的遊戲,做到了高度還原遊戲世界觀及人物關系,遊戲吸引人的AI對話對于喜歡不走尋常路想要高自由度的玩家算是種福利,只要妳腦洞夠大,壹切遊戲探案走向及角色性格引導都會跟著妳的思路走。當妳實在懶得走腦子或想不出如何提問,也可以通過AI軟件來讓與其對話,來場AI雙方碰撞。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」[/url] [/quote][u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
好评归好评,能不让把任务时间取消了啊,我就想和他们慢慢聊不行吗,让我聊够了再推主线呗,别卡我时间,到了失败只能重头开始也太恶心了。(继续存档还是时间不够)
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