
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
Modeled estimate, not a reported figure. How we estimate →
About

“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le système de tokens n'est pas mentionné lors de l'achat, de plus la qualité graphique est très moyenne, jeu flou, son très mal optimisé et infâme à régler, puis un temps pour faire une quête dans un jeu d'enquête ? Je passe mon tour.
Anfangs hat mich der Butler ganz schön um den Verstand gebracht, aber als ich später mit den Beweisen bewaffnet nochmal auf ihn zuging, fiel der Groschen endgültig. In diesem Erfolgsmoment kam ich mir plötzlich wahnsinnig schlau vor. Hand aufs Herz: Beim ständigen Wechsel zwischen Dialog-, Hinweis- und Deduktionsinterface gibt es bei der User Experience noch Luft nach oben. Der Early Access hat sicher noch ein paar Kanten, aber das Kern-Gameplay ist schon top.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Simplified Chinese*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America* +2 more
Hours played at review time, across 352 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 自由度很高,破案全看你怎么说 [/h1] [h2] 前言 [/h2] 这AI技术的发展果然还是给福尔摩斯系列带来了全新的体验,这个游戏的特色就在于里面所有人NPC人物对话都是对接AI模型的,而且你可以选择不同的AI系统比如说deepseek、gpt之类的。整个探案过程你能感觉到不再是那种完全死板的按照剧情走,而是真的需要自己发出问询获得信息,从对方的言语中发现破绽。 最牛x的就是自由度,相信很多人现在对于ai的使用都已经有点上道了,如果你能够熟练调教对话,甚至能在里面一边破案一边和华生等人谈恋爱。 我直接把华生好感拉高然后让他各种亲昵地叫我,再加上我扮演的是福尔摩斯,这下真的是cp粉狂喜了!!! (虽然作者也给这些对话暗地里加了限制,但不越界就行) [h2] 玩法 [/h2] 基础的操作就是通过wasd能够到处移动,Shift键可以蹲下,空格键可以跳跃。然后和场景里的各种物品使用E互动就可以搜集到一些线索。 和别人聊天的时候可以点击对话框来退出聊天状态进入自由活动状态。 上面的图标可以打开线索来整理当前疑问对应的线索,然后自我发问推理。 [h2] 游玩感想 [/h2] 里面涉及到的案子都是比较经典的福尔摩斯故事了,作为粉丝其实很多时候都知道后续发展,有些时候都很想直接说是不是xxx才是真的犯人。 里面各种数值的加减看起来很多,但是我好像最后还是只找到了好感度这一点,其他的情绪变化我咋没找到。 玩的时候建议多存档,尤其是关键对话前,不然很容易因为对话失误导致谈崩盘 在设置里面还可以改ai模型的选项,几个大的主流ai模型都在,可以互相切换一下,npc给出的反应还是有些不同的。 然后建议是直接把对话速度先调快一点,因为这游戏的人物对话速度为了保持真人感同时也是ai回答所导致,都是一个词一个词往外冒的,下面的文本框也是文字跟着一点点出现,这就让想要快速搜集线索的时候会很为难。 对话有时候一旦问出什么他没有被设定好的话就会导致对方陷入长考卡住,不过也可能是ai网络卡了。(不同的ai模型应对好像也不一样,我切换了一下之后就流畅很多) 顺便还试了下各种搞怪的,比如让npc在每句话结尾加上【喵】之类的,对方虽然不解但还是照做了。对了,这种情况有几率是会扣各种好感数值的,别随便对主要角色对话的时候用。 实际上真的想要破案的话就是需要根据给出的要求来问询,不这么做的话很容易会陷入误区破不了案。 [h2] 总结[/h2] 使用AI模型来进行游玩的一个福尔摩斯探案游戏,通过对接ai模型让游戏里的每个npc都可以和玩家自由对话,我们扮演的主角福尔摩斯需要前往现场去破案,问询各种证人来获取口供线索,然后探索场景四处寻找实物线索,最后通过自我推理把案子给破解。对话这一块虽然会有大概的提示,但是自由度很高,可以根据自己想问的来说,不过太离谱的话也会导致对方掉好感度。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
这东西真好意思端上来吗bro,全是bug,ai味重的要死。给老板vibe coding爽了?
先说缺点本作的缺点吧。游戏优化不咋地而且bug很多,视角动不动会卡住得大退。心锁机制也让人头大,有时候出示证据能解锁,有时候聊着聊着就开了,完全摸不着规律。这游戏对话也有几率会出现bug,npc说到一半停了,无论怎么交互都卡在之前那里,只能大退重新开始。 但游戏引入了AI这点很有意思,特别是ai对话,有次我懒得按套路走,♥♥♥♥♥♥♥♥♥ you,结果那NPC居然从嘲笑到愤怒,然后一直冲我叫个不停,还打算不告诉我信息,让我离开。然后我随便胡乱编了一些线索给npc,给npc都干沉默了。假如,我是说假如,如果我也引入一个ai跟游戏里面的aiNPC进行互动那会怎么样呢?会不会ai自己玩游戏自己推进剧情? 这游戏拿了Steam推理节全球第四、国产第一,号称全球首款AI原生3D推理游戏。方向确实对,AI让NPC不再是复读机。但目前就是个半成品。愿意尝鲜可以入,前提是能忍各种毛病。想等体验好点的,建议等正式版。
매일 신규게임을 찾아다니는 누렁이다. 멍멍. 평가보고 뭐 할만한게 나왔나 냄새맡고 달려왔는데, 취두부 냄새더라 리뷰를 보다보니 번역기투라 프로필을 봤더니 짜잔, 한국인인것처럼 바꿔놨지만 이전 닉네임에 '그 언어'고 친구창 또한 '그 언어'로 도배되어 있다. 빨간 국기에 별 몇개 달려있는 그 나라에서 조작한거니까 이 리뷰를 봤다면 역돌격해라 아쎄이
Detective Sherlock Shadow Stalker enttäuscht leider auf ganzer Linie. Positiv erwähnen kann man lediglich die Grundidee der Kriminalfälle, doch die Umsetzung ist komplett misslungen. Die Grafik hinkt der Zeit hinterher und wirkt, als wäre sie von vor fünf Jahren. LASST EUCH NICHT VON DEN BEWEGTEN BILDERN TÄUSCHEN! DIE SIND EBENFALLS MIT DER KI GENERIERT! Ein flüssiges Gameplay kommt zudem nicht zustande: die Steuerung ungenau und das Spiel kämpft mit Bugs sowie zähen Dialogen. Der größte Kritikpunkt ist jedoch die KI-Mechanik: Die Tokenanzahl für die Interaktion mit der KI ist begrenzt und die Anzahl nirgendwo erwähnt. Die Kosten für zusätzliche Token sind absolut undurchsichtig gestaltet, weil erst gar nicht angegeben in der Verkaufsbeschreibung. Fazit: Aufgrund der veralteten Technik und des frustrierenden Bezahlsystems kann ich von diesem Spiel aktuell nur dringend abraten. Disclaimer: Ich habe den Key zum Spiel von den Entwicklern kostenlos zur Verfügung gestellt bekommen
卖腐我是一点都受不了
以下は私個人の勝手な妄想です。 イベントシーンのCG動画、どう見てもAI生成動画なんよ。 目線が合ってない感じとか動きの癖とか。 セリフ以外にAI使用していない? そんなワケない。この不自然さ、AI動画を見抜けるタイプの人には伝わると思う。 かなり騙された気持ちです。 気づいたら3時間経ってて返品出来なかったのでAI無料期間中にやれるトコまでやってやろうと思ったが、 AIが気になりすぎて無理だった。 というか全体的にめちゃくちゃチープ。 ちょこちょこ中国語が出てくるとこは許せん。 セーブ出来ない事もあったし、その際のエラーが中国語なのも許せん。 でも試みは面白い。セリフがAIで生成されるのは良いね。 追求しまくると後から出すハズの仕掛けについて言及しちゃうのとかはAIに勝った!と思う瞬間。笑 1000円くらいならサムズアップしてもいい。API料金は気に食わん。 とは言え仕方ない部分かな、とは思ってますが。 以上、個人の感想でした。
Когда чарка впервые выкинула мне встречный вопрос, я прям завис(а) на секунду. Оказалось, что не я один тут всех разбираю. Не скажу, что это для всех, но мне прям зашло на ура.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $697.6K | 2.9K | 73% | $7.99 | |
| $247.7K | 607 | 88% | $16.99 | |
| $214.3K | 503 | 82% | $8.99 | |
| $119.5K | 501 | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.3K | 356 | 33% | $16.99 | |
| $229.3K | 644 | 81% | $14.99 | |
| $229.2K | 3.2K | 82% | $4.99 | |
| $229.2K | 2.1K | 84% | $4.99 | |
| $229.5K | 921 | 95% | $8.99 | |
| $229.1K | 296 | 80% | $39.99 |