
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
Modeled estimate, not a reported figure. How we estimate →
About

“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/RB-SzEWHW3U Детектив Шерлок: Охотник за Тенью (Detective Sherlock: Shadow Stalker, Sherlock Holmes: Night Stalker) Отличный симулятор детектива с подключённым внешним ии. Надеюсь что когда то добавят свой ии в игру чтоб не зависеть от внешних ии. Так же надеюсь другие истории по Шерлоку подобные этой будут (или в эту игру будут добавлены они). Недостатки: *Ограничение времени на выполнение задания для продвижения по истории. *«Безлимитные токены» действуют только ограниченное время. *Кнопка F12 кроме сделать скриншот ещё переключает полный/оконный режим экрана. Несколько багов встречено: *не всегда был текст переведён как полностью так и пару слов. *1 раз была проблема с управлением передвижения (персонаж двигался в другом направлении). Такое несколько раз встречал в PUBG, но обычно решалось переключением между окон или используя джойстик. Но только перезапуск тут помог. *в одном из диалогов камера отвязана была от собеседника и можно управлять взглядом.
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Languages: English*, Simplified Chinese*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America* +2 more
Hours played at review time, across 352 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大家不要花冤枉钱好吗,这个游戏烂死了,有时候走路会卡,键位乱飞,动画像AI做的毫无质感,提示的模棱两可,线索找不到。直播时候评论区有人讲了“教程是没有的,对话是消耗能量的,游戏是卡卡的,动画是AI”,对了消耗的能量是回不来的,想要能量是要充值的,人民币20元一次,垃圾游戏,浪费我一天时间。我浪费的时间你准备用多少哈夫币来还
Меня не хватило даже на прохождение первого дела. Сперва я пыталась проходить серьезно и задавала персонажам серьезные вопросы, но... увы. Дворецкий то и дело вворачивал слова на китайском в речь. Забавно слушать его оправдания по этому поводу. Потом мне уже надоело и я просто поцеловала Ватсона, который только того и ждал и в итоге превратился в классического яндере. Что могу сказать... Гемини явно обучался на фанфиках :D На деле ИИ тут больше, чем заявлено: модельки, внутриигровые ролики ощущаются как иишные. Визуально всё плохо. У меня чуть не вытекли глаза от яркости пейзажа. Модельки в игре хуже, чем в ранних играх по ШХ от Фрогвейрс.
Curious experiment and good use of LLM- being able to speak with NPCs directly is great... But that's also where the game's greatest weaknesses lie: 1. Game's structure is extremely rigid- you need to finish specific objectives for story to move on. And for that: 2. You need to use some specific words for said objectives to progress. You might've already obtained an information. Hell, NPC might be annoyed that you've asked the question thrice. But it still doesn't proceed. 3. You can easily wrestle information from NPCs before it's due. Like- I've apparently already solved the entire plot but game doesn't seem to register that I know who is the culprit and how said culprit operates. I still have to follow the objectives. I may scream at NPCs to call the police and arrest the murderer. And they'll even vigorously agree. But nothing's going to happen. 4. Sometimes you unlock some random piece of evidence, when asking for something totally unrelated. 5. This might actually be a future but I find it more likely that AI is hallucinating here- NPCs seem to lose plot when interrogated more closely. Butler acts like he's senile, mixing where he was born and where he met his wife. I suspect it's not intended but it made him seem extremely fishy to me so I pressed him until he told me stuff he wasn't supposed to until later (which game didn't register so I've had to interrogate him again...). In a way, it's amazing, but since the game doesn't recognize that, it becomes annoying. I sincerely hope that it'll get better in the future as it has great potential. But for now it's a linear story that can get easily derailed- but still stay on tracks.
Nachdem im Moor eine neue Leiche aufgetaucht ist, hat sich der Fall plötzlich enorm ausgeweitet. Anfangs drehte sich alles um das Anwesen und Charles; später muss man die Anwohner der Umgebung befragen, die Identität des Toten feststellen, anonymen Briefen nachgehen und die Beziehungen zwischen den Figuren abgleichen. Jeder kennt nur einen Teil der Wahrheit, und obendrein lassen sie ihre eigenen Gefühle und Vorurteile in ihre Aussagen einfließen. In anderen Detektivspielen sind die Beziehungen zwischen den Figuren bei weitem nicht so verworren und wechselhaft — hier steckt ein Fall im anderen, und die Questreihe ist extrem lang. Immerhin haben Spieler im Diskussionsforum eine Lösung gepostet — zwar mit Spoilern, aber enorm hilfreich!
能不能抓紧!立刻!马上!把开头的AI动画给换了 看的极度生理不适!!
I overlooked the change in graphics, I overlooked the inconsistencies and poor translations. What I can't overlook is game breaking bugs and glitches that cause you to erase hours and hours of progression. Between getting locked in a cellar room due to the door magically closing behind me with no way to open it, random triggers popping up that I hadn't even unlocked yet, broken quest givers, broken quest triggers, I just can't find it in me to keep playing. Please improve these bugs because it has such promise!
Мне игра зашла. Прикольно, необычно. НО! до момента купи токены для продолжения. Без покупки общаться с НПС нельзя. - РЕП
Very buggy and constantly soft locks you if you phrase a question wrong. I just don't understand why devs can't add a skip dialogue button to progress the story or a cheat button to automatically unlock hints and locks?
Its still very bugy. I lost two saved files and beryl only speaks to me in chinese. i am now at the quest "The portrait anomaly" and i cant syntethize level 2 clues to complete the quest. If you hesitate buying this game, i would wait.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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