
Jane wakes up in a crypt as a ghost. You are investigating the death of her family together. Seeking and researching evidences. Building an accusation based on them. You have a laboratory to research evidences. Play and get the feeling of being a true Victorian detective.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 152reviews | 93% | — | $22K |
| $2.99−70% | 42ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Добротный инди квест ,простенько вроде бы всё сделано но с душой ,атмосфера присутствует,играть можно. Ачивки правда иногда глючат бывает ,не сразу выдавали когда помню проходил,а когда только из игры выходил.
Ein Point&Click-Adventure bei der die ermordete ihren eigenen Mörder entlarvt. Nach ca. 15min Spielzeit wird man von der Katze Prukha begleitet, die einem Hinweise gibt und Infos ob ein Gebiet noch weiter untersucht werden kann. Zudem schaltet man in lauf des Spiels einen Spiegelsaal frei wodurch man sich an verschiedene Orte telportieren kann. Abhängig davon welche Beweismittel man findet sind unterschiedliche Enden verfügbar.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A bit finicky and monotonous [/h1] [h3] Summary ; TLDR [/h3] A [b]less than 3 hour[/b] game with some quality of life mechanics that are unfortunately for me outweighed by annoying (not game breaking) mechanics. The story itself is decent until the ending and this game has very [b]poor transcription to English[/b] which effected overall story and even clues (by generally being unhelpful). Some items and clues had weak logic to them and made it less satifying to progress and determine "whodunnit". Nice graphics and audio. I'd recommend if it's on sale if you're really wanting to add this to your repotoir. But you're not missing out on much. [h3] Game play [/h3] My main qualm over this game. The [b]walking whether it be a/d or point and click is disgusting[/b]. If you use a or d she will stop after a brief period rather than it being fluid so I found myself just constantly tapping it. That and the pausing seems to be ranged based, so [b]you'll move from A to B, NO INBETWEEN[/b] so you might as well use point and click. [b]Point and click walking is just as horrible[/b] not only do you have to keep clicking but if there are items in the forefront you'll probably be clicking on them or even the cat which overtime gets annoying There are a [b]few mechanics which are nice[/b] such as fast walking, [spoiler] quick travel [/spoiler], candle and cat hints. Personally, this game has some really [b]poor transcription to English[/b] which kind of effected the helpfulness of hints. So, sometimes I'm left thinking "what does that even mean?". The [b]puzzles in this game don't have a fluid sequence[/b]. I don't mind walking back and forth but the things you aquried didn't feel logical. Well, actually the first part of the game clear and pretty straightforward but even then the reasoning behind the items and the items themsevles either didn't look like what it was or had an [b[empty meaning[/b]. Truth be told, I got pretty fed up with the game so I looked for a guide. In the end, It just wasn't fun and felt like a chore. [h3] Graphics [/h3] Simple, clean and nice. The design of the outside and mansion itself is well done. In like the affects which make you and the cat look ghostly. [h3] Story [/h3] Because of some clues which felt redundant and unhelpful I honestly got the just of the story. But it didn't necessarily compell me especially due to the poor translation. It's you're classic whodunnit with an outrageous twist (not in a good way). [h3] Music & Sound [/h3] Quite nice really allowed you to be consumed by the environment. I did love some of the sound effects especially in the [b] lab [/b]. [h3] Thoughts [/h3] If I didn't make it clear enough in the game-play category, it was a drag. Also the achievements don't feel satisfying, like for just picking up ****. Games don't need achievements especially when they come after you close the game and you get bombarded by all 46 of them for a solid 2 minutes. It had potential but needed to be more fluid and coherent. Honestly the ending [spoiler] having it being just a dream is something you're told not to do when you're in fifth grade because, it's boring and lacks original creation as well as takes away from the story itself. [/spoiler] That kinda left me, idk, empty.
A very cute and fun little game.
👍
да
Хорошая игра со своими плюсами и минусами. Если внимательно изучать локации, то пройти можно за пару часов.
a delightful little 'who dun it' which the added treat of being a ghost. Thoroughly enjoyed.
It's a beautiful, entertaining game. The puzzles aren't unbearably hard and just something about it is just soothing.
Хороший квест, но не для взрослых. Молодежь получит удовольствие. Мне к концу стало скучно. Сюжет наивный и натянутый. Но подросткам будет интересно.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $6.5K | 24 | 100% | $9.99 | |
| $1.4K | 12 | 17% | $6.99 |
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| $22K | 251 | 90% | $4.99 | |
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| $22K | 149 | 90% | $4.99 | |
| $22K | 344 | 93% | $3.99 | |
| $22K | 179 | 97% | $3.30 |