
Jane wakes up in a crypt as a ghost. You are investigating the death of her family together. Seeking and researching evidences. Building an accusation based on them. You have a laboratory to research evidences. Play and get the feeling of being a true Victorian detective.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fine but not great, definitely purchase on sale. Questionable if it's worth the time to play.
Ein Point&Click-Adventure bei der die ermordete ihren eigenen Mörder entlarvt. Nach ca. 15min Spielzeit wird man von der Katze Prukha begleitet, die einem Hinweise gibt und Infos ob ein Gebiet noch weiter untersucht werden kann. Zudem schaltet man in lauf des Spiels einen Spiegelsaal frei wodurch man sich an verschiedene Orte telportieren kann. Abhängig davon welche Beweismittel man findet sind unterschiedliche Enden verfügbar.
It's a beautiful, entertaining game. The puzzles aren't unbearably hard and just something about it is just soothing.
a delightful little 'who dun it' which the added treat of being a ghost. Thoroughly enjoyed.
[h1] A bit finicky and monotonous [/h1] [h3] Summary ; TLDR [/h3] A [b]less than 3 hour[/b] game with some quality of life mechanics that are unfortunately for me outweighed by annoying (not game breaking) mechanics. The story itself is decent until the ending and this game has very [b]poor transcription to English[/b] which effected overall story and even clues (by generally being unhelpful). Some items and clues had weak logic to them and made it less satifying to progress and determine "whodunnit". Nice graphics and audio. I'd recommend if it's on sale if you're really wanting to add this to your repotoir. But you're not missing out on much. [h3] Game play [/h3] My main qualm over this game. The [b]walking whether it be a/d or point and click is disgusting[/b]. If you use a or d she will stop after a brief period rather than it being fluid so I found myself just constantly tapping it. That and the pausing seems to be ranged based, so [b]you'll move from A to B, NO INBETWEEN[/b] so you might as well use point and click. [b]Point and click walking is just as horrible[/b] not only do you have to keep clicking but if there are items in the forefront you'll probably be clicking on them or even the cat which overtime gets annoying There are a [b]few mechanics which are nice[/b] such as fast walking, [spoiler] quick travel [/spoiler], candle and cat hints. Personally, this game has some really [b]poor transcription to English[/b] which kind of effected the helpfulness of hints. So, sometimes I'm left thinking "what does that even mean?". The [b]puzzles in this game don't have a fluid sequence[/b]. I don't mind walking back and forth but the things you aquried didn't feel logical. Well, actually the first part of the game clear and pretty straightforward but even then the reasoning behind the items and the items themsevles either didn't look like what it was or had an [b[empty meaning[/b]. Truth be told, I got pretty fed up with the game so I looked for a guide. In the end, It just wasn't fun and felt like a chore. [h3] Graphics [/h3] Simple, clean and nice. The design of the outside and mansion itself is well done. In like the affects which make you and the cat look ghostly. [h3] Story [/h3] Because of some clues which felt redundant and unhelpful I honestly got the just of the story. But it didn't necessarily compell me especially due to the poor translation. It's you're classic whodunnit with an outrageous twist (not in a good way). [h3] Music & Sound [/h3] Quite nice really allowed you to be consumed by the environment. I did love some of the sound effects especially in the [b] lab [/b]. [h3] Thoughts [/h3] If I didn't make it clear enough in the game-play category, it was a drag. Also the achievements don't feel satisfying, like for just picking up ****. Games don't need achievements especially when they come after you close the game and you get bombarded by all 46 of them for a solid 2 minutes. It had potential but needed to be more fluid and coherent. Honestly the ending [spoiler] having it being just a dream is something you're told not to do when you're in fifth grade because, it's boring and lacks original creation as well as takes away from the story itself. [/spoiler] That kinda left me, idk, empty.
👍
Detective From The Crypt is a charming point-and-click mystery adventure developed and published by BOV that blends supernatural storytelling with classic detective gameplay. Set in a gothic Victorian-inspired world, the game places players in the role of Jane, a young girl who awakens after death inside her family crypt. Rather than accepting her fate, she sets out to uncover the truth behind her own murder and the tragic deaths that have affected her family. Accompanied by a loyal ghost cat, Jane begins an investigation that gradually expands into a larger web of secrets, suspicious characters, and hidden motives. What immediately makes the game appealing is its unusual premise. Solving crimes as a ghost creates opportunities for creative storytelling that separate it from more traditional detective adventures. The narrative mixes mystery, humor, and supernatural elements in a way that remains engaging throughout the journey. As Jane explores her surroundings, she encounters a variety of eccentric characters, restless spirits, and unusual locations that add depth to the world. The story continuously introduces new clues and revelations, encouraging players to keep pushing forward to discover what really happened. The gameplay follows the familiar structure of classic point-and-click adventures. Players search environments for useful items, examine evidence, speak with characters, and solve puzzles that unlock new information. Detective work plays a central role, with clues needing to be gathered and analyzed to form conclusions about various events. One of the more interesting features is the ability to study evidence and connect discoveries through investigative mechanics that help reinforce the feeling of being a genuine detective. Instead of relying on action sequences, the game focuses on observation, logic, and exploration. The environments are beautifully illustrated with a hand-drawn art style that suits the game's tone perfectly. Graveyards, family estates, crypts, museums, and other mysterious locations are filled with visual details that support the atmosphere. While the setting revolves around death and murder, the presentation avoids becoming overly dark or frightening. The colorful artwork and whimsical character designs create a balance that makes the game approachable for a broad audience. This lighter approach helps the mystery feel intriguing rather than oppressive. The writing is another notable strength. Dialogue often carries a sense of personality and charm, particularly during interactions between Jane and her ghostly feline companion. The supporting cast contributes to the mystery while also adding moments of humor and curiosity. As the investigation unfolds, players uncover family secrets, hidden relationships, and unexpected twists that make the narrative more compelling than a straightforward murder case. The supernatural setting allows the story to explore unusual scenarios while still maintaining a coherent detective structure. Puzzle design is generally satisfying and fits naturally into the investigation. Most challenges require careful examination of clues and logical use of collected items. Adventure game fans will appreciate the traditional design philosophy, although newcomers may occasionally find themselves retracing steps or revisiting locations in search of overlooked details. Fortunately, the game provides enough guidance through notes and objectives to keep frustration relatively low. Solving puzzles often feels rewarding because progress is directly tied to uncovering more of the mystery. Another valuable aspect of the experience is its replayability. Multiple endings encourage players to revisit the story and examine different outcomes based on the conclusions they reach. Since the game's central appeal revolves around discovering the truth, alternative endings provide additional incentive to explore every clue and fully understand the events surrounding Jane's death and her family's fate. Detective From The Crypt succeeds because it combines traditional adventure mechanics with an imaginative supernatural premise. Its engaging mystery, memorable protagonist, attractive visual style, and enjoyable detective gameplay create an experience that feels both nostalgic and distinctive. While its deliberate pacing and classic point-and-click structure may not appeal to players looking for fast action, fans of story-driven mysteries will find plenty to enjoy. It is a thoughtful and entertaining adventure that demonstrates how a strong narrative and creative setting can elevate familiar gameplay concepts. Rating: 8/10
A very cute and fun little game.
Short but sweet point and click. Challenging enough to keep my interest without being overly frustrating. Unique story line and concept which was refreshing. Completed in less than 3 hours, so a good one to get on a discount sale.
The aesthetic of this game is just right up my alley. The fetch quests, the puzzles, the layers between the two (e.g. a quest that is only resolved by solving a puzzle or resolving another quest to get something to resolve the first) just kept me engaged from start to finish, and enough to repeat things toward all achievements too. Forgive me in advance for one little digression and indiscretion, though. It's amazing how much a simple palette swap and a little more glow can do for a collection of pixels... 'live' Jane, okay, Ghost Jane: stone cold fox (pun only mildly intended).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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