
Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 1.14/day in the week after.
About
When your ship becomes damaged, you must send drones to the surface of an unknown planet to build the facilities necessary for repairs. Guided by ELAIN, your onboard AI, you will build, automate, survive, and thrive. But is there more to learn from this mysterious world?
Desynced is an automation game without belts. Drones connected to your logistics network will automatically fill orders to move material around your base. Set up mining operations and factories, expand your logistics network to cover more area, manage power generation and storage, and more. When you need a more custom solution, tailor the behavior of your facilities and bots using customizable parameters, or dive into drag-and-drop scripting for maximum control.

Intricate Resource Management: Master the art of resource management, production chains, and automation to ensure the survival and prosperity of your base. Every decision counts as you strive to maintain a delicate balance in this hostile world.

Fully Customizable Units: Desynced uses drones instead of belts. Equip them with tools fit for their purpose, or program advanced behaviors using a drag and drop editor. Tailor units to your playstyle and adapt to the challenges that await.

In-Depth Technology Tree: Dive into a deep research system that will expand your technological prowess. Unlock new possibilities, develop advanced units and structures, and gain an edge over your foes as you unravel the secrets of this captivating world.

🔧 Make it your own with modding Support and Steam Workshop Integration
👥 Join forces with friends or challenge them in multiplayer
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gonna say the same thing so many others have. The problem with the game is the tedious and painful "visual programing" The idea is interesting. The actual gameplay effect is ♥♥♥♥♥♥♥ ♥♥♥♥. Want to make a bot carry more than a single item? Okay you need to craft an internal component (hope you have the mats or you cant even program) Now your down a slot in your bot, oh well right? Now you have to go through the menu and create a program.. "oh its simple just drag and drop." Yeah IF you know what each of the over 100 little programs ACTAULLY DOES. No explanations, no visual queues. Just ♥♥♥♥♥♥♥ *wiki work*. At 50 hours in, ive hit the wall of "fun" because at this point nearly every bot needs a program, and I am sick of searching for guides, looking up wikis, and dealing with the jank. Combat is where the jank lives. You can really tell they just tacked that on at the end. Projectiles can pass through hostiles through buildings. Getting hit will lock your units AI up. ♥♥♥♥♥♥♥ stupid pathfinding. "But you can program around the bad AI" Yeah I see you and ♥♥♥♥ you. The game also struggles on normal systems from what ive read...because Ive had to do EXTENSIVE ♥♥♥♥♥♥♥ research just to PLAY a game. I have a pretty beefy system, all i noticed was my fans running a bit more. Another ♥♥♥♥♥♥♥ notch against the game. bottom line. Its pretty, and the first few hours of gameplay are mechanically sound but once you are outside of the "demo" levels. The game falls apart under its own bad design. Tacked on garbage mechanics designed to be "unique" instead of fun. If your looking for a factory game, just get Shapes. If your looking for an RTS, just get anything else. Its the worst of both worlds.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是那种你越研究越有意思的游戏,不只是看结果,更像是在看自己怎么把一个混乱系统慢慢调顺
教程做的一坨,不知道是不是翻译问题,找不到“商店”。差评
我就喜欢这种能把“自动化”做得有脑子的游戏。不是摆几个生产线就完事
Had a lot of fun in this game. Everything is automatable, example an army capable of scout-hunt for enemies tank, kite, heal roles all automated. Make my own logistic with signals that only send fully loaded robot ect. Got an engaging story,. I found the first few hours of the game bit overwelming, to understand the consepts like what a rigister and what linking it does. May be replayable chapters in the tutorials would be nice. I did not like tech tree being hidden until you unlock, would be nice to scan ahead what is there. For example resource magnifiers, I did not know such thing is possible untill after unlocking it, then I had to restart as i wanted to play with finite resouce as oposse to having infinite resouce node enabled. I love how the enemies work, they dont irritate by launching random attack while you are trying to automate things (mostly), but you are required to venture out and fight with them for resources and story progression.
不是纯无脑盖,也不是纯坐牢算数,平衡得还可以
我本来以为我在玩沙盒,后来发现我是在给一整个自动化系统打补丁。
Factory building, mysteries, limited hand-holding (a negative for some), and easy programmability for your units and buildings! I love just about everything about this game, and have already spent a number of long sessions deeply engaged with it.
这游戏很适合喜欢琢磨流程的人,你会一直想着“这里还能再优化一下”。然后一抬头就过去两个小时了。
Rough around the edges, missing multi-unit blueprints, with wonky visual programming (patches in the works and available on experimental branch), strangely balanced around enemy strength and evolution. Still a very unique and captivating basebuilding factorio-like RTS-like game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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