
Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
Modeled estimate, not a reported figure. How we estimate →
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About
When your ship becomes damaged, you must send drones to the surface of an unknown planet to build the facilities necessary for repairs. Guided by ELAIN, your onboard AI, you will build, automate, survive, and thrive. But is there more to learn from this mysterious world?
Desynced is an automation game without belts. Drones connected to your logistics network will automatically fill orders to move material around your base. Set up mining operations and factories, expand your logistics network to cover more area, manage power generation and storage, and more. When you need a more custom solution, tailor the behavior of your facilities and bots using customizable parameters, or dive into drag-and-drop scripting for maximum control.

Intricate Resource Management: Master the art of resource management, production chains, and automation to ensure the survival and prosperity of your base. Every decision counts as you strive to maintain a delicate balance in this hostile world.

Fully Customizable Units: Desynced uses drones instead of belts. Equip them with tools fit for their purpose, or program advanced behaviors using a drag and drop editor. Tailor units to your playstyle and adapt to the challenges that await.

In-Depth Technology Tree: Dive into a deep research system that will expand your technological prowess. Unlock new possibilities, develop advanced units and structures, and gain an edge over your foes as you unravel the secrets of this captivating world.

🔧 Make it your own with modding Support and Steam Workshop Integration
👥 Join forces with friends or challenge them in multiplayer
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
教程做的一坨,不知道是不是翻译问题,找不到“商店”。差评
Se vuelve tedioso manejar todo con el mouse
Robotbrrrrrrrrrrr
底子相当不错,就是系统有点复杂,学习成本有点高
怎么不算是土木老哥模拟器呢,行星系基地搞起来
This game is pretty fun and unique, but it's a little too complicated for me. I expect to quit it soon when it gets too much for my little brain.
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The development team has offloaded the responsibility of automating in-game NPC behavior onto the players, dressing it up as a “feature” that lets players design their own automation programs. In a game that combines RTS strategy with factory and logistics automation, how are players supposed to spend huge amounts of time writing automation scripts while also keeping up with every other aspect of the game and still have fun? If the developers cannot write the automation properly themselves, they should not expect players to do it for them. 這個遊戲的製作團隊把寫程式使遊戲內的NPC行為自動化的責任,美其名包裝成讓玩家自己設計自動化程式的遊戲特色,轉嫁到玩家身上。一款同時有RTS戰略元素、工廠物流自動化元素的遊戲,玩家怎麼可能在花費大量時間撰寫自動化程式的同時,還能兼顧其他遊戲要素並順利遊玩?自己程式寫不好就不要叫玩家幫忙寫。
This game has huge potential to be the ultimate automation game, but the programming section is holding it back. It needs to be much more intuitive, and a debugging tool is an absolute must. Here are three ways to improve it: 1. Pre-configured Orders: Overhaul the current manual setup. Give us ready-to-use orders with prerequisites already baked in, so we don't have to struggle with defining every single parameter from scratch. 2. In-game Assistant: Add a helper to point out logic errors and set up basic programming frames. I know this is the hardest to implement, but it would be a massive help. 3. Templates & Script Sharing: This would be the easiest fix. Most players are completely lost when they open the programming tab. Providing basic templates or letting us download community-made unit scripts would bridge that learning curve immediately.
游戏挺有意思 自动化福音 但评论怎么清一色刷好评的味道
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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