
It's destruction time! Build, blow up, and destroy! In this world of realistic physics, you can smash castles with catapults, blow up buildings, shoot slingshots and throw objects, and watch buildings fall apart beautifully.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
good and good
amazing game all though a power hungry game (also a =D was in the warning)
имба ваще пацаны я вахухуиии
♥♥♥
Great game but I wish the developers would continue to update it.
i hope the dev made few hundret dollas :)
good physics
Ill be honest here im only giving this a recommended because it is somewhat fun. But this game is a blatant copy of the game Detonate by Widlebeest , right down to the controls of placing the bombs and even the animations used to place them. now maybe one of the developers was a fan of that game and decided to remake it i dont know. Anyways , i did somewhat enjoy it but do not feel it is worth the current price tag , perhaps €5 maybe. Some points id like to give to the developers are: - Please change the camera controls , they are messy and counter-intuitive -Optimisation is needed, with a Ryzen 7 5700X the game struggles ( yes i know it is demanding but even still this CPU has handled way worse) -Some translation's in English are incorrect and use the wrong grammar so perhaps it just needs to be brushed over - Add some more destruction tools -Please for gods sake change the music. -Add the ability to build your own buildings. I do have quite a bit more to add but don't want this review to drag on. Long story short it is kinda fun but needs A LOT of work to retain its potential.
i think this game is very well done and needs to be aprecated and another thing its in early accses so no eitor and few buildings to chose from over all i think it good and devs keep up the good work
ok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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