
Explore. Mine. Build. Fight. Destroy The Monoliths is a single-player real-time mining tower offense roguelike where you explore a randomly generated map, mine the terrain to get resources, and build turrets to both protect your base and fight monoliths that keep spawning ever more minions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
I enjoy it in quick bursts when I have some time to kill. It's perfect for the steam deck.
Can't say I have played many like this, I enjoyed clearing my first world a lot and look forward to playing more. This gam lets me get creative with how i want to win, I really enjoy that.
really haven't played anything like it, also love the art style!
This game is quite fun. It's mostly a blend of Tower Defense and RTS, with some nice elements from both genres. It starts out slow as you gather resources but gets chaotic very fast. You can always quickwall the enemies into a different direction (if you have the resources). There's plenty of ways to destroy the monoliths but only one method per run which adds a lot of replayability. Such methods range from building a siege tower near the monolith to shooting it yourself with special bullets by standing on a platform to sending little suicidal balls to it. It's a great way to play something akin to an RTS on a controller, with heavy emphasis on basebuilding. At around 3 hours of playtime, while being successful with only attack towers and monolith destroyers, I feel like I haven't even scratched the surface of the depth behind a lot of the weird buildings such as repulsers and weakeners. Very solid OST as well.
I think about this game a lot, And the other day when I was recalling a particular’s heated combat section, I realized I hadn’t left this game a review. Destroy the Monoliths is [u]brilliantly[/u] crafted, and Radiant Sloth deserves a ♥♥♥♥♥♥♥ win. I could tell you in specific detail precisely why this game is excellent, but considering that it’s currently on sale for less than a double cheeseburger, I feel I can state this confidently; Out of everything I’ve bought/played this year (200ish games), this might be the most hiddenest, gemmiest gem of them all. This game reeks of the Commodore Amiga, so much so that I must assume that the soundtrack was arranged in tracking software. Its vibe is wholly its own, and that ethos extends to the mechanics in ways that consistently have me giggling at the screen. It is so blatantly obvious that the folks (perhaps folk?) at Radiant Sloth are exceptionally clever, and while I loved Skycliffs (haven’t played Comet Force yet, just found out about it as I was looking to write this review), the craftsmanship I can feel in my soul as I play this game…..it’s so emblematic of how important indies are to carrying the art of games forwards. When you can see this game looking back, it is deliberate and excellent, and the new ideas splattered all over the mechanics are [u]so[/u] well done. You’ve got my money til the day I die.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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