
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
简单模式非常快速的玩通关了一个档,如果把各方面细节完善好了这个游戏还是非常有可玩度的,在我看来最值得研究的就是功法融合和摆格子模式,相比之下术法融合好像就没什么大用了,然后说说我个人视角下的缺点: 1.游戏的功法装备获取渠道太奇怪了,由于我是一路杀杀杀过去的完全没点副业所以不知道有没有炼器职业是可以刷装备,正常来说这种游戏的功法装备应该是在商店购买或者某些特别强力的在特定副本中固定获得,但是你游的功法装备获得的最大渠道是从别人身上买或者从敌人身上偷取,还得是在战斗中偷,如果一不小心把敌人打死就没有偷的机会了,这方面的体验实在有点难评,想要提升功法但不知道去哪搞,装备也总差一两件集齐套装。 2.商店系统,后期几个主城商店售卖的东西还是非常基础,只有万宝阁卖的比较有用。 3.地区区分度太差了,感觉几个图玩下来都长一个样,根本认不出哪是哪。 4.地图上没有后期小怪,不知道是不是因为我开简单模式,后期地图副本都没有化神炼虚野怪,我化神后期打完主线根本升不了级,自己修炼一层得几十年,最后还是靠在地图上喝灵泉升级的。 5.有剧情选项出现的时候最好可以加一个文本回顾,每次跳剧情直接跳到选项,前面没看不知道要怎么选,也没有存档只能凭感觉乱选了。 6.后期法器是不是有点太弱了,金丹前都靠法器无脑推,差不多元婴左右法器的提升就变的很少了,到后面就算是灵宝在打架的时候也基本没啥用,能用上的也就反伤跟减速敌人,输出法器在后期完善的法术面前实在有点花瓶了。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
尚可
不错
体验还可以,玩的时候虽然有很多选项但是本作主打一个无责任,怎么选都是对的。不用被按着头看攻略玩游戏真是太舒服了。 打到后面的流程固定是到新地图→打新地图主线→突破新境界的循环。这套刷小龙虾的模式很无聊,但是因为不担心选错选项或者漏过剧情,可以把支线清完之后,速通下一章。这样反而没让体验太差。 基本上每次到新章节都是激励重新BD,这正中我这个太吾绘卷玩家的好球区,且本作的BD主打所见即所得。很明晰的BD方向按摩大脑,让正体验来的更快。然后是最佳闪光点融合BD,属于四两拨千斤的长处。 玩的时候只有南线,剧情中间开始就割裂了,每到新的一章,人物之间的联系不大。前四章还会看看剧情,到后面发现要么是流水账剧情,要么就是不连贯,就不看剧情速通境界了。希望后面两条线,能抓住线性故事的设计思路,做好NPC和剧情吧。
这个游戏刷不出来风系功法和术法
修仙题材下的玩法还是可以的,经得住考验的,不同流派搭配娱乐性不错 但是与之配套的剧情塑造只能说是经不住大脑思考
内容很丰富的修仙游戏,各种法术需要一些时间研究学习,玩起来还是有点挑战的,剧情方面感觉中规中矩吧,不过游戏的美术风格挺不错的,人物设计的非常好看
爽文游戏,一路碾压过去,优点是功法搭配和炼丹比较有意思,其他的深度不够,尤其是剧情,魔修剧情太正派了,制作组根本不懂什么是真正的魔修。正派剧情还没出,难道还能是披着正派皮的魔修吗?还有就是成就,1000声望我想达成只能让我这个元婴修士接一次加2点的筑基期悬赏;另外的学500本功法的成就也是只能刷黑市,游戏内不能突破炼虚,所以没有最顶级功法的正常获取方式,全成就太折磨人了,只能期待后续改进。期待一下后续的剧情改进,炼器什么的吧,缺点虽然多但玩了100多小时了不至于给差评。
玩进去代入感很强,体验一波仙逆的快乐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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