
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还没做完的两个分支比目前已通的这条线感觉情节会更复杂更令人期待,请务必集中精力抓紧完成
啊,是千手修罗,千手斗罗,修罗王,海神,修罗神,神王,唐师兄来了
个人感觉挺好玩的,就是感觉不同章都大差不差,玩混沌珠一直在刷刷刷,也不太想开二周目,还有鬼宗线其中一个女主立绘脸也太大众化了吧,就是那个长老的女儿
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩上头
8.5/10 很不错的修仙类RPG, 但是剧情的路线太少了,期待更新 还有新手一定要狠狠的战斗,要种地你只能种一辈子地了。 不如重新长吧
很不错的爽游,制作组用心缝了不少小说,主角杀伐果断。不过有一点,武侠和修仙有点混淆,元婴期出现足不点地这类词汇显得有点出戏,文本上可以再加强。期待后续补全剧情
這遊戲蠻有毒性的~值得一買
战斗剧情设计的很差,为什么总要低级打高级,非常的不合理。筑基期就要打几次结丹。刚进入结丹就要打5个结丹中后期的。而且游戏是剧情式推进的,如果不算上这个难崩的战斗设计,剧情推进还是可玩的。
爽玩才是最重要的
《造化仙缘》是一款模拟修仙的RPG,传闻宇宙初开之时,诞生了数件夺天地造化的至宝,你作为杂灵根的废柴修士却意外获得宇宙初开的“造化至宝”,一个废柴崛起的故事就此诞生。 游戏的剧情和大多数修仙文的套路一样,在初期我还觉得有些惊艳,但在中期游玩感受就一个字——水,无足轻重的支线,波澜不惊,前期境界没上来还有点体验感,后面又重复又无聊,剧情都直接略过了。不过游戏前后期的主线还是挺不错的,刚开始一步步崛起到中期一人破万军再到一统苍云界,最后飞升然后三个老婆也飞升上来找到自己,这些剧情还不错,尤其是最后这里,还挺燃的。 游戏的支线剧情无聊究其原因还是里面有太多经典案例,扮猪吃虎桥段、“他不是知道自己错了,而是知道自己要死了”、逆伐金丹/元婴等,对于我这种修仙文看多的玩家来说就是感觉到如此无聊,但对于没接触过的玩家肯定就会觉得很新奇。部分支线还有些逻辑或者意义不明的故事,比如第一章还是第二章遇到的姜珊珊,在最后一章还会再次遇到,不过这次她身边跟着个化神九层的爷爷...又或者每次在湖边都有单独的钓鱼环节,连续三章都来那么一次,遭不住啊。 新手玩家开局选造化混沌珠是比较好的选择,非切磋状态下击败敌人就能获得修为,没错这就是挂,如果选造化神农鼎玩起来就比较繁琐,刚入坑的玩家肯定会一头雾水。可惜的是游戏的境界锁剧情,想要突破境界还需要过章节,我就说在新手村刷半天的材料,结果一株可以用来炼制筑基丹的草药都没有,不知道的还以为非到家了。 游戏最开始让我觉得修仙还有点的时候是发现想要兑换NPC的物品需要的好感值有点多,可能是刻板印象的原因,我以为切磋需要间隔一个月才能打一次,直到发现切磋有无限次数的时候,人瞬间就精神了,猛猛切磋涨好感度,然后兑换物品,怪怪的,有种打人夺宝的感觉。 游戏最大的亮点也是整个游戏最好玩的点,那就是可以创造功法,在中期就能创造出左脚踩右脚创造出无限循环能源的术法,其一是消耗1点精力/恢复1点精力,其二是造成本回合已消耗精力值*20的伤害,对局开始猛点一术法,伤害差不多了就可以直接释放二术法了,唯一要堆的属性就是速度,只要耐心好,即便你是元婴都能击败炼虚。在中后期会遇到古树老人(具体叫啥忘记了),一个炼虚6层的树精,身上全是从来没见过的灵宝,只要耐心足,可以在这里实现一波原地起飞,顺便说个小技巧,每经过一年NPC身上的物品会刷新,所以可以利用这个特性原地打坐一年之后继续薅,争取把套装全给薅出来。 再说说创造功法最有用的建议,五行相生,五行相克,相生可以获得多两个特性,相克可以减少一两个特性,前期相克的好用程度远远大于相生,这是为啥呢?因为有些功法/术法有使用门槛、限制或者负面效果,玩家可以通过相克来将这些特性给删除,比如上面其一原本的功法是有一回合只能使用三次的限制,然后用相克把它删了,0费回1费变1费回1费就完全没有影响。像后期就搞相生合成出1+1的功法还是强力的。 总的来说,游戏剧情给人一种起落起的感觉,三个女主的感情戏跟没有一样,尤其是最后一个蓝青色衣服的妹子,我都忘记怎么结识的,而且目前只做了一条路线出来,有点一本道的感觉,期待后续更新;切磋不限制次数这点要是有提示就好了,不然前期感觉没什么事做就光过主线去了,发现这个特性之后游戏大部分时间都用在了切磋上,有些NPC刷个1w好感度都不够,后续是否考虑将威望不仅增加前期获得的好感,还增加切磋所获得的好感呢?不然除了使用正道旗以外,威望都不知道还有什么用处了;创造功法这个很不错,不过游戏的功法太多,让人眼花缭乱,厉害的感觉不算特别多,名字却是个个吊炸天;就个人体验而言,这20小时的游玩体验很不错,喜欢修仙游戏的玩家可以来试试这款游戏,还不错。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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