
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上头是上头
shuang
非常不错的修仙游戏,玩法很舒服,希望后续,功能会有增加,如一些机缘玩法,其他剧情等等,要是能够有道吕就好,哈哈,非常支持,希望后续越来越好,加油!
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| $1.2M | 9.1K | 95% | $6.99 | |
| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 2K | 83% | $19.99 | |
| $1.2M | 6.2K | 84% | $5.99 | |
| $1.2M | 10.1K | 82% | $6.24 | |
| $1.2M | 5K | 93% | $7.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $31.3K | 90 | 96% | $11.99 | |
| $5.5K | 19 | 37% | $11.99 | |
| $3.3K | 6 | 100% | $19.99 | |
| — | 394 | 70% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体验下来玩着还行,只能说未来可期,有股廉价感但符合这个价位,但是有个明显的问题,功法数值明显用脚填的,不太适合那种想有点难度挑战自己游玩组bd的(很多功法都挺凑数的),适合比较休闲的玩家,后期纯爽游了 比如说我开局玩的鼎,珠子没玩不知道,弄到中间结丹时,点了自创功法和术法就很想吐槽一下 别的功法叠大半天才加百来伤害,而且很多都是单体,金罡屠魔基础就是500还是无视护盾,但是有施放条件,施放条件用相克功法合成,直接就可以加消耗,无条件施放,自创术法复制几个回灵术(回蓝)和二重锋印(重复施放上一个金系技能)出来,就可以1耗滚轮椅了 然后就是三转金锋,这玩意更是离谱这游戏大部分加伤都是伤害增加+10+20+30这种固定数值的,他三段伤害每段都吃还是群体,找个给数值高的土或者水嫁接一下图形效果,什么旁边每有一个火系术法伤害+30,别人+30 他+90(三段攻击) 他居然还是1耗我复制11个回灵术一回合打12下三转金锋加上自身回复我都不敢想 等到拿了沧龙决更狠了,别人功法还在启动什么每有一点精力水系伤害+1,这玩意直接附近相邻一个水系法术玄阶+5%伤害,叽里呱啦说什么呢,我复制三个沧龙决,再复制一堆水系术法围一圈,乘区直接炸了 到了地阶中品碰到厚土庾金决,上方相邻金系法术伤害+4%(大哥,这游戏最长的形状也就6横顶多6*4=20,沧龙决初始L型还不需要上方这种方向限定只需要碰到就是相邻,初始就能9个5*9=45,地阶也太拉了) 现在乘区爆炸了直接堆基础数值就乱创了,就这样一路轮椅到到结尾,基本没碰过高阶术法 结丹大部分敌人3000-4000血左右吧,我1耗打2000伤群体aoe还有11个回灵术回11点蓝,这还是结丹的数据 到元婴后面直接爆炸了,那边还在6费打3千多单段没有群体,什么2费3回合后打2000单体,什么3费打单体3次,这边直接自身十多费加11回费 每段2300*3*人数*费数直接转加特林了,这还是元婴1的数据没叠满的,除了移速慢没跑过对面,基本就是一路撵过去了 到后面就是一费3w群体三段aoe,走的烟雨决神魂加伤,神魂加精力上限,500多精力上限拍个苍溟直接回满精力,500发子弹,但是一两发对面就没了,有力无处使 你说数值炸裂就炸裂把,他合成功法能把两个功法的装备效果合一起,但是呢,术法只能合其中的图形效果,改改某些东西,你要说有用吧有用,但没有什么意思 你数值本来就烂了还不如把术法合成这块把上面的装备效果也加上,起码还能玩个乐呵,组点花活bd出来玩 总结就是力大砖飞,有很多花里胡哨的效果猴戏,启动慢,叠满了还没啥用的纯凑数术法,一些高阶术法要形态没形态,耗费高还要启动,功法加成甚至没有低阶功法给的多还有限制,组了半天高阶功法bd甚至有些没低阶好用挺割裂的
不赖的游戏,至少我是玩爽了
搶先體驗卻有這麼大的體量,很期待後續其他線的劇情。 本座初入仙途用水跟木爽爽控速加速,玩出元嬰打練虛的浮誇故事,雖然可能得說平衡有點不好,但我喜歡公平歪在我這邊。 希望製作組可以繼續努力,讓後面的機制可以更完善,如果可以,能再多出一些功能奇異的功法,不用平衡 希望能玩出更多花來。 對了 我一開始是玩鼎的,當個快樂的嗑藥大師
还挺好玩的,未来可期
不错,这个合成功法是真的爽,好玩法。 但是二周目基本没啥玩点。那个轮回点基本没用。 不如轮回点开放点更夸张的功能给二周目。 比如功法二次融合。多几个心法槽位等等。
功法武學套招思路很廣,有時候合成術法所造成的"降階"也能是打造主要攻擊手段的方式
不够玩,内容太少了,等更新
Active players
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