
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth every dollar( yuan?). Waiting for other routes development. Good main story, touching side stories, various builds. There are some flaws, like : good chunk of spells is available only in last 2-3 hours of game, you can make imba build, but use it only in half dozen of fights, late game spells and recipes can be gotten by grind only. Nonetheless it's early access, so i hope, they will change it.
是个好游戏,就是开发太慢了,玩通关后养了几个月,还是没啥动静。还是建议早点把创意工坊开了
没做完,后期体验比较一般。 但这个价格,目前这个内容,其实还不错。 金丹前都很好玩,金丹之后就有点无聊了,感觉在很被动的推剧情。 功法部分有创意也好玩。 总的来说,是值得一个好评的,请继续做下去。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽文修仙小说里的主角
很好的刷刷刷游戏
好玩
優點 初期應該算是最好玩的時候, 要研究各種東西。 遊戲的魅力在於各種功法以及法術搭配, 敵人也會有不同的戰術。 給推薦是覺得初期確實很有娛樂感, 讓我欲罷不能。 缺點 (很大一串) 1. 作業感繁重 進入中期以後, 遊戲開始作業感非常重。你能做到就只有到處打怪賺錢, 地圖上一堆全部都是遠低於你的怪, 賺那一點點錢, 洞窟之類的打過一次後似乎不會再重生。 2. 各種分類做的非常差 譬如說: 進入丹田介面, 可以選武學分類, 但是物品欄的並不會分, 東西過多只能選類別然後一個一個看, 非常耗時以及消耗耐心。 買靈草以及煉丹也是一樣, 我缺的藥不能單一選擇追蹤材料, 在商店只能一個一個看。 3. 前面說的優點到了中期以後, 發掘出必勝方法, 遊戲基本就沒啥意思了, 煉丹沒存在必要, 數值也不用計較, 隨便有上升就行了。被那些繁雜的東西消耗光耐心, 現在在化神境, 應該到了遊戲尾聲, 不過沒什麼動力繼續。 等看看以後有新東西再說吧 4. 遊戲的各種東西應該要再簡化並將分類做的更好, 以減少作業感。尤其是如果玩家想玩種田, 那真的是要非常愛這遊戲才有可能。不然只是玩經營, 我寧願開其他的遊戲。劇情方面基本上沒啥特色, 支線也都是為了做而做。
最好玩的就是这个融合功法系统,看着数值都不高,但是搭配的好融合的好数值一下就起来了,通关三次这个游戏也就到头了
一开始其实有点不知道玩什麽,不过玩玩下就不知不觉玩了很久…哈!
非常好玩,特别是构筑很有趣,剧情没什么看的、修仙看什么剧情。 希望能做出飞升后的内容。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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