
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,爱玩,更新也快。
爽文剧情,玩起来很爽。希望多做各种爽文剧情线路,或者开放创意工坊自制剧情
虽然是半成品,但是还可以。希望尽快出完整版
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
非常棒的设计,很有修仙小说那个味道了,继《觅长生》后最好的修仙RPG游戏了。 功法术法融合是神来之笔,配合背包乱斗类型的丹田设计,大大拓展了可玩性。唯一的问题就是融合之后的术法常常可以左右脚互踩导致威力爆炸,地图里又没有足够强大的挑战对象,削弱了玩家的成就感。建议多设计一些不同难度的挑战副本秘境。 游戏主线虽然目前只有一条,到化神境界就完结了,但是完整性还是不错的。感情线比较弱,结局最后的三美虽然之前出现过,但是中后期三人都没有存在感,一开始的小师妹剧情挺好的,后面突然就没有后续了,希望制作组能把感情线填补一些。
之前测试版挺好玩的为什么正式版这么不好玩呢,之前测试版还可以选这选那,现在正式版没得选,逼你搞魔教,很无语
自由度挺高,剧情也比较爽。
還可以 希望趕快做完整
虽然是ea,框架已经很不错了,加油
不赖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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