
The main character wakes up in a tunnel of the subway and tries to find out that happened to it and other passengers of the train. To understand that after all it happened to the gone passengers, the player should investigate strange catacombs being deeply underground.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] A Despair-ing Hour of My Life [/h1] [hr][/hr] Oh honey, where do I even begin? If there ever was a game that made one question the purpose of its very existence, it would be "Despair". For a title so aptly named, it truly encapsulates the melancholy of wandering through poorly lit subway tunnels of disappointment. Firstly, allow me to discuss the 'narrative'—or the lack thereof. To call it 'uninteresting' would be an undeserved compliment. There was a stark absence of depth, presence, and any semblance of action. The tale was ephemeral, vanishing like mist even before it could materialize. From the outset, it's clear the game doesn't value our time. There's a certain je ne sais quoi about wandering aimlessly with the urgency of a snail on sedatives, and this game captured it with maddening accuracy. And if you ever had dreams of running through atmospheric settings... keep dreaming. Your stamina drains faster than my will to continue. Now, let's talk direction. Navigating through the game often felt like wandering through an Escher painting, where directions made no sense. And just when I thought, "Aha! A chase scene! Finally!" The game smacks me with a quick-time event that had all the excitement of pressing an elevator button. The game's darkness, both literally and figuratively, was its only consistent element. Not in an atmospheric, chilling horror way, mind you. More like "I've lost my glasses and can't find the light switch" way. Coupled with a draining flashlight battery system that feels more punitive than immersive, exploration becomes a chore. And, in a cruel twist of irony, exploring sometimes rewards you with a rendezvous with a rogue train—Choo choo!—forcing you to waste 30 seconds of your life and start your sluggish journey again. And finally at the end, the game played its final, laughable card: "To be continued". A promise? More like a threat. But hey, at least you get some trading cards. In conclusion, would I recommend this game? [b] Hard pass. [/b] Unless you're desperately seeking... well, despair.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 9.4K | 88% | $19.99 | |
| $3.4M | 8.4K | 89% | $16.99 | |
| $2.4M | 6.7K | 91% | $14.99 | |
| $1.2M | 12.1K | 70% | $3.99 | |
| $135.9K | 4.6K | 89% | $2.09 | |
| $280.3K | 3.1K | 83% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6K | 543 | 81% | $2.99 | |
| $38.6K | 84 | 96% | $19.99 | |
| $38.6K | 133 | 83% | $9.99 | |
| $38.5K | 94 | 49% | $14.99 | |
| $38.5K | 812 | 67% | $2.99 | |
| $38.6K | 434 | 96% | $4.99 |