
Desktopia is a city-builder game which simulates an evolving, medieval-esque village along the bottom of your desktop, allowing you to work, watch, or browse something else while you play.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A poor game and a mediocre idler makes for a devastating 1-2 punch. I'll save you the trouble of reading the full review and say I wish I'd gotten my money back within the refund window. If you insist then wait for a strong sale and if you pay $10 for it you've made a mistake. Get a good cheap game or save up and get a real base manager like Rimworld or Dwarf Fortress! Desktopia touts itself as a village building tower/wave defense that you can idle and/or take an active hand in developing and defending, expanding your charmingly rustic village until you and the boys overrun the generic D-tier boss at the end of the road. In theory you have to smartly time your village development vs drawing the ire of larger waves of more dangerous critters further up the road. In practice you'll follow nearly the same build order every time and you will need a truly heroic amount of willpower to not palm smash the Idler difficulty. Gameplay is bare bones, coming up short even against mobile game dregs. You left-click on bushes to generate money or monsters to kill them. You can right-click for an anemic ranged attack that also puts out fires if you can summon the sheer determination to go back to your village from 20+ seconds of travel away. You can't solo bosses and have limited control over your villagers so above all you wait, buy buildings for some goons after your gooning break, press 1 and spam wisps out to stunlock the boss. Desktopia is like a set of disjointed alpha systems that have been shown to barely work and are ripe for development that never comes. Heroes that die as fast as basic soldiers, units clipping out of bounds(in a nearly 1D game?) ranged AI shooting at out of range targets it will never hit, enemies that stand still and stop attacking for 5+ seconds at a time, town NPCs to automate functions that don't do anything and so on. Surely the town building is the meat of the game, right? Nope. There's a fair number of things to track but all of them are dead simple. The only real consideration is if you want to idle longer(manually farming bushes is so dull I consider it an active negative against your time on this planet) to buy later tiers of building first. All the systems are slightly off, such as the wine press. +5 gold per bush should be scaling for income but it caps at 4 wine presses EVER made so you'd have to be genuinely dim to not lock those in on the first level. There aren't many choices in Desktopia and those you get are pretty dull. The randomly expanding villagers show that the choices you don't get feel bad too, especially since this village management game doesn't let you deconstruct buildings. The limited town building makes starting from scratch each level tedious and I'm pretty sure the past level income doesn't work. If I'm wrong this is at least a very grim placebo and matches the difficulty the UI has with telling you what's going on. I found that the growing levels grew ever duller, featuring longer stretches of nothing. I resented walking back to town each time, how about a warp to start function? Why is basic functionality like gather villagers and attack boss gated behind random drops? There's a little charm in the art and the relaxing music but everything is so limited and the unfinished feel of the game detracts from it, like the sound mixing that has gunners firing at 400% volume. I'd suggest adding animations of the trees being felled but that might make the game explode your ram as it has infamous performance issues(on a 2D pixel idler?) Sounds odd but I'm no coder-man. I do know a game shouldn't hang up and chug when you try to save. That it stinks to summon wisps and watch them wander into corners and become stuck for the rest of the level. The game has villager stat tracking and an event log but shows virtually no meaningful info on the primary screen other than fires. The stimulated desktop style of the bulbous, goofy menu windows is very ugly and clunky and I think Desktopia would've fared far better as a full screen game with the ambition to match. At its heart this is a game that can't figure out a tutorial and just opens a .txt file when started. The best thing that can be said about this game is that it does fulfill its suggested use as a pointless time-waster you pair with an actually engaging activity though I'd say you should skip Desktopia and just give your full attention to the videos you're watching.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88K | 707 | 81% | $4.99 | |
| $88K | 278 | 79% | $9.99 | |
| $88K | 337 | 94% | $8.99 | |
| $88K | 271 | 85% | $9.99 | |
| $88.1K | 507 | 93% | $10.99 | |
| $87.9K | 824 | 44% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $335.8K | 836 | 67% | $9.99 | |
| — | 0 | — | — | |
| $626.3K | 2.6K | 76% | $6.99 | |
| $172.3K | 484 | 50% | $9.99 | |
| $42.2K | 87 | 59% | $9.99 | |
| $13.1K | 56 | 71% | $6.99 |
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So with this it's a basic game that is designed to pretty much having something to do while you're watching vids or browsing but don't want to be heavily into it like I find myself doing sometimes. It's a pretty good lil idle killer or bit of extra entertainment while you are browsing. Love the concept and personally if you're like me, go for it. Bare in mind it's not a proper big story driven game, It's just a time killer.
Good concept. Could use more...like...to do? But it's a good idle game that doesn't take up a lot of screen space.
Like others have said, it's fun enough until end game where the lag slows it to a crawl. I don't know if there were any attempts at optimization.. if there were, they failed, and I think it's safe to say the dev has no interest in trying to correct this problem that seems to plague just about every single person who paid for this game. When devs take your money and leave their games in this state, they get a hard thumbs down from me, and I will not purchase any of their future products.
Love this
⭐⭐⭐⭐
at least here i can be rich by doing nothing
This is a pretty good game.
Its a fine game. I mainly use it to have something going on in the background while I'm busy doing other stuff. The game play, mainly the gold income, takes a LONG time. Over all the game is fine.
Its okay, but quickly gets boring
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