
A mysterious signal. A missing crew. And the one man trying to piece it all together. As Abe Douglas, dive deep into a fully underwater metroidvania to explore massive oceanic biomes, battle monstrous bosses, and piece together a mystery that threatens not only your crew, but your own sanity.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная игра
A nice story-driven MV though there were few annoying enemies and cumbersome movement. +creepy and great atmosphere, excellent use of lighting and darkness to create a sense of dread +story is actually pretty good for a MV +nice pixel art -visual acuity could be better, sometimes objects blend too much into the backgrounds -annoying enemies, some just stick to you like a glue -map could be more hand-on with collectible locations after obtaining sonar power-up but it only show how much you missed - I hated that gauntlet near end where you exited your sub and navigated a lengthly section that if you get hit once, you get sent back all way to the start
Very very good. Great story and interesting atmosphere. It did drag a bit towards the end, but overall it was definitely above average metroidvania.
FANTASTIC UNDERWATER Metroidvania, I absolutely recommend this game to MV fans, and any looking for a good and well made, underwater adventure with, Lovecraftian elements
It's quite a decent horror metroidvania, clear it was done by a very small team, but it shows promise and I hope they continue to make games like this.
Very good underwater metroidvania (weirdly underserved market, i must point out). Very well made, with solid gameplay, beautiful visuals, great atmosphere, thoughtful level design, etc. Goes oddly hard into breath of upgrades you can get and what you can do with them. Also, my god, the bosses, they are all such a blast to fight, and all are entirely unique in their mechanics and gimmicks. But, as a bit of a negative, doesn't really do any sort of damage upgrade until right before the final boss, and no movement upgrades at all (not counting one upgrade that would count, were it not for its balancing limitations...). And fast travel is unlocked way into the second half of the game, making the most fun part of a metroidvania, getting into previously inaccessible areas, quite a chore. [b]Despite that[/b], the game is fantastic.
Just finished my first playthrough (I take my time :)). The story is not groundbreaking but still enjoyable - a nice, short Lovecraft-inspired narrative. The game is not particularly difficult, but some puzzles took time (turtles and long bubble streams be damned). Love the graphics, love the gradual descent into madness of everyone involved, including the title screen. Highly recommended.
Moving and maneuvering in this game is absolutely torturous. I get that it's an underwater submarine game but it probably could have been done better. It feels like i'm playing a pinball game and i'm the pinball.
Great underwater metroidvania, highly reccomend
"Depths of Sanity" is a pixelated subnautical metroidvania with heavy emphasis on atmosphere and narrative. You play Abe, the chief of an unterwater mission gone wrong in his hellbent attempt to rescue the missing crew with his son among them while their chances of survival dwindling the deeper he goes. The writing and pacing of it does a good job - it is slow-burning and really reels you in (the scattered crewnotes and audiologs remind me a little of "System Shock 2", but maybe this comparison is a little far fetched). Overall it feels like a true interactive lovecraftian tale and the small dev team really hit the nail with it. Atmosphere is also well done, the score gets more and more eerie and the journey more and more claustrophobic (gotta love it when a Great White charges at you in utter darkness). Only the sounddesign could be a little better in my opinion... Gameplaywise it is your "typical" nautical metroidvania (which is a subgenre by now, is it?). Movement can get a little finnicky, but you get the hang of it as you go. The current streams and their traversal later on can get a little frustrating. Also, if you explore every nook and cranny, you get quite tanky in the end, which made the later bosses easier than the first ones. But these are just minor gripes in my opinion. Definetly check this out, if you like atmosphere- and narrative-rich metroidvanias, the price is very fair and it deserves a broader audience!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 烈山海贰 | $28.6K | 69 | 81% | $19.99 |
| Survive The Hill | $28.6K | 69 | 68% | $19.99 |
| VVAV ONE | $28.6K | 69 | 57% | $19.99 |
| hallucination - 幻觉 | $28.6K | 204 | 87% | $9.99 |
| NO THING | $28.6K | 317 | 86% | $3.99 |
| Ghostwriter Workshop | $28.6K | 138 | 95% | $10.99 |