
A mysterious signal. A missing crew. And the one man trying to piece it all together. As Abe Douglas, dive deep into a fully underwater metroidvania to explore massive oceanic biomes, battle monstrous bosses, and piece together a mystery that threatens not only your crew, but your own sanity.
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Languages: English
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most unique and memorable metroidvanias out there. A legit horror metroidvania. It has a few issues, namely many bomb and missile upgrades that are rarely ever used outside of boss fights, and the final section seemed to bug out a bit on me. However, the story, atmosphere, and experience is well worth a recommendation.
I bought this game some time back as I like vague unsettling Lovecratftian horror and boy did this game not dissappoint. The sense of exploring the unknown is great. You're constantly discovering new areas, abilities, weapons, secrets, and strange creatures lurking in the darkness. The different underwater biomes are surprisingly varied, and the game's interconnected world gives you plenty of reasons to revisit places as you gain new abilities. The 360-degree underwater movement takes a little getting used to though. The Lovecraftian and psychological-horror elements are another major highlight. There's a real feeling of isolation and unease as you descend deeper into the ocean, and the story does a great job of gradually revealing what's actually happening without giving everything away. Overall, Depths of Sanity is a hidden gem for anyone who enjoys Metroidvanias, exploration and atmospheric horror. It may not have the budget or polish of some of the genre's bigger names, but it has something arguably more important: personality.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moving and maneuvering in this game is absolutely torturous. I get that it's an underwater submarine game but it probably could have been done better. It feels like i'm playing a pinball game and i'm the pinball.
Great underwater metroidvania, highly reccomend
It's quite a decent horror metroidvania, clear it was done by a very small team, but it shows promise and I hope they continue to make games like this.
Very good underwater metroidvania (weirdly underserved market, i must point out). Very well made, with solid gameplay, beautiful visuals, great atmosphere, thoughtful level design, etc. Goes oddly hard into breath of upgrades you can get and what you can do with them. Also, my god, the bosses, they are all such a blast to fight, and all are entirely unique in their mechanics and gimmicks. But, as a bit of a negative, doesn't really do any sort of damage upgrade until right before the final boss, and no movement upgrades at all (not counting one upgrade that would count, were it not for its balancing limitations...). And fast travel is unlocked way into the second half of the game, making the most fun part of a metroidvania, getting into previously inaccessible areas, quite a chore. [b]Despite that[/b], the game is fantastic.
"Depths of Sanity" is a pixelated subnautical metroidvania with heavy emphasis on atmosphere and narrative. You play Abe, the chief of an unterwater mission gone wrong in his hellbent attempt to rescue the missing crew with his son among them while their chances of survival dwindling the deeper he goes. The writing and pacing of it does a good job - it is slow-burning and really reels you in (the scattered crewnotes and audiologs remind me a little of "System Shock 2", but maybe this comparison is a little far fetched). Overall it feels like a true interactive lovecraftian tale and the small dev team really hit the nail with it. Atmosphere is also well done, the score gets more and more eerie and the journey more and more claustrophobic (gotta love it when a Great White charges at you in utter darkness). Only the sounddesign could be a little better in my opinion... Gameplaywise it is your "typical" nautical metroidvania (which is a subgenre by now, is it?). Movement can get a little finnicky, but you get the hang of it as you go. The current streams and their traversal later on can get a little frustrating. Also, if you explore every nook and cranny, you get quite tanky in the end, which made the later bosses easier than the first ones. But these are just minor gripes in my opinion. Definetly check this out, if you like atmosphere- and narrative-rich metroidvanias, the price is very fair and it deserves a broader audience!
Very very good. Great story and interesting atmosphere. It did drag a bit towards the end, but overall it was definitely above average metroidvania.
A nice story-driven MV though there were few annoying enemies and cumbersome movement. +creepy and great atmosphere, excellent use of lighting and darkness to create a sense of dread +story is actually pretty good for a MV +nice pixel art -visual acuity could be better, sometimes objects blend too much into the backgrounds -annoying enemies, some just stick to you like a glue -map could be more hand-on with collectible locations after obtaining sonar power-up but it only show how much you missed - I hated that gauntlet near end where you exited your sub and navigated a lengthly section that if you get hit once, you get sent back all way to the start
As other reviewers have said, the submarine feels sluggish and unpleasant to control. I had to switch to a mouse and keyboard because controller support wasn't working and made the controls even more unbearable. This doesn't feel good to play, which is a shame because the premise is very interesting, but there is no way I'm playing a whole metroidvania that feels this bad to play.
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