
A mysterious signal. A missing crew. And the one man trying to piece it all together. As Abe Douglas, dive deep into a fully underwater metroidvania to explore massive oceanic biomes, battle monstrous bosses, and piece together a mystery that threatens not only your crew, but your own sanity.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Atmospheric and spooky submarine game. The controls are a bit clunky, but that adds to the experience--if you collect a lot of the armor pieces, you'll feel like a heavily armored sub, able to be battered around but not sink. If you want smooth, fluid combat, you won't find it here, and the enemies do get pretty annoying by the end. But the atmosphere is well-paced, getting creepier the deeper you go, and the writing helps to sell it.
travel to great depths without imploding
This just might be the best metroidvania you've never heard of. And a good story, too!
I play a lot of metroidvanias and this so far has the best story of them all, kind of gives off a spooky vibe and does it really well where you want to know what is next.
You can steer the submarine with a game controller. 10/10 Jokes aside, this is solid. The audio design in particular is well done. The first time I learned of Depths of Sanity was when I did my high school internship with the founder of Bomb Shelter Games in my senior year. It feels amazing to actually play it and see how far it has come since then. I know you're not with Bomb Shelter anymore, Owen, but if you're reading this: you did good.
I dont understand how there arent more reviews on this game. It is an absolute masterpiece. The biomes are all fantastic. The music is perfect for the mood. The story is 10/10. Just buy this and enjoy the adventure.
Wow, this is a hard one. This game has so much potential that it totally flopped on. A game with incredible vision that is just painful to play. I think this is a situation where the dev had a dream, and try to make something bigger than he could handle... and thus lost energy and did a poor job rather than instead of descoping. Animations are really good, but colors don't mesh so it's painful to look at. (I'm sure you can see that from the store page.) Enemies have terrific variety and are wonderfully diverse, and yet hampered by poor AI that makes them tedious to fight -- that is to say, 90% of them, you can just hang outside their attack zone and shoot them, although they take a long time to kill from their huge health pools. It just seems like there's countless situations where a sub-par implementation killed terrific potential. The map design was, I thought, good. The cutscene atmosphere had alot of good elements, but the bland game-screen really robbed it of alot of its power. The storyline was pretty good, although probably held back a bit by the graphics. I think if I were to try to make a recommendation to the dev, I'd say "make your next game's enemies more interesting" and "try to make your graphics blend more." Idk, I hope that's constructive. Ultimately, this game had masterful understanding of the classics. I'd unquestioningly give it a thumbs-up on itch where it's commentary on an indie game's project, rather than a recommendation for other players. Well, in any event, I want to see more like this, so i'm going to give this thumbs up, although for casual or younger players, you'd probably be happier with better representations of the classic genres. Original thoughts below: -------------------------------------------- Metroid meets Solar Jetman with maybe a hint of Blaster Master, blended very smoothly. I'll update the review when i've gotten a bit further in, but right now, all I can say is this captures the beauty of the classics without seeming derivative. The aesthetics are a bit weak, as one can see from the pics/videos, but the gameplay is deliciously smooth.
Depths of Sanity est tout simplement un excellent metroidvania avec un style de jeu unique en son genre. Rien que ça. Le jeu nous propose de contrôler un sous-marin à la recherche d'un équipage perdu dans les profondeurs; un sous-marin étant ce qu'il est, ses contrôles sont assez uniques. Il en résulte un mix souris/clavier assez satisfaisant à maîtriser, et qui gagne en profondeur plus le joueur obtient des améliorations. Le level design est très solide, on a affaire à une variété de challenges ce qui ne nous laisse pas le temps de s'ennuyer! Quant à l'histoire, elle est sympathique à suivre, mais elle n'est pas l'intérêt principal du jeu, et ça les développeurs l'ont très bien compris: elle est racontée à travers plusieurs cinématiques assez courtes et des documents disséminés dans les profondeurs, ce qui permet à chacun de la suivre à son rythme. Pour moi, ce jeu est rempli de mécaniques uniques et d'idées intelligentes, ce qui le rend très agréable à parcourir. Je recommande sans hésitation!
심해 메트로배니아. 처음부터 러브크래프트 느낌이라기보다는 메트로배니아에 럽크 좀 섞은 느낌. 점점 나오긴 하는듯. 조작감이 그렇게 좋은 느낌은 아님. 러브크래프트보단 메트로배니아 좋아하면 해볼만은 할듯 퍼즐성 기믹이 많은편인듯.
Excellent metroidvania with a well-written story and characters and a captivating, haunting atmosphere.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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