
In Deponia, the world has degenerated into a vast garbage dump, in which the crotchety Rufus ekes out his sorry existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Aug 29 → 8.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.7Kreviews | 86% | — | $2.5M |
| $9.99 | 1.5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought it for the awesome art. There were many challenges where I had to look for a solution online. I ended up hating the main character pretty early.
Great point-and-click adventure! The hand-drawn art style is beautiful, and the puzzles are genuinely clever. It has a lot of charm and a unique sense of humor that kept me hooked through my first few hours. Definitely recommend it if you love classic adventure games.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Reviews, worldwide (the counter carries no country): 618/day in the week to Jul 17 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian, French, Polish, Italian*, Spanish - Spain*, Bulgarian, Greek, Turkish, Czech, Portuguese - Brazil +4 more
| $0.99−90% |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 726 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
被优质的漫画画风吸引,在游玩过程中很多次被卡住,才发现角色对话很重要,很多信息藏在对话过程中还一晃而过,很多道具和信息的获取有些难度,需要一些脑洞。过场音乐有电影级观感,但是音乐和音效重复呆滞,卡关时不断听这音乐是一种折磨,作为解谜游戏该游戏难度不算高。由于本人每次保存进度都覆盖原有进度,导致很难回过头去收集全成就,而该游戏的复杂性使得二次游玩兴致不高。游戏过程很欢乐,没有恐怖悬疑等元素,需要记忆、思考和一点脑洞才能过关,完整游玩约6小时(视玩家水平而定),总的打分68/100
我永远推荐德波尼亚
Боже, помилуй!
ы
Deponia is a point and click adventure game set in a giant garbage dump. You play an anti hero type character named Rufus, who tries to escape the dump for a place called Elysium. In terms of gameplay, Deponia consists mostly of puzzles that can get fairly challenging at times. As someone who has barely any experience with point and click games, I had to look up a guide multiple times throughout my playthrough, but the puzzles never felt unfair or unreasonable. One of the more interesting aspects of the game to me were the characters, which were all written well and each had their own unique personality and interesting quirks. The world building was another strength, with beautifully drawn environments and unique level design. Perhaps the biggest point of contention for me personally was the humor. The game has its very own brand of very German, early 2010s, chronically online humor, which you would otherwise only find in old TeamSpeak servers, German Counter Strike: Source servers, or maybe older German Let's Play videos like those by Gronkh. If that sounds like your kind of humor, you are absolutely going to love Deponia. I didn't grow up with that side of the internet, and as such the jokes in this game mostly didn't land with me. It's not that any of it was painfully cringe or annoying, but I didn't find it very entertaining either. Overall, Deponia feels like a well made game that was simply made for a different audience than me. I would definitely recommend giving it a try if the genre interests you at all, since I am sure the humor is on point if you are into it, and the rest of the game is very solid either way.
Esta bueno, muy buen diseño y no es tan sencillo el juego como parece
Para los que les gusta el Monkey Island, o alguno similar (Grim Fandango)... Vale la pena. Me pareció más corto de lo que me imaginaba. Para ser el primero de un grupo de juegos, está bien. Se termina relativamente rápido, si uno no se pierde.
es un juego muy entretenido
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.5M | 3.5K | 82% | $24.99 | |
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