
The ultimate version of the 3D Platformer with attitude! Join Beebz on three seperate adventures to ultimately claim the Demon Queen title! Jump, spin and punch your way across the turfs with this Expressive Platformer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing. I got this game after playing Bubsy 4D and realizing it was actually really good. I decided to check out Fabraz's other games and I am glad I did because wow this is such a good platformer for the budget they were given. Pros: + Controls. Very responsive and snappy. + Large moveset/arsenal. Jumping alone has a bunch of different variants depending on the context. + Short but interesting levels. No level will take more than 15 minutes with thorough exploration. + Art Style ( at least in my opinion ) Cons: - Low Budget. This doesn't bother me but not every line is voiced and the animations can be rough.
Good Game, dig it :)
Хороший платформер с хорошей стилистикой БЫЛ БЫ, если бы не ущербное месиво из рандомных тайтлов, платформ и прочих пропсов, не связанных никакой логикой, из-за чего тебе приходится "тыкать пальцем в небо" ради нахождения "точки G" в последних двух главах. Первые две главы - круто, оставшиеся две - мегакал. Как по мне, длс даже интереснее основной игры.
extremely underrated platformer and one of the first games in a hot minute i focused hard on 100%ing, give it a shot and i still need to play the sequel but i look forward to it if i find the time
Four words to describe Demon Turf: [b]Boring[/b], [b]Ugly[/b], and [b]Not Fun[/b]. I found myself struggling to keep playing because it was just too boring, because of this I couldn't finish it. [h1]Gameplay[/h1] Difficulty comes first, fun is optional.[list] [*]Momentum is a big gameplay element, the faster you're moving the harder it is to stop. [*]Your base move set is; Jump, Double jump, Hover, Projectile attack that can be charged, and Wall jump. [*]If you double jump or hover, you are transformed and cannot do anything else until you touch the ground. [*]You unlock more moves by reaching a boss. First move you unlock is a hookshot, grabbing a hookshot point pulls you to it, you can also hook enemies but it doesn't do much unless you wait a bit for it to charge up. Second is a wheel form that moves from [u]Quick[/u] to [u]Way Too Fast to Control[/u] and will easily throw you across the stage if you come out of it at the wrong time. [*]One hit point, even one touch and you're back to a checkpoint. [*]Place your own checkpoints, you get 3 to start and can choose to have a 4th with a "badge" that takes up most of your badge slots. Many times I had to redo frustrating sections because I either forgot to place a new checkpoint or ran out of them. [*]Enemies cannot be killed outright, you either have to bump them into damage or off a ledge. To do either requires you to fully charge your attack or hookshot, if they didn't move far enough and lived, you'll have to wait for another fully charged move, and they may move away while you're charging, making it take even longer.[/list] [h1]Content[/h1][list] [*]Each level has three collectable cakes you need for buying badges and a battery at the end you need for progressing. [*]When you beat the boss of the hub, you unlock different versions of each level, which contain lollipops you need for buying cosmetics. [*]Each hub has a minigame with multiple levels where you try to maneuver a ball to the end of the course within a strict time limit. [*]There are platforming challenge courses the main hub you can access in the main hub for more lollipops. [*]You have a camera for taking screenshots from a first person perspective and for a scavenger hunt that rewards you with more cake.[/list] [h1]Graphics[/h1][list] [*]First hub of levels massively abuses the color red, I had to look away every now and then because it was hurting my eyes. [*]Every NPC is a flat image with a front, two sides, and a back. [*]All level geometry is made up of simple shapes with flat textures on them.[/list]
Really fun 3d platformer. The movement feels amazing, it's very satisfying traversing levels.
This is a very neat platformer! The juxtaposition of 3D environments with 2D character models is a stylish mix that actually fits very well! Demon Turf is a very polished platformer that I'm surprised I only recently discovered it after playing through its new 3D sequel, Demon Tides. This game has a good deal of things to do between its side quests, challenges, and even the two additional game features of Neon Turf and The Tower that make it well worth the price if you want more. For the most part, the game has some fun stages and platforming that typically don't take more than 10-15 minutes to complete if you go for collecting everything, however; the combat and the bosses bring the game down a bit since they're not particularly fun, especially the dual-dragon boss' stage which was incredibly frustrating. Thankfully, the bosses have a checkpoint between phases. Additionally, the game does start to overstay its welcome when you're required to play through most of the more challenging version of the previous stages in order to unlock the boss of the game, because some of the obstacles just become annoying and much less fun at that point, particularly when you need to get a ball into a goal which is very janky. And while the game has a novel checkpoint system, you're limited in the amount that you can use in a stage and need to plan accordingly to try and avoid having to re-do a challenging set of obstacles. Fortunately enemies do not respawn and parts of a stage that open up will remain if you die. Of all the challenges in the game, what amused me was the only stage that I achieved an in-game trophy for completing quickly was the final boss on my first try. It was probably the easiest boss in the game, or maybe I just got lucky?
this game is extremely unique in the 3d platformer genre it was an extremely fufiling 100% completion
👍👍👍👍👍
I do not recommend the base game, not at full price at least. It's a very promising platformer that eventually gets very boring. A lot of the game feels like you're not quite playing how the dev intended, but you're not able to do so either. There is no ledge grab in this game, so if you slightly miss a jump, you're left awkwardly sliding against the surface until you fall. The first world is pretty fun, making use of just your platforming abilities. The second world is....water levels... Fortunately it's where you gain the rolling ability, which is by far the most fun and promising of the bunch, but is also so fast that the game barely allows you to use it outside of designated areas. The third world uses it a lot which is nice, making it the only world that's really interesting... The combat is quite tedious as you just push enemies around, sometimes having to use the chain to pull a shield off. Bosses are frustrating and don't really feel like battles, rather you're just chasing them down to deal damage. This is really bad in the 4th worlds boss. The final boss is decent though.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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