
Assemble a party, explore the dungeon, fight your way through hordes of monsters, and defeat the Demon Lord in this brutal dungeon crawler. Are you up to the challenge?
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
地下4Fに到達したので追加 なんやかんやダラダラやってます。結構単調でシンドイのですが…。 地下4Fからキャラ入れ替えのため地上へ行くのだけど遠い…。 キャラのスキルが弱くて悲しい。 治療系のスキルがへぼすぎて泣ける。 地下1階をマッピングしての感想。 没入感を重視してオートマッピングを実装していないそうですが、没入感に貢献していないと思う。 方眼紙マッピングを推奨してるようですが、方眼紙がないのでopenofficeでマッピングしてるのですが、 アプリ間を行ったり来たりして没入感がそがれます。 また、翻訳が悪く没入感を削がれます。これは日本語に同音異義語が多いせいと、没入感を重視しない場合は問題にならないレベルの誤訳で意味はつかめます。 ただ、没入感を重視して何かを実装しないくらいなら、翻訳の精度が気になります。 又は、第一言語のみにしたほうが誠実だと思います。 その他没入感がそがれる点としては、戦闘メッセージが気になります。スライムに貼り倒されたり、ゴブリンのアッパーカットはちょっとやる気を削がれますね。ネタゲーならそれも良いかと思いますが…。 銭湯はシビアですが基本100%逃げれるようなので難易度は高くないです。 勝てる相手とだけ闘いましょう。死んだり全滅するとそれまでの努力がパーになるので そのため時間さえかければある程度強くなると思います。 私には没入感を言い訳にして実装をサボってるだけに感じられた。 没入感を云々するには雑過ぎると思う。 マッピングにうんざりしたので地下1階でお終いにするつもりです。
i had fun from the start to the end, the game has discouraged me sometimes but i ended up being so attached to it and it kept motivating me to see what’s next, i loved every minute of my playthrough. This game is about the vibe, the experience you get while playing it. It’s really hard to do justice to the game explaining its qualities, but it’s so cheap you should definitely play it even if you end up not liking it. ——— In depth review : First, a lot of critiques are actually invalidated by just reading the manual, this is the first thing the game tells you to do, even if this instruction is actually so easy to miss. The formula is pretty much core-dungeon crawler RPG, with a touch of rogue-like elements. Some people say it’s kind of a souls-like, i actually disagree. The game is hard, yes, but that’s pretty much it. Pros : Yes you have to draw your own map, and as someone who didn’t grow up with game that made you do this, i really loved it. It makes you invest yourself and engage with the game and its level design in a way that you wouldn’t otherwise. For me it was a lot of fun, i really think it adds a lot to the experience. The game system making you loose your characters and recruit new ones is really nice, i think it finds a good balance between die and retry, and the pleasure of general progression. The monster’s scaling makes sure you don’t exploit grinding tho. Progression is cool, you gain random stats at the end of every finished fight, and you sometimes randomly unlock skills while trying to cast another spell. There is a lot of random so don’t expect personnalisation for your team, the only thing you get to choose is the 4 classes you will use. The level design is nice, there is only a few mechanics but they are exploited nicely and in various manners, so there kinda is always something interesting about the dungeon and its new floors. The mid-game twist is cool, it kept my interest, even if the second part of the game is not as much fun as the first. I found the graphic style very appealing and ended up really loving all the character sprites, and the general visual vibe of the game. Music is simple but really well executed, and with all the soundscape, the game manages to create a really nice atmosphere. Cons : The gameplay is classic RPG stuff, nothing crazy. It’s really efficient even if i wish it had a little more depth to it, the type of damage you deal, for example, is supposed to be affected by the type of attack (slash, hit, piercing) but i really didn’t feel like it impacted in any case my gameplay, not as much as the randomness of the damage dealt. Elemental magic could have been the same too. The dungeon itself can get pretty boring visually. I know it’s the point for it to feel like a maze but maybe the walls could at least be a little more diverse, especially because it’s what we look at 50% of the time. As for the painful menuing, i think it’s the most legit critique that i see people make. Yeah it’s a pain to path all the way to the one character you want, the same goes even worse for creatures. The text box in combat feels pretty rough to read too. This is not a deal breaker for me, but it sure affects the general experience.
You should draw your own maps for this game. That is not Weird Gamer Git Gud Elitism speaking - Demon Lord Reincarnation is extremely basic mechanically. There's not even an inventory system. If you are using maps that you found online, you may as well spend an hour repeatedly rolling two six-sided dice and doing five push-ups every time you roll snake eyes. For the early game at least, the entirety of the game play is slowly mapping the dungeon and deciding how far into the second battle of an expedition I should use the Escape command. This is not a criticism, I think Demon Lord Reincarnation has incredible vibes and presentation worth experiencing, but know what you're getting into. This isn't something with the fiddly granularity of a Wizardry or an Etrian Odyssey over here.
what an awful trash, lol
No es para todo el mundo y se pasa un poco con el grindeo, pero hace cosas muy guays. Con muchas ganas de ver cómo evoluciona todo en la siguiente entrega 👍
Me: "Wow what a conventional dungeon crawler!! surely this won't be as hard as wizardry!" *flashback seizures of the teleport trap that got me stuck in a lower floor with thirty poison wielding ninjas and no way to cure poison start* "Anyway, i've got this!! there's no way anyone would be PSYCHOTIC enough, DERANGED enough, EVIL enough to make a wizardry-like on purpose, and even if they did there's NO WAY that this game will ♥♥♥♥ me as hard as that game did!!" The demon lord: "HAHAHAHAHAHAHAHAHAHA!! HEY WERDNA!! GET A LOAD OF THIS GUY!! HE THINKS THIS ♥♥♥♥'S GONNA BE EASIER THAN WIZARDRY!!" Werdna: "HE DIDN'T EVEN BEAT WIZARDRY!! HAHAHA!! OH MY GOD HE'S SO NAIVE!! THAT POOR SWEET SUMMER CHILD!!! anyway how many poison-wielding ninjas would you like?" The demon lord:"Sir I will take your entire stock!!" *Both do the manliest handshake ever* Werdna:"Be sure to let me know how fast he rage quits!!" The demon lord: "Oh he'll be BEGGING for the trials of the mad overlord by the time I'm done with him!! that much I can promise!!"
довбане підземелля відпустииии
It is a good game to spend several evenings in it. The gameplay is quite addictive and the price is low, so there is no harm in trying it out.
It's a lot of fun but the only downside is the mapping. I don't really want to map in 2024. It's a modern perk that we ought to have I'm afraid and it is why I am probably not going to play it again, even though the rest is fantastic. Don't have time for graphs, really want to chill not faff about after work. So it is only recommended if you have the patience to deal with mandatory mapping by hand on paper. Otherwide read my thumbs up as an avoid it.
Uhh, love the concept and the art for sure, but the game lacks depth that games in 1982 had. Why would you go to all the effort to make something like this but not even reward the player with loot and gold after each battle?? ..Make no sense. The developer(s) need to go back and add loot, depth, NPC traders and a LOT more and then this game will be cool. Right now, just buy the Bards Tale Trilogy and you'll get 100x better game. NOT RECOMMENDED. Too little game at too high of an asking price... (and I got this game for free) I'll watch the game and see if the developers care to add more depth.. we definitely need gold, items and an inventory and the ability to equip each of our four characters with armor, weapons, spells, health potions etc. What kinda RPG leaves those basic elements out??
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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