
Who dares reduce you, a mighty Demon Lord, to just a block? Uncover your secret nemesis and take your revenge in this action roguelite where the world only moves when you do. Plan your moves step by step or dodge, parry, and collide with enemies for powerful attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Demon Lord: Just a Block, you play as a revived Demon Lord reduced to nothing but a block. On your journey back to the throne, fight, build your deck, and make choices to reunite with your old subordinates, challenge the usurping Dragon Queen Heyla, and uncover the truth behind the Demon Lord's sealing.
This is a Roguelite adventure that blends action-packed combat with strategic thinking.
If you love the combat feel of Hades, Hollow Knight, or Dark Souls — but wish you had a beat to think between moves — this one's for you.
Enemies move only after you do. Every dodge, parry, and counterattack is yours to plan — no twitch reflexes required, but nothing stopping you from playing fast once you've mastered the rhythm. One-handed friendly: four directions is all you need.
Wield 14 weapons — from greatswords to laser cannons to your own golden skull — each with its own upgrade path. Draw from 200+ ability cards to piece together lightning builds, turret builds, invincibility builds, shuriken builds, and more.
Everything you see can be broken. Environments, enemies, NPCs, treasure chests — smash it, move it, use it. Procedurally generated levels keep every run stocked with new hidden rooms and events.
Forget bullet sponges — every boss runs on its own rulebook. Learn the pattern, break the mechanic, and beat them at their own game (expect shades of Tetris, card draws, chess, even fighting your own doppelganger).
Hand-drawn, colorful, and disarmingly cute — until you notice the gallows humor underneath. A revenge story that doesn't take itself too seriously, but never runs out of personality.
7 chapters, 3 endings
70+ enemies and bosses
14 weapons, 10+ builds, 18 room types, 200+ ability cards
Golden skulls, tough bones, stickers, defeat-screen art, and more to collect
One developer. One computer. One game. One year.
Yuwave builds everything here solo — art, design, code, all of it. If you can feel a bit of weirdness, some dark humor, and the particular stubbornness only an indie dev brings to their own game — that's on purpose.
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HAO
太好玩了
好玩,流程有點短
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French*, German*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
强的无需多言,新内容快端上来吧
好玩
挺好的哈哈哈笑死我了
好玩好玩
123
機制很神,也就是回合制但其實移動夠快是可以反擊閃避的假回合制,你反應不夠就一拍一動作就好 流派目前也覺得好玩,打一輪下來角色通常都是夠強力的,但劇情跟怪物深度不是很夠 大概20-25小時左右會膩吧,但還有兩個boss我沒刷出來,包括一顆龍蛋,30局內只出現過一次,那時候還不知道要幹嘛,也走不遠的時候拿到的,後來都拿不到了。 正常的難度還好,相對應難度上去給的屬性加成有不多 但後面開放帶七本書,每帶一本可以直接大nerf角色,包括不停扣血,一血出發,不能判斷敵人是哪種怪等等 我覺得這種上強度方式就有點粗暴了。 前10個小時我真的認為這比黑帝斯好玩,但後來很快發現他"整體內容量"的確是比不上其他遊戲,但是還是很棒的遊戲 多加把勁,出出dlc,完善怪物,boss出招動作等深度,絕對馬上跳脫出小品遊戲的範疇,很有機會問鼎獨立遊戲賞
可以的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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