
Demon Loop is a digital board game from renowned tabletop author Alexander Pfister. Build your deck, hone your strategy, protect your people, and unravel the mystery of the ever-changing Demon Loop.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
“Demon Loop” impressively combines elements of a board game with those of a collectible card game. The simple yet appealing graphics and the well-thought-out gameplay make it a true highlight. What initially appears to be a simple pleasure quickly evolves into a deep, strategic experience. The game is easy to learn but offers new challenges through its diverse possibilities, keeping it perpetually engaging. The skillful combination of these two well-known game genres provides an entertaining gaming experience that delights both seasoned players and newcomers alike.
I really like the unique (play)style of this game which is the perfect mix of board game and deck building with a legacy component. Although I experienced bugs sometimes I really apprechiate how this game is set up. The tutorial is very well made and paves the way for an easy entry. The sound is very soothing and I also had to laugh sometimes during the intro/tutorial (Freya is just the best cat ever :D). The skill level seems also to be quiet challenging which I count as a big plus. I don't like freebees. I managed to fail during first missions. So always evaluate every step you take! Final resume: Fun, appealing and challenging. Although buggy sometimes but hey... its early access. Looking forward for more :)
I love boardgames by this designer, but this is as exciting as watching paint dry. You just go back and forth on the track, triggering buildings and avoiding monsters, until you have enough resources to trigger the cards that you have planed as the solution to 'the puzzle' presented by the level. There's just way too much waiting and rote manipulation for the number of meaningful decisions you get to make. I played right up to the refund time limit, hoping for something to click, but it never did. The art is a bit cringe too, voices and writing are not great either, nothing kept me engaged.
I tried to like it but I find each map a slog in which I have to invariable stumble on the strategy that the scenario will let me progress to the next map where I have to restart all over again. It just leads to frustration and boredom in the end
Even though deck building games normally aren't my kinda thing, I found the idea of this game intriguing. So I gave it a try, and it has been really fun so far! The tutorial levels are helpful and quickly familiarize you with the mechanics which are quite different from what I usually play - but that's the entire premise, bringing the charm of a board game to a computer game. And I have to say, it works! It's like a super immersive board game where you don't need to amass a bunch of other players before you even get to play. I am looking forward to seeing this game grow!
Echt eine schöne Indie-Perle. Es vereint Elemente von Brett- und Sammelkartenspielen und bietet ein einfaches, aber strategisch tiefes Gameplay. Die Grafik ist schlicht, aber ansprechend, und die vielen Möglichkeiten sorgen für knifflige Herausforderungen.
This deckbuilder card game combined with board game elements and handmade Illustrations. Takes a while to get into the gameplay, but it is worth it. Looking for something new and different? So refreshing to see this indy game :D
Geniales Spiel. Habe zwar ein paar Minuten gebraucht um rein zu kommen, aber mit etwas Strategie und Ueberlegenszeit kommt man rein. Auf jeden Fall ein Adictive Gameplay. Would recommend!
"Demon Loop" was far from what I expected. It is not the deckbuilding-powered boardgame with high replayability, but a descent puzzle game with intelligently-made scenarios to solve. The twist with the board definitely lets "Demon Loop" stand out. You have to wallk around the board, using buildings, getting powered up, and - unfortunately - run intro dead ends that make winning the scenario impossible. The mechanics within the game are very complex, with influence, honor, codex-learning, knowledge-spending, dice-placing taking a lot to think about. It all depends on what cards you choose and use to beat enemies that easily overpower you (think of a dagger or bow doing 1-3 damage points maximum, but the enemy needing a six to be rolled - impossible). In between the scenarios you upgrade your base, giving you important power-ups. To round it up, the scenarios are interconnected with a visual-novel-style story that - well - might not be the most thrilling experience, but at least binds the puzzles together. With a lovely graphic style, this game sure has the potential to become a stand-out game when leaving early access. What I wish for the future: - adding a bit more stuff to play in between the scenarios, meaning like quests to earn crystals so that you can improve the character to better compete during the main quest -an option to increase font size and contrast text to beackground - that might be a puzzling wish, but since I'm using barrier-free options within computer-use frequently, it would make some effect for me A good game I will return to soon! All the best!
A friend showed this game to me and even though I usually don't play that many deck building games I got hooked quite quickly. The tutorial was really well done, the artwork is lovely and after a few easily defeated deamons you'll find yourself soon struggling to find the best strategy to conquer the stronger ones. And for an early access game i also wanna say that I didn't encounter any major bugs. Thumbs up! I can only recommend it. Give it a try! :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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