
Demon Loop is a digital board game from renowned tabletop author Alexander Pfister. Build your deck, hone your strategy, protect your people, and unravel the mystery of the ever-changing Demon Loop.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geniales Spiel. Habe zwar ein paar Minuten gebraucht um rein zu kommen, aber mit etwas Strategie und Ueberlegenszeit kommt man rein. Auf jeden Fall ein Adictive Gameplay. Would recommend!
Beautiful deck building game. Easy to get into, but becomes challenging pretty quickly with lots of different choices of how to solve a scenario. Very nice. Looking forward to future updates!
This deckbuilder card game combined with board game elements and handmade Illustrations. Takes a while to get into the gameplay, but it is worth it. Looking for something new and different? So refreshing to see this indy game :D
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Demon Loop" was far from what I expected. It is not the deckbuilding-powered boardgame with high replayability, but a descent puzzle game with intelligently-made scenarios to solve. The twist with the board definitely lets "Demon Loop" stand out. You have to wallk around the board, using buildings, getting powered up, and - unfortunately - run intro dead ends that make winning the scenario impossible. The mechanics within the game are very complex, with influence, honor, codex-learning, knowledge-spending, dice-placing taking a lot to think about. It all depends on what cards you choose and use to beat enemies that easily overpower you (think of a dagger or bow doing 1-3 damage points maximum, but the enemy needing a six to be rolled - impossible). In between the scenarios you upgrade your base, giving you important power-ups. To round it up, the scenarios are interconnected with a visual-novel-style story that - well - might not be the most thrilling experience, but at least binds the puzzles together. With a lovely graphic style, this game sure has the potential to become a stand-out game when leaving early access. What I wish for the future: - adding a bit more stuff to play in between the scenarios, meaning like quests to earn crystals so that you can improve the character to better compete during the main quest -an option to increase font size and contrast text to beackground - that might be a puzzling wish, but since I'm using barrier-free options within computer-use frequently, it would make some effect for me A good game I will return to soon! All the best!
Deckbuilder, gute Möglichkeit, die eigenen Züge zu planen und die Musik weckt schöne Erinnerungen an Vergnügungspark Besuche. Alles in einer ansprechenden Story verpackt.
Indy Game mit einer einer netten Story und Mechaniken die man von Brettspielen kennt. Sehr kurzweilig und nicht zu einfach.
Early Access Rezension (2024-09-03) Ich habe Demon Loop als ein cooles Spiel mit Deckbuilding-, Puzzle-, leichten Roleplay- und geringen Glücks- Elementen erlebt. Das Tutorial nimmt einen gut an die Hand und sorgt für einen seichten Spieleinstieg mit gutem Immersionslevel. Die Missionen werden aber schnell anspruchsvoller und man kann immer auch seinen eigenen Bestwert unterbieten um noch mehr Kristalle zu erhalten. Mit diesen Kristallen kann man seinen Charakter verbessern was die Missionen etwas einfacher macht. Nach jeder erstmalig geschafften Mission erhält man eine weitere Karte für sein persönliches Deck aus welchem man zu Beginn einer Mission je nach Powerlevel Karten passend zum Szenario mitnehmen kann. Es gibt einige sehr starke Kartenkombinationen die ihr aber selbst herausfinden dürft. Möglicherweise könnte es sich im späteren Spielverlauf so anfühlen, als hätte man sich "verskillt" da würde ich mir eine Möglichkeit wünschen die mit den Kristallen gekauften Upgrades zurückzusetzen. Ich kann mir vorstellen, dass das Spiel später so schwierig wird, dass man frühere Missionen nochmal spielen muss um Kristalle zu bekommen die man dann in Upgrades investiert um es wieder einfacher zu machen. Dies ist aber nur eine Vermutung/Befürchtung. Wünschenswert wäre ebenfalls, wenn mehrere Spielstände möglich wären. Als sehr angenehm habe ich außerdem empfunden, dass es keinen Ingame-Echtgeld-Shop gibt.
What a fresh and clever gameplay! It's like a board game, but with lovely animations, easy to learn real-time instructions and a storyline that really makes you smile from time to time. Usually I'm more into the action genre but this gem convinced me to look outside my box some times, haha! An absolute recommendation: 10/10!
Das Artwork ist toll und es macht Spaß! Hab Anfangs etwas gebraucht aber durch die Tutorials kommt man schnell rein.
This is a great original deckbuilder very reminiscent on the board games designed by its mechanics author, Alex Pfister. It follows some of his ideas in boardgames like maracaibo or great western trail. You have deckbuilding, movement on a loop map, buildings that can be improved for better actions on that location, very controlled randomness, multiuse cards with conditions (match location color). This is boardgame greatness and thinkiness in videogame format. Every mission is a puzzle by itself. You start every mission with an empty deck, and you should buy new cards in the right time to improve your deck. After every mission you can buy upgrades and grow your market pool, for better possibilities next mission Lots of possibilities, and a fresh air
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| $118.2K | 528 | 89% | $10.99 | |
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| $5.2K | 19 | 89% | $11.99 | |
| $3.3K | 8 | 75% | $14.49 | |
| — | 103 | 96% | — | |
| $0 | 0 | 75% | Free |
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| $14.3K | 151 | 89% | $4.99 | |
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| $14.3K | 161 | 65% | $4.99 | |
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