
Demon Loop is a digital board game from renowned tabletop author Alexander Pfister. Build your deck, hone your strategy, protect your people, and unravel the mystery of the ever-changing Demon Loop.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I like the concept and the gameplay so far. Very intriguing mix between card and boardgame. Makes you think about your turn before you take it. If that is up your alley, you should definitely try the game. The visuals and the story are quite basic and simple, but nothing to complain about. The game definitely shines in its complex gameplay.
Interesting mix between deck building, strategy and role play where can feel the designer has its roots in board games. Every turn requires strategic planning to acquire to best resources possible in the limited time to prepare for combat. The constraints on how you can use resources and cards with multiple functions took me some time to get into it before i could fully enjoy the game mechanics.
Cute little game, introduction feels pretty smooth, but difficulty spikes too fast. Takes a little while to get used to the combat system, but once you do it feels pretty good. Somehow though it always feels like I am lacking cards. Love the vibe and aesthetic!
After playing the 'Demon Loop' demo, I was instantly hooked and eagerly awaited the Early Access release. Now that it's finally here, I'm thrilled with the wealth of new content that's been added! The addictive gameplay continues to captivate me, and the expanded tactical deck-building mechanics make the experience even more engaging. I was especially excited to try out the ranged weapons, and they did not disappoint—they add a whole new layer of strategy to the game. As with any Early Access title, there are some bugs, but I haven't encountered any major blockers that would hinder the overall experience. The developers are responsive and appreciative of bug reports, quickly addressing issues as they arise. 'Demon Loop' has truly sparked my love for this genre, and the Early Access version offers so much more to explore. If you enjoyed the demo, you’ll love this expanded experience. It's a real gem that shouldn't be missed—highly recommended!
Demon Loop: The Ultimate Game You Didn’t Know You Needed This digital gem combines the best of two worlds: the strategy of a board game with the addictive thrill of a collectible card game. It’s a fresh, new combo that just works – and it’s insanely fun. The design is clean, smooth, and easy on the eyes. It doesn’t try to distract you with flashy nonsense – instead, it keeps you focused on what really matters: the gameplay. And oh boy, the gameplay is where this thing shines. Demon Loop is easy to pick up, so you’ll be diving right in without a steep learning curve. But don’t think for a second that it’s gonna be a walk in the park. The game’s complexity lies in its endless possibilities. Each move you make opens up new strategies, new ways to outsmart your opponent. What makes Demon Loop even cooler is that it’s from a small indie studio. These guys poured their heart and soul into creating something truly unique, and it shows. You’re not just getting another cookie-cutter game; you’re getting an experience that’s been crafted with passion and creativity. So, if you’re tired of the same old games and looking for something that’s gonna test your brain while giving you a ton of fun, Demon Loop is it. Don’t sleep on this one. Grab it, play it, and get ready to be hooked. You won’t regret it.
Nice deckbuilding boardgame with some (dice-/cardbased) fighting and story. I like it so far.
This feels like a really unique deck building game and has a lot of potential. It revolves around resource management, positioning yourself well in the loop, and then finally planning for a killing blow on demons. It's more of a story-driven game where your deck is constantly re-made, rather than being a roguelike where each run features one growing deck. Each card has 3 uses: movement around the loop, played effect, or discarded for its Knowledge. I love multi-use cards and Knowledge especially is a cool mechanic: If I discard for Knowledge, I am able to learn a new card from the Codex DURING the encounter and it goes into my discard pile. The Codex is basically a shop that usually starts empty, but cards can be added to it during a scenario. I can access the Codex at any point on my turn, giving a lot of flexibility in when I take cards into my deck. As far as I know this isn't a very common mechanic in deckbuilders and it has a lot of depth and decision making involved here. I recommend this if you want a deckbuilder that is NOT a roguelike and that explores more mechanics outside of pure combat.
I really like it! I’ve played it for a bit so far and to me it feels a bit like a puzzle game. It's very satisfying to pull off long combo turns and figure out the solution to each level. Having different decks in each level and adding permanent cards is an interesting twist compared to other card games. Looking forward to what the next levels and updates will bring.
I tried to like it but I find each map a slog in which I have to invariable stumble on the strategy that the scenario will let me progress to the next map where I have to restart all over again. It just leads to frustration and boredom in the end
I love boardgames by this designer, but this is as exciting as watching paint dry. You just go back and forth on the track, triggering buildings and avoiding monsters, until you have enough resources to trigger the cards that you have planed as the solution to 'the puzzle' presented by the level. There's just way too much waiting and rote manipulation for the number of meaningful decisions you get to make. I played right up to the refund time limit, hoping for something to click, but it never did. The art is a bit cringe too, voices and writing are not great either, nothing kept me engaged.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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