
This game is a strategy RPG with the theme of anti-work from 9 am to 9 pm, six days a week. The gameplay inherits from the classic "Magic Tower" series, combining elements such as pigeons and BD combinations. Please play with caution under the age of 35 to avoid dissing and hurting the boss!
Modeled estimate, not a reported figure. How we estimate →
About
Corporate Judge: Ctrl+Alt-Get Even!
This RPG Maker-crafted strategy game weaponizes your workplace trauma into cathartic combat. Experience the ultimate "anti-hustle" fantasy of toppling toxic CEOs and yeeting unreasonable deadlines into the void.

Warning to Under-35 Wage Slaves: May cause accidental deployment of sass during performance reviews. Handle with care.
Gameplay blends Tower of Druaga's tactical battles with Persona's social mechanics, remixed with puzzle-solving (imagine rearranging Jira tickets), match-3 stress relief (combo those TPS reports!), and roguelike office politics.

Set in Cyber-Tokyo's corporate dystopia, you play as Togawa Tsubasa - a rookie programmer who accidentally sold her soul to Blackstone Corp. By day, she's a code monkey surviving micromanagement hell. By night, her consciousness rebels in the Midnight World after meeting Vita, a glitch-spewing cat who turns corporate jargon into combat spells.
Recruit fellow broken souls from accounting purgatory and HR hellscape. Weaponize their burnout as special abilities. Storm the C-suite labyrinth where your manager's "culture-building exercises" have literally summoned a KPI Demon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
或许是我太挑剔了?竟然在100%好评下打一个差评。 三消+魔塔结合,游戏的创意是有的,但是效果一般。完全消磨掉了魔塔类游戏精打细算的乐趣。 游戏打到了第二章前半感觉,就是拖沓,有很多重复关卡,再加上莫名其妙的小剧场,比起“体验干翻领导、扳倒无良公司的快感”,更感觉像是无能为力改变现实的yy产物,真的有点无聊推不动了。
适合压力大,想要逃离喧嚣城市的社畜入手
[h1]《恶魔会社》:8/10,下班了?来玩会儿上班游戏[/h1] 本作是一款黑色幽默反职场核心的策略RPG,讲述了一位少女通过进入“宵夜世界”,寻找无良公司违反劳动法的罪证,抗击内卷,联合牛马,掀翻黑心企业的故事。之前试玩节点看到游戏的宣发关键词是“35禁”直接看乐了,只是这个禁的是三十五以下还是以上,我不好说。 游戏大量堆砌刻板印象中的无良公司行径脸谱化的恶毒上司形象,比如狼性协议,鸡血标语,正常时间下班就会被上司约谈;可悲的是,时不时会有那么些本应该是夸张到诙谐的台词和演出,会因为过于真实而戳到社畜的肺管子。当然,鉴于这个黑色幽默和诙谐的底调,也别指望这个小游戏能给你带来什么深刻反思和思想内核,但是笑一笑。出口恶气,倒也算是去班味了。 游戏的核心玩法缝合了魔塔和三消版推箱子,并辅以密集的剧情对话和闪回,总体而言更多是一个剧情驱动游戏,但游戏的玩法和关卡设计倒也算得扎实。剧情上共分为五章,完全通关也只费4h上下,这个长度对于首周20的售价但也算得上合适,刚好结束在一个你不至于对玩法厌烦,剧情的基本饱满的节点。 我对传统魔塔类型游戏的理解,就是浅显的“钱是未兑现的攻击,血才是真的钱”这样的被包装成RPG的纯粹数值游戏,本作则通过这套自研的推箱子玩法拼接让本来简单的魔塔游戏的决策的象限多了不少。简单解释下本作玩法:本作中除了拼血量击败敌人,你还可以选择使用右键将非堆叠的敌人“踢开”,使其按照踢击方向进行位移,直到撞到另一个障碍物,三个敌人相撞开启他们的“内卷模式”扣除其血量,并掉落攻防增益道具。此时如果在此基础上,再加一个敌人,使四个敌人连成一列则会直接将他们掉落更多永久攻防增益,并全部秒杀。 为了让这个游戏依旧保持魔塔及推箱子原型的解密底色,大部分通道也都是单行道,你需要预判位移影响和结果,仔细斟酌你的操作顺序;这让本作的体验非常非常吃关卡设计,理想情况下,它应当远更接近它“推箱子”的那一面,在困难关卡下通过大量计算留出看似不可能格局下的唯一解,不过本作的难度当然宽容地多,因为加入了一个“击杀三个敌人即可秒杀一列敌人”这样风味不足爽感有余的常驻道具,甚至还有简单模式可选,可以方向享受剧情。 游戏的美术值得称道,我一开始就是被封面美术捆进来的,可惜的是游戏主要的rm界面的美术和立绘风格是有割裂感的,音乐就稍显重复闹耳了,想来是小团队可能没有足够专业的专职人员,但是这些小缺憾在扎实玩法提供的独特体验和一个还算有趣的母题下基本不构成问题,总评8/10,首发仅二十块的售价至少是不亏的。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
很有意思,主角很可爱,主线职场故事,看来到哪都是和人打交道呀。
谜题过于简单,其他方面都挺好。
打工人的最终幻想。这游戏cg真好
看得出有很多大作的梗,也能看到作者以前从业的血泪,就单人完成的游戏而言,已经做得非常好了,希望作者再接再厉~~~
有幸跟制作者在同一家公司共事过,一起被卷过。所以第一次受邀玩demo的时候特别有共鸣。对于我们这群芸芸众生来说,这款游戏就是现实生活的写照,也是制作者对于他曾经遭遇的一种无声宣泄。如果你也有过如此遭遇,或正在被卷,来这里宣泄一下吧
半泽直树和奥特曼碰撞出胡闹的氛围和让人会心一笑的故事,创意十足的玩法设计和海量neta点缀着颇具现实味的主线剧情。享受日本文化的你一定不能错过的小品佳作。
挺有意思 有些桥段和现实很相似啊
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Players by region
Where this game's players are, estimated from review languages.
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